mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
275 lines
9.4 KiB
C#
275 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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using MinecraftClient.Protocol.Message;
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namespace MinecraftClient.Inventory
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{
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/// <summary>
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/// Represents an item inside a Container
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/// </summary>
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public class Item
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{
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/// <summary>
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/// Item Type
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/// </summary>
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public ItemType Type;
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/// <summary>
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/// Item Count
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/// </summary>
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public int Count;
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/// <summary>
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/// Item Count
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/// </summary>
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public int Data;
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/// <summary>
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/// Item Metadata
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/// </summary>
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public Dictionary<string, object>? NBT;
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/// <summary>
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/// 1.20.6+ structured components (raw list for round-trip serialization)
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/// </summary>
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public List<StructuredComponent>? Components;
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/// <summary>
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/// Create an item with ItemType, Count and Metadata
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/// </summary>
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/// <param name="itemType">Type of the item</param>
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/// <param name="count">Item Count</param>
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/// <param name="nbt">Item Metadata</param>
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public Item(ItemType itemType, int count, Dictionary<string, object>? nbt)
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{
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Type = itemType;
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Count = count;
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NBT = nbt;
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}
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public Item(ItemType itemType, int count, int data, Dictionary<string, object>? nbt) : this(itemType, count, nbt)
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{
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Data = data;
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}
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/// <summary>
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/// Create a shallow clone with a specific count (preserves NBT and Components).
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/// </summary>
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public Item CloneWithCount(int count)
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{
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return new Item(Type, count, Data, NBT) { Components = Components };
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}
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/// <summary>
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/// Check if the item slot is empty
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/// </summary>
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/// <returns>TRUE if the item is empty</returns>
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public bool IsEmpty
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{
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get { return Type == ItemType.Air || Count == 0; }
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}
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/// <summary>
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/// Retrieve item display name. For 1.20.6+ reads from structured components
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/// (CustomNameComponent, then ItemNameComponent as fallback); for older versions reads from NBT.
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/// </summary>
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public string? DisplayName
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{
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get
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{
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if (Components is not null)
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{
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var customName = Components.OfType<CustomNameComponent>().FirstOrDefault();
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if (customName is not null && !string.IsNullOrEmpty(customName.CustomName))
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return customName.CustomName;
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var itemName = Components.OfType<ItemNameComponent>().FirstOrDefault();
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if (itemName is not null && !string.IsNullOrEmpty(itemName.ItemName))
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return itemName.ItemName;
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return null;
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}
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if (NBT is not null && NBT.ContainsKey("display"))
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{
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if (NBT["display"] is Dictionary<string, object> displayProperties &&
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displayProperties.ContainsKey("Name"))
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{
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string? displayName = displayProperties["Name"] as string;
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if (!String.IsNullOrEmpty(displayName))
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return ChatParser.ParseText(displayProperties["Name"].ToString() ?? string.Empty);
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Retrieve item lores. For 1.20.6+ reads from LoreNameComponent1206; for older versions reads from NBT.
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/// </summary>
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public string[]? Lores
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{
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get
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{
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if (Components is not null)
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{
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var loreComponent = Components.OfType<LoreNameComponent1206>().FirstOrDefault();
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if (loreComponent is not null && loreComponent.Lines.Count > 0)
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return loreComponent.Lines.ToArray();
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return null;
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}
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List<string> lores = new();
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if (NBT is not null && NBT.ContainsKey("display"))
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{
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if (NBT["display"] is Dictionary<string, object> displayProperties &&
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displayProperties.ContainsKey("Lore"))
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{
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object[] displayName = (object[])displayProperties["Lore"];
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lores.AddRange(from string st in displayName
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let str = ChatParser.ParseText(st.ToString())
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select str);
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return lores.ToArray();
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}
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}
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return null;
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}
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}
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/// <summary>
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/// Retrieve item damage. For 1.20.6+ reads from DamageComponent; for older versions reads from NBT.
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/// </summary>
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public int Damage
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{
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get
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{
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if (Components is not null)
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{
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var damageComponent = Components.OfType<DamageComponent>().FirstOrDefault();
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if (damageComponent is not null)
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return damageComponent.Damage;
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return 0;
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}
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if (NBT is not null && NBT.ContainsKey("Damage"))
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{
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object damage = NBT["Damage"];
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if (damage is not null)
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{
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return int.Parse(damage.ToString() ?? string.Empty, NumberStyles.Any,
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CultureInfo.CurrentCulture);
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}
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}
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return 0;
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}
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}
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/// <summary>
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/// Retrieve enchantments from structured components (1.20.6+). Returns null for older versions.
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/// Both normal enchantments (EnchantmentsComponent) and stored enchantments
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/// (StoredEnchantmentsComponent, e.g. enchanted books) are checked.
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/// </summary>
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public List<Enchantment>? EnchantmentList
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{
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get
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{
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if (Components is null)
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return null;
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var enchComp = Components.OfType<EnchantmentsComponent>().FirstOrDefault();
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if (enchComp is not null && enchComp.Enchantments.Count > 0)
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return enchComp.Enchantments;
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return null;
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}
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}
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public static string GetTypeString(ItemType type)
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{
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string type_str = type.ToString();
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string type_renamed = type_str.ToUnderscoreCase();
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string? res1 = ChatParser.TranslateString("item.minecraft." + type_renamed);
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if (!string.IsNullOrEmpty(res1))
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return res1;
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string? res2 = ChatParser.TranslateString("block.minecraft." + type_renamed);
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if (!string.IsNullOrEmpty(res2))
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return res2;
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return type_str;
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}
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public string GetTypeString()
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{
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return GetTypeString(Type);
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}
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public string ToFullString()
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{
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StringBuilder sb = new();
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sb.Append(ToString());
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try
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{
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var enchList = EnchantmentList;
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if (enchList is not null)
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{
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foreach (var ench in enchList)
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{
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string name = EnchantmentMapping.GetEnchantmentName(ench.Type);
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string level = EnchantmentMapping.ConvertLevelToRomanNumbers(ench.Level);
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sb.AppendFormat(" | {0} {1}", name, level);
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}
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}
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else if (NBT is not null && (NBT.TryGetValue("Enchantments", out object? enchantments) ||
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NBT.TryGetValue("StoredEnchantments", out enchantments)))
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{
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foreach (Dictionary<string, object> enchantment in (object[])enchantments)
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{
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short level = (short)enchantment["lvl"];
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string id = ((string)enchantment["id"]).Replace(':', '.');
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sb.AppendFormat(" | {0} {1}",
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ChatParser.TranslateString("enchantment." + id) ?? id,
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ChatParser.TranslateString("enchantment.level." + level) ?? level.ToString());
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}
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}
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if (Lores is not null && Lores.Length > 0)
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{
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foreach (var lore in Lores)
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sb.AppendFormat(" | {0}", lore);
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}
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}
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catch (Exception)
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{
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}
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return sb.ToString();
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}
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public override string ToString()
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{
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StringBuilder sb = new();
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sb.AppendFormat("x{0,-2} {1}", Count, GetTypeString());
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string? displayName = DisplayName;
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if (!String.IsNullOrEmpty(displayName))
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sb.AppendFormat(" - {0}§8", displayName);
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int damage = Damage;
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if (damage != 0)
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sb.AppendFormat(" | {0}: {1}", Translations.cmd_inventory_damage, damage);
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return sb.ToString();
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}
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}
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}
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