mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
493 lines
18 KiB
C#
493 lines
18 KiB
C#
//MCCScript 1.0
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MCC.LoadBot(new MineCube());
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//MCCScript Extensions
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//using System.Threading.Tasks;
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class MineCube : ChatBot
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{
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private CancellationTokenSource cts;
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private Task currentMiningTask;
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private TimeSpan breakTimeout;
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private bool toolHandling;
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private int cacheSize;
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public override void Initialize()
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{
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if (!GetTerrainEnabled())
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{
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LogToConsole(Translations.extra_terrainandmovement_required);
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UnloadBot();
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return;
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}
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currentMiningTask = null;
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breakTimeout = TimeSpan.FromSeconds(15);
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cacheSize = 10;
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toolHandling = true;
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RegisterChatBotCommand("mine", "Mine a cube from a to b", "/mine x y z OR /mine x1 y1 z1 x2 y2 z2", EvaluateMineCommand);
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RegisterChatBotCommand("mineup", "Walk over a flat cubic platform of blocks and mine everything above you", "/mine x1 y1 z1 x2 y2 z2 (y1 = y2)", EvaluateMineCommand);
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LogToConsole("Mining bot created by Daenges.");
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}
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/// <summary>
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/// Walks in a 2 high area under an area of blocks and mines anything above its head.
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/// </summary>
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/// <param name="currentWorld">The current world</param>
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/// <param name="startBlock">The start corner of walking</param>
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/// <param name="stopBlock">The stop corner of walking</param>
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/// <param name="ct">CancellationToken to stop the task on cancel</param>
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public void MineUp(World currentWorld, Location startBlock, Location stopBlock, CancellationToken ct)
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{
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if (startBlock.Y != stopBlock.Y)
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{
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LogToConsole("Command FAILED. Both coordinates must be on the same y level.");
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}
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IEnumerable<int> xLocationRange = GetNumbersFromTo(Convert.ToInt32(Math.Round(startBlock.X)), Convert.ToInt32(Math.Round(stopBlock.X)));
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IEnumerable<int> zLocationRange = GetNumbersFromTo(Convert.ToInt32(Math.Round(startBlock.Z)), Convert.ToInt32(Math.Round(stopBlock.Z)));
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foreach (int currentXLoc in xLocationRange)
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{
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foreach (int currentZLoc in zLocationRange)
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{
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Location standLocation = new Location(currentXLoc, startBlock.Y, currentZLoc);
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// Walk to the new location.
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waitForMoveToLocation(standLocation, maxOffset: 1);
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for (int height = Convert.ToInt32(startBlock.Y) + 2; height < Convert.ToInt32(startBlock.Y) + 7; height++)
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{
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if (ct.IsCancellationRequested)
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{
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currentMiningTask = null;
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LogToConsole("Cancellation requested. STOP MINING.");
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return;
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}
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Location mineLocation = new Location(currentXLoc, height, currentZLoc);
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Material mineLocationMaterial = currentWorld.GetBlock(mineLocation).Type;
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// Stop mining process if breaking the next block could endager the bot
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// through falling blocks or liquids.
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if (!IsGravitySave(currentWorld, mineLocation) || IsSorroundedByLiquid(currentWorld, mineLocation)) { break; }
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// Skip this block if it can not be mined.
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if (Material2Tool.IsUnbreakable(mineLocationMaterial)) { continue; }
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if (GetInventoryEnabled() && toolHandling)
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{
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// Search this tool in hotbar and select the correct slot
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SelectCorrectSlotInHotbar(
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// Returns the correct tool for this type
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Material2Tool.GetCorrectToolForBlock(
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// returns the type of the current block
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mineLocationMaterial));
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}
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// If we are able to reach the block && break sucessfully sent
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if (GetCurrentLocation().EyesLocation().DistanceSquared(mineLocation) <= 25 && DigBlock(mineLocation))
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{
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AutoTimeout.Perform(() =>
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{
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while (GetWorld().GetBlock(mineLocation).Type != Material.Air)
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{
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Thread.Sleep(100);
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if (ct.IsCancellationRequested)
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break;
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}
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}, breakTimeout);
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}
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else
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{
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LogDebugToConsole("Unable to break this block: " + mineLocation.ToString());
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}
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}
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}
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}
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LogToConsole("Finished mining up.");
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}
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/// <summary>
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/// Mine a cube of blocks from top to bottom between start and stop location
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/// </summary>
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/// <param name="currentWorld">The current world</param>
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/// <param name="startBlock">The upper corner of the cube to mine</param>
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/// <param name="stopBlock">The lower corner of the cube to mine</param>
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/// <param name="ct">CancellationToken to stop the task on cancel</param>
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public void Mine(World currentWorld, Location startBlock, Location stopBlock, CancellationToken ct)
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{
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// Turn the cube around, so the bot always starts from the top.
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if (stopBlock.Y > startBlock.Y)
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{
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Location temp = stopBlock;
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stopBlock = startBlock;
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startBlock = temp;
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}
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IEnumerable<int> xLocationRange = GetNumbersFromTo(Convert.ToInt32(Math.Round(startBlock.X)), Convert.ToInt32(Math.Round(stopBlock.X)));
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IEnumerable<int> yLocationRange = GetNumbersFromTo(Convert.ToInt32(Math.Round(startBlock.Y)), Convert.ToInt32(Math.Round(stopBlock.Y)));
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IEnumerable<int> zLocationRange = GetNumbersFromTo(Convert.ToInt32(Math.Round(startBlock.Z)), Convert.ToInt32(Math.Round(stopBlock.Z)));
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foreach (int currentYLoc in yLocationRange)
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{
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foreach (int currentXLoc in xLocationRange)
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{
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if (ct.IsCancellationRequested)
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{
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currentMiningTask = null;
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LogToConsole("Cancellation requested. STOP MINING.");
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return;
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}
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List<Location> blocksToMine = null;
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// If the end of the new row is closer than the start, reverse the line and start here
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Location currentStandingLoc = GetCurrentLocation();
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Queue<int> currentZLocationRangeQueue = new Queue<int>(currentStandingLoc.DistanceSquared(new Location(currentXLoc, currentYLoc, zLocationRange.Last())) < currentStandingLoc.DistanceSquared(new Location(currentXLoc, currentYLoc, zLocationRange.First())) ?
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zLocationRange.Reverse() :
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zLocationRange);
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while (!ct.IsCancellationRequested && (currentZLocationRangeQueue.Count > 0 || blocksToMine.Count > 0))
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{
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// Evaluate the next blocks to mine, while mining
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Task<List<Location>> cacheEval = Task<List<Location>>.Factory.StartNew(() => // Get a new chunk of blocks that can be mined
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EvaluateBlocks(currentWorld, currentXLoc, currentYLoc, currentZLocationRangeQueue, ct, cacheSize));
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// On the first run, we need the task to finish, otherwise we would not have any results
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if (blocksToMine != null)
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{
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// For all blocks in this block chunk
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foreach (Location mineLocation in blocksToMine)
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{
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if (ct.IsCancellationRequested)
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break;
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Location currentLoc = GetCurrentLocation();
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Location currentBlockUnderFeet = new Location(Math.Floor(currentLoc.X), Math.Floor(currentLoc.Y) - 1, Math.Floor(currentLoc.Z));
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// If we are too far away from the mining location
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if (currentLoc.EyesLocation().DistanceSquared(mineLocation) > 25)
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{
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// Walk to the new location
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waitForMoveToLocation(mineLocation, maxOffset:3);
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}
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// Prevent falling into danger
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if (mineLocation == currentBlockUnderFeet && !Movement.IsSafe(currentWorld, currentBlockUnderFeet))
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waitForMoveToLocation(mineLocation, maxOffset: 4, minOffset:3);
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// Is inventoryhandling activated?
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if (GetInventoryEnabled() && toolHandling)
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{
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// Search this tool in hotbar and select the correct slot
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SelectCorrectSlotInHotbar(
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// Returns the correct tool for this type
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Material2Tool.GetCorrectToolForBlock(
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// returns the type of the current block
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currentWorld.GetBlock(mineLocation).Type));
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}
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// If we are able to reach the block && break sucessfully sent
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if (GetCurrentLocation().EyesLocation().DistanceSquared(mineLocation) <= 25 && DigBlock(mineLocation))
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{
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// Wait until the block is broken (== Air)
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AutoTimeout.Perform(() =>
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{
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while (GetWorld().GetBlock(mineLocation).Type != Material.Air)
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{
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Thread.Sleep(100);
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if (ct.IsCancellationRequested)
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break;
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}
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}, breakTimeout);
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}
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else
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{
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LogDebugToConsole("Unable to break this block: " + mineLocation.ToString());
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}
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}
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}
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if (!ct.IsCancellationRequested)
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{
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// Wait for the block evaluation task to finish (if not already) and save the result
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if (!cacheEval.IsCompleted)
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{
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cacheEval.Wait();
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}
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blocksToMine = cacheEval.Result;
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}
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}
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}
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}
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currentMiningTask = null;
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LogToConsole("MINING FINISHED.");
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}
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/// <summary>
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/// This function selects a certain amount of minable blocks in a row
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/// </summary>
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/// <param name="currentWorld">The current world</param>
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/// <param name="xLoc">The current x location of the row</param>
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/// <param name="yLoc">The current y location of the row</param>
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/// <param name="zLocationQueue">All Z blocks that will be mined</param>
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/// <param name="ct">CancellationToken to stop the task on cancel</param>
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/// <param name="cacheSize">Maximum amount of blocks to return</param>
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/// <returns></returns>
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private List<Location> EvaluateBlocks(World currentWorld, int xLoc, int yLoc, Queue<int> zLocationQueue, CancellationToken ct, int cacheSize = 10)
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{
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List<Location> blockMiningCache = new List<Location>();
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int i = 0;
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while (zLocationQueue.Count > 0 && i < cacheSize && !ct.IsCancellationRequested)
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{
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// Get the block to mine, relative to the startblock of the row
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Location mineLocation = new Location(xLoc, yLoc, zLocationQueue.Dequeue());
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// Add the current location to the mining cache if it is safe to mine
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if (currentWorld.GetBlock(mineLocation).Type != Material.Air &&
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IsGravitySave(currentWorld, mineLocation) &&
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!IsSorroundedByLiquid(currentWorld, mineLocation) &&
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!Material2Tool.IsUnbreakable(currentWorld.GetBlock(mineLocation).Type))
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{
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blockMiningCache.Add(mineLocation);
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i++;
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}
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}
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return blockMiningCache;
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}
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/// <summary>
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/// Generates a sequence of numbers between a start and a stop number, including both
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/// </summary>
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/// <param name="start">Number to start from</param>
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/// <param name="stop">Number to end with</param>
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/// <returns>a sequence of numbers between a start and a stop number, including both</returns>
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private static IEnumerable<int> GetNumbersFromTo(int start, int stop)
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{
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return start <= stop ? Enumerable.Range(start, stop - start + 1) : Enumerable.Range(stop, start - stop + 1).Reverse();
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}
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/// <summary>
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/// Starts walk and waits until the client arrives
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/// </summary>
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/// <param name="location">Location to reach</param>
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/// <param name="allowUnsafe">Allow possible but unsafe locations thay may hurt the player: lava, cactus...</param>
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/// <param name="allowDirectTeleport">Allow non-vanilla direct teleport instead of computing path, but may cause invalid moves and/or trigger anti-cheat plugins</param>
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/// <param name="maxOffset">If no valid path can be found, also allow locations within specified distance of destination</param>
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/// <param name="minOffset">Do not get closer of destination than specified distance</param>
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/// <param name="timeout">How long to wait before stopping computation (default: 5 seconds)</param>
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private void waitForMoveToLocation(Location goal, bool allowUnsafe = false, bool allowDirectTeleport = false, int maxOffset = 0, int minOffset = 0, TimeSpan? timeout = null)
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{
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if (MoveToLocation(goal, allowUnsafe, allowDirectTeleport, maxOffset, minOffset, timeout))
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{
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// Wait till the client stops moving
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while (ClientIsMoving())
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{
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Thread.Sleep(200);
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}
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}
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else
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{
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LogDebugToConsole("Unable to walk to: " + goal.ToString());
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}
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}
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/// <summary>
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/// Checks all slots of the hotbar for an Item and selects it if found
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/// </summary>
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/// <param name="tools">List of items that may be selected, from worst to best</param>
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private void SelectCorrectSlotInHotbar(ItemType[] tools)
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{
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if (GetInventoryEnabled())
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{
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foreach (ItemType tool in tools)
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{
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int[] tempArray = GetPlayerInventory().SearchItem(tool);
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// Check whether an item could be found and make sure that it is in
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// a hotbar slot (36-44).
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if (tempArray.Length > 0 && tempArray[0] > 35)
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{
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// Changeslot takes numbers from 0-8
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ChangeSlot(Convert.ToInt16(tempArray[0] - 36));
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break;
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}
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}
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}
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else
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{
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LogToConsole("Activate Inventory Handling.");
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}
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}
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/// <summary>
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/// Check if mining the current block would update others
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/// </summary>
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/// <param name="currentWorld">Current World</param>
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/// <param name="blockToMine">The block to be checked</param>
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/// <returns>true if mining the current block would not update others</returns>
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public bool IsGravitySave(World currentWorld, Location blockToMine)
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{
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Location currentLoc = GetCurrentLocation();
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Location block = new Location(Math.Round(blockToMine.X), Math.Round(blockToMine.Y), Math.Round(blockToMine.Z));
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List<Material> gravityBlockList = new List<Material>(new Material[] { Material.Gravel, Material.Sand, Material.RedSand, Material.Scaffolding, Material.Anvil, });
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Func<Location, bool> isGravityBlock = (Location blockToCheck) => gravityBlockList.Contains(currentWorld.GetBlock(blockToCheck).Type);
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Func<Location, bool> isBlockSolid = (Location blockToCheck) => currentWorld.GetBlock(blockToCheck).Type.IsSolid();
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return
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// Block can not fall down on player e.g. Sand, Gravel etc.
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!isGravityBlock(Movement.Move(block, Direction.Up)) &&
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(Movement.Move(currentLoc, Direction.Down) != blockToMine || currentWorld.GetBlock(Movement.Move(currentLoc, Direction.Down, 2)).Type.IsSolid()) &&
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// Prevent updating flying sand/gravel under player
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!isGravityBlock(Movement.Move(block, Direction.Down)) || isBlockSolid(Movement.Move(block, Direction.Down, 2));
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}
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/// <summary>
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/// Checks if the current block is sorrounded by liquids
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/// </summary>
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/// <param name="currentWorld">Current World</param>
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/// <param name="blockToMine">The block to be checked</param>
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/// <returns>true if mining the current block results in liquid flow change</returns>
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public bool IsSorroundedByLiquid(World currentWorld, Location blockToMine)
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{
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Location block = new Location(Math.Round(blockToMine.X), Math.Round(blockToMine.Y), Math.Round(blockToMine.Z));
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Func<Location, bool> isLiquid = (Location blockToCheck) => currentWorld.GetBlock(blockToCheck).Type.IsLiquid();
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return // Liquid can not flow down the hole. Liquid is unable to flow diagonally.
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isLiquid(block) ||
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isLiquid(Movement.Move(block, Direction.Up)) ||
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isLiquid(Movement.Move(block, Direction.North)) ||
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isLiquid(Movement.Move(block, Direction.South)) ||
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isLiquid(Movement.Move(block, Direction.East)) ||
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isLiquid(Movement.Move(block, Direction.West));
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}
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/// <summary>
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/// The Help page for this command.
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/// </summary>
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/// <returns>a help page</returns>
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private string getHelpPage()
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{
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return
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"Usage of the mine bot:\n" +
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"/mine <x1> <y1> <z1> <x2> <y2> <z2> OR /mine <x> <y> <z>\n" +
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"to excavate a cube of blocks from top to bottom. (There must be a 2 high area of air above the cube you want to mine.)\n" +
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"/mineup <x1> <y1> <z1> <x2> <y1> <z2> OR /mineup <x> <y> <z>\n" +
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"to walk over a quadratic field of blocks and simultaniously mine everything above the head. \n" +
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"(Mines up to 5 Blocks, stops if gravel or lava would fall. There must be a 2 high area of air below the cube you want to mine.)\n" +
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"/mine OR /mineup cancel\n" +
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"to cancel the current mining process.\n" +
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"/mine OR /mineup cachesize\n" +
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"to set the current cache size\n" +
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"/mine OR /mineup breaktimeout\n" +
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"to set the time to wait until a block is broken."; ;
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}
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private string EvaluateMineCommand(string command, string[] args)
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{
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for (int i = 0; i < args.Length; i++)
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{
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switch (args[i])
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{
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case "breaktimeout":
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int temp;
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if (int.TryParse(args[i + 1], out temp))
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breakTimeout = TimeSpan.FromMilliseconds(temp);
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else return "Please enter a valid number.";
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return string.Format("Set the break timout to {0} ms.", breakTimeout);
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case "cachesize":
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return int.TryParse(args[i + 1], out cacheSize) ? string.Format("Set cache size to {0} blocks.", cacheSize) : "Please enter a valid number";
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case "cancel":
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cts.Cancel();
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currentMiningTask = null;
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return "Cancelled current mining process.";
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case "toolHandling":
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toolHandling = !toolHandling;
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return string.Format("Tool handling was set to: {0}", toolHandling.ToString());
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}
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}
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if (args.Length > 2)
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{
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Location startBlock;
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Location stopBlock;
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if (args.Length > 5)
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{
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try
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{
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startBlock = new Location(
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double.Parse(args[0]),
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double.Parse(args[1]),
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double.Parse(args[2])
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);
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stopBlock = new Location(
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double.Parse(args[3]),
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double.Parse(args[4]),
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double.Parse(args[5])
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);
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}
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catch (Exception e)
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{
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LogDebugToConsole(e.ToString());
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return "Please enter correct coordinates as numbers.\n" + getHelpPage();
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}
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}
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else
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{
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Location tempLoc = GetCurrentLocation();
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startBlock = new Location(Math.Round(tempLoc.X),
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Math.Round(tempLoc.Y),
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Math.Round(tempLoc.Z));
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try
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{
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stopBlock = new Location(
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double.Parse(args[0]),
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double.Parse(args[1]),
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double.Parse(args[2])
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);
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}
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catch (Exception e)
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{
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LogDebugToConsole(e.ToString());
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return "Please enter correct coordinates as numbers.\n" + getHelpPage();
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}
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}
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if (currentMiningTask == null)
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{
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if (command.Contains("mineup"))
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{
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cts = new CancellationTokenSource();
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currentMiningTask = Task.Factory.StartNew(() => MineUp(GetWorld(), startBlock, stopBlock, cts.Token));
|
|
return "Start mining up.";
|
|
}
|
|
else if (command.Contains("mine"))
|
|
{
|
|
|
|
cts = new CancellationTokenSource();
|
|
|
|
currentMiningTask = Task.Factory.StartNew(() => Mine(GetWorld(), startBlock, stopBlock, cts.Token));
|
|
return "Start mining cube.";
|
|
}
|
|
}
|
|
else return "You are already mining. Cancel it with '/minecancel'";
|
|
}
|
|
|
|
return "Invalid command syntax.\n" + getHelpPage();
|
|
}
|
|
}
|