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https://github.com/MCCTeam/Minecraft-Console-Client
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1.21.5 changed LastSeenMessages.Update to include a trailing checksum byte (0 = skip verification). This affects serverbound chat and signed chat command packets. Additionally, the clientbound PlayerChat packet now has a globalIndex VarInt prepended before the sender UUID. Without these fixes: - Sending plain chat messages causes DecoderException on the server - Receiving player chat messages causes Queue empty crash in MCC Made-with: Cursor |
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| .. | ||
| Forge | ||
| Packet/s2c | ||
| PacketPalettes | ||
| StructuredComponents | ||
| ConfigurationPacketTypesIn.cs | ||
| ConfigurationPacketTypesOut.cs | ||
| DataTypes.cs | ||
| PacketType18Handler.cs | ||
| PacketTypesIn.cs | ||
| PacketTypesOut.cs | ||
| Protocol16.cs | ||
| Protocol18.cs | ||
| Protocol18Forge.cs | ||
| Protocol18Terrain.cs | ||
| SocketWrapper.cs | ||
| ZlibUtils.cs | ||