mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
43 lines
No EOL
1.4 KiB
C#
43 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Mapping;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class LodestoneTrackerComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public bool HasGlobalPosition { get; set; }
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public string Dimension { get; set; } = null!;
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public Location Position { get; set; }
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public bool Tracked { get; set; }
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public override void Parse(Queue<byte> data)
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{
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HasGlobalPosition = dataTypes.ReadNextBool(data);
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if (HasGlobalPosition)
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{
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Dimension = dataTypes.ReadNextString(data);
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Position = dataTypes.ReadNextLocation(data);
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}
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Tracked = dataTypes.ReadNextBool(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetBool(HasGlobalPosition));
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if (HasGlobalPosition)
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{
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data.AddRange(DataTypes.GetString(Dimension));
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data.AddRange(DataTypes.GetLocation(Position));
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}
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data.AddRange(DataTypes.GetBool(Tracked));
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return new Queue<byte>(data);
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}
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} |