Minecraft-Console-Client/MinecraftClient/Physics
copilot-swe-agent[bot] c7bc25aa17 refactor: convert == null / != null to is null / is not null in 31 files
Replace old-style null comparisons with modern C# pattern matching
syntax across Commands, Protocol, Mapping, ChatBots, Physics,
Inventory, Logger, CommandHandler, Scripting, Crypto, and other modules.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 00:42:59 +00:00
..
Aabb.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapeData.json feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
BlockShapes.cs refactor: convert == null / != null to is null / is not null in 31 files 2026-03-24 00:42:59 +00:00
CollisionDetector.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
MovementInput.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PhysicsConsts.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
PlayerPhysics.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00
Vec3d.cs feat: implement physics engine for player movement and collision detection 2026-03-22 15:29:22 +08:00