mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
- World is now properly parsed and stored from chunk data - Block changes are also handled and world updated accordingly - Added ground checking, the player will move down to reach the ground - Performance tweaking in Protocol18, using lists instead of arrays - Fix player look not properly skipped causing invalid location after teleport
234 lines
7 KiB
C#
234 lines
7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
namespace MinecraftClient.Mapping
|
|
{
|
|
/// <summary>
|
|
/// Represents a location into a Minecraft world
|
|
/// </summary>
|
|
public struct Location
|
|
{
|
|
/// <summary>
|
|
/// The X Coordinate
|
|
/// </summary>
|
|
public double X;
|
|
|
|
/// <summary>
|
|
/// The Y Coordinate (vertical)
|
|
/// </summary>
|
|
public double Y;
|
|
|
|
/// <summary>
|
|
/// The Z coordinate
|
|
/// </summary>
|
|
public double Z;
|
|
|
|
/// <summary>
|
|
/// Get location with zeroed coordinates
|
|
/// </summary>
|
|
public static Location Zero
|
|
{
|
|
get
|
|
{
|
|
return new Location(0, 0, 0);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new location
|
|
/// </summary>
|
|
public Location(double x, double y, double z)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The X index of the corresponding chunk in the world
|
|
/// </summary>
|
|
public int ChunkX
|
|
{
|
|
get
|
|
{
|
|
return ((int)X) / Chunk.SizeX;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Y index of the corresponding chunk in the world
|
|
/// </summary>
|
|
public int ChunkY
|
|
{
|
|
get
|
|
{
|
|
return ((int)Y) / Chunk.SizeY;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Z index of the corresponding chunk in the world
|
|
/// </summary>
|
|
public int ChunkZ
|
|
{
|
|
get
|
|
{
|
|
return ((int)Z) / Chunk.SizeY;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The X index of the corresponding block in the corresponding chunk of the world
|
|
/// </summary>
|
|
public int ChunkBlockX
|
|
{
|
|
get
|
|
{
|
|
return ((int)X) % Chunk.SizeX;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Y index of the corresponding block in the corresponding chunk of the world
|
|
/// </summary>
|
|
public int ChunkBlockY
|
|
{
|
|
get
|
|
{
|
|
return ((int)Y) % Chunk.SizeY;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The Z index of the corresponding block in the corresponding chunk of the world
|
|
/// </summary>
|
|
public int ChunkBlockZ
|
|
{
|
|
get
|
|
{
|
|
return ((int)Z) % Chunk.SizeZ;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
|
|
/// </summary>
|
|
/// <param name="obj">Object to compare to</param>
|
|
/// <returns>TRUE if the locations are equals</returns>
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj == null)
|
|
return false;
|
|
if (obj is Location)
|
|
{
|
|
return ((int)this.X) == ((int)((Location)obj).X)
|
|
&& ((int)this.Y) == ((int)((Location)obj).Y)
|
|
&& ((int)this.Z) == ((int)((Location)obj).Z);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a representation of the location as unsigned long
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A modulo will be applied if the location is outside the following ranges:
|
|
/// X: -33,554,432 to +33,554,431
|
|
/// Y: -2,048 to +2,047
|
|
/// Z: -33,554,432 to +33,554,431
|
|
/// </remarks>
|
|
/// <returns>Location representation as ulong</returns>
|
|
|
|
public ulong GetLongRepresentation()
|
|
{
|
|
return ((((ulong)X) & 0x3FFFFFF) << 38) | ((((ulong)Y) & 0xFFF) << 26) | (((ulong)Z) & 0x3FFFFFF);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a location from an unsigned long.
|
|
/// </summary>
|
|
/// <returns>Location represented by the ulong</returns>
|
|
|
|
public static Location FromLongRepresentation(ulong location)
|
|
{
|
|
return new Location(location >> 38, (location >> 26) & 0xFFF, location << 38 >> 38);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare two locations. Locations are equals if the integer part of their coordinates are equals.
|
|
/// </summary>
|
|
/// <param name="loc1">First location to compare</param>
|
|
/// <param name="loc2">Second location to compare</param>
|
|
/// <returns>TRUE if the locations are equals</returns>
|
|
public static bool operator == (Location loc1, Location loc2)
|
|
{
|
|
if (loc1 == null && loc2 == null)
|
|
return true;
|
|
if (loc1 == null || loc2 == null)
|
|
return false;
|
|
return loc1.Equals(loc2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare two locations. Locations are not equals if the integer part of their coordinates are not equals.
|
|
/// </summary>
|
|
/// <param name="loc1">First location to compare</param>
|
|
/// <param name="loc2">Second location to compare</param>
|
|
/// <returns>TRUE if the locations are equals</returns>
|
|
public static bool operator != (Location loc1, Location loc2)
|
|
{
|
|
if (loc1 == null && loc2 == null)
|
|
return true;
|
|
if (loc1 == null || loc2 == null)
|
|
return false;
|
|
return !loc1.Equals(loc2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sums two locations and returns the result.
|
|
/// </summary>
|
|
/// <exception cref="NullReferenceException">
|
|
/// Thrown if one of the provided location is null
|
|
/// </exception>
|
|
/// <param name="loc1">First location to sum</param>
|
|
/// <param name="loc2">Second location to sum</param>
|
|
/// <returns>Sum of the two locations</returns>
|
|
public static Location operator + (Location loc1, Location loc2)
|
|
{
|
|
return new Location
|
|
(
|
|
loc1.X + loc2.X,
|
|
loc1.Y + loc2.Y,
|
|
loc1.Z + loc2.Z
|
|
);
|
|
}
|
|
|
|
/// <summary>
|
|
/// DO NOT USE. Defined to comply with C# requirements requiring a GetHashCode() when overriding Equals() or ==
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A modulo will be applied if the location is outside the following ranges:
|
|
/// X: -4096 to +4095
|
|
/// Y: -32 to +31
|
|
/// Z: -4096 to +4095
|
|
/// </remarks>
|
|
/// <returns>A simplified version of the location</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return (((int)X) & ~((~0) << 13)) << 19
|
|
| (((int)Y) & ~((~0) << 13)) << 13
|
|
| (((int)Z) & ~((~0) << 06)) << 00;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert the location into a string representation
|
|
/// </summary>
|
|
/// <returns>String representation of the location</returns>
|
|
public override string ToString()
|
|
{
|
|
return String.Format("X:{0} Y:{1} Z:{2}", X, Y, Z);
|
|
}
|
|
}
|
|
}
|