Minecraft-Console-Client/MinecraftClient/Crypto/Streams/BouncyAes/BufferedCipherBase.cs
ORelio c30d3025f7 Use BouncyCastle for handling AES on Mono Framework
Mono Framework does not handle CFB-8 AES encryption mode. So now MCC
will now use borrowed code from the BouncyCastle project for handling
AES when running on Mono framework, instead of using a dirty workaround
to try getting Mono encryption working. Regular .NET framework
encryption module will still be used when not running under Mono (eg on
Windows or using Wine)

Should hopefully fix all the issues encountered on Mono including #41
and finally achieve full compatibility of MCC with Mac and Linux.
2015-03-19 22:16:42 +01:00

113 lines
2.5 KiB
C#

using System;
namespace Org.BouncyCastle.Crypto
{
public abstract class BufferedCipherBase
: IBufferedCipher
{
protected static readonly byte[] EmptyBuffer = new byte[0];
public abstract string AlgorithmName { get; }
public abstract void Init(bool forEncryption, ICipherParameters parameters);
public abstract int GetBlockSize();
public abstract int GetOutputSize(int inputLen);
public abstract int GetUpdateOutputSize(int inputLen);
public abstract byte[] ProcessByte(byte input);
public virtual int ProcessByte(
byte input,
byte[] output,
int outOff)
{
byte[] outBytes = ProcessByte(input);
if (outBytes == null)
return 0;
if (outOff + outBytes.Length > output.Length)
throw new DataLengthException("output buffer too short");
outBytes.CopyTo(output, outOff);
return outBytes.Length;
}
public virtual byte[] ProcessBytes(
byte[] input)
{
return ProcessBytes(input, 0, input.Length);
}
public abstract byte[] ProcessBytes(byte[] input, int inOff, int length);
public virtual int ProcessBytes(
byte[] input,
byte[] output,
int outOff)
{
return ProcessBytes(input, 0, input.Length, output, outOff);
}
public virtual int ProcessBytes(
byte[] input,
int inOff,
int length,
byte[] output,
int outOff)
{
byte[] outBytes = ProcessBytes(input, inOff, length);
if (outBytes == null)
return 0;
if (outOff + outBytes.Length > output.Length)
throw new DataLengthException("output buffer too short");
outBytes.CopyTo(output, outOff);
return outBytes.Length;
}
public abstract byte[] DoFinal();
public virtual byte[] DoFinal(
byte[] input)
{
return DoFinal(input, 0, input.Length);
}
public abstract byte[] DoFinal(
byte[] input,
int inOff,
int length);
public virtual int DoFinal(
byte[] output,
int outOff)
{
byte[] outBytes = DoFinal();
if (outOff + outBytes.Length > output.Length)
throw new DataLengthException("output buffer too short");
outBytes.CopyTo(output, outOff);
return outBytes.Length;
}
public virtual int DoFinal(
byte[] input,
byte[] output,
int outOff)
{
return DoFinal(input, 0, input.Length, output, outOff);
}
public virtual int DoFinal(
byte[] input,
int inOff,
int length,
byte[] output,
int outOff)
{
int len = ProcessBytes(input, inOff, length, output, outOff);
len += DoFinal(output, outOff + len);
return len;
}
public abstract void Reset();
}
}