mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
//MCCScript 1.0
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//using MinecraftClient.CommandHandler;
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//using MinecraftClient.Mapping;
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//using MinecraftClient.Scripting;
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//using System.Threading;
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MCC.LoadBot(new TreeFarmer());
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//MCCScript Extensions
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public class TreeFarmer : ChatBot
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{
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// You need to stand in front of the sapling and put items in your inventory hotbar:
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// - First slot on the left (Slot 0): Axe for digging the tree
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// - Second slot on the left (Slot 1): Sapling stack for planting the tree
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// Then set sapling location below, login with MCC and load this script
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// === CONFIG - REPLACE SAPLING LOCATION x y z VALUES HERE ===
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Location sapling = new Location(x, y, z);
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// === END OF CONFIG ===
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public override void Update()
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{
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Material blockType = GetWorld().GetBlock(sapling).Type;
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switch (blockType)
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{
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case Material.OakSapling:
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// Still a sapling, nothing to do
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break;
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case Material.OakLog:
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// Tree has grown, dig 4 blocks
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ChangeSlot(0);
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DigBlock(sapling);
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Thread.Sleep(100);
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// 1
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DigBlock(new Location(sapling.X, sapling.Y + 1, sapling.Z));
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Thread.Sleep(100);
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// 2
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DigBlock(new Location(sapling.X, sapling.Y + 2, sapling.Z));
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Thread.Sleep(100);
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// 3
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DigBlock(new Location(sapling.X, sapling.Y + 3, sapling.Z));
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Thread.Sleep(100);
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// 4
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DigBlock(new Location(sapling.X, sapling.Y + 4, sapling.Z));
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Thread.Sleep(100);
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break;
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case Material.Air:
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// No tree, plant something
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ChangeSlot(1);
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SendPlaceBlock(sapling, Direction.Up);
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break;
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default:
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// Other block, cannot grow trees here
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LogToConsole("Block at " + sapling + " is not a sapling: " + blockType + "...");
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break;
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}
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}
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public override void Initialize()
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{
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}
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}
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