Minecraft-Console-Client/MinecraftClient/Mapping/World.cs
ORelio c04b17cabc Implement Terrain and Movements for MC 1.13
Special thanks to @TheSnoozer and @vkorn for their help!

 - Implement global block Palette mechanism
 - Add class generation tool from blocks.json
 - Regenerate Material.cs and redefine solid blocks
 - Migrate previous Material.cs into Palette112
 - Generate Palette113 from MC 1.13.2 blocks.json
 - Improve Block class to handle up to 65535 block states
 - Adjust terrain parsing, small fixes in packets
 - Remove unused snapshot-related protocol cases

Solves #599
2019-04-25 22:19:50 +02:00

103 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a Minecraft World
/// </summary>
public class World
{
/// <summary>
/// The chunks contained into the Minecraft world
/// </summary>
private Dictionary<int, Dictionary<int, ChunkColumn>> chunks = new Dictionary<int, Dictionary<int, ChunkColumn>>();
/// <summary>
/// Read, set or unload the specified chunk column
/// </summary>
/// <param name="chunkX">ChunkColumn X</param>
/// <param name="chunkY">ChunkColumn Y</param>
/// <returns>chunk at the given location</returns>
public ChunkColumn this[int chunkX, int chunkZ]
{
get
{
//Read a chunk
if (chunks.ContainsKey(chunkX))
if (chunks[chunkX].ContainsKey(chunkZ))
return chunks[chunkX][chunkZ];
return null;
}
set
{
if (value != null)
{
//Update a chunk column
if (!chunks.ContainsKey(chunkX))
chunks[chunkX] = new Dictionary<int, ChunkColumn>();
chunks[chunkX][chunkZ] = value;
}
else
{
//Unload a chunk column
if (chunks.ContainsKey(chunkX))
{
if (chunks[chunkX].ContainsKey(chunkZ))
{
chunks[chunkX].Remove(chunkZ);
if (chunks[chunkX].Count == 0)
chunks.Remove(chunkX);
}
}
}
}
}
/// <summary>
/// Get chunk column at the specified location
/// </summary>
/// <param name="location">Location to retrieve chunk column</param>
/// <returns>The chunk column</returns>
public ChunkColumn GetChunkColumn(Location location)
{
return this[location.ChunkX, location.ChunkZ];
}
/// <summary>
/// Get block at the specified location
/// </summary>
/// <param name="location">Location to retrieve block from</param>
/// <returns>Block at specified location or Air if the location is not loaded</returns>
public Block GetBlock(Location location)
{
ChunkColumn column = GetChunkColumn(location);
if (column != null)
{
Chunk chunk = column.GetChunk(location);
if (chunk != null)
return chunk.GetBlock(location);
}
return new Block(0); //Air
}
/// <summary>
/// Set block at the specified location
/// </summary>
/// <param name="location">Location to set block to</param>
/// <param name="block">Block to set</param>
public void SetBlock(Location location, Block block)
{
ChunkColumn column = this[location.ChunkX, location.ChunkZ];
if (column != null)
{
Chunk chunk = column[location.ChunkY];
if (chunk == null)
column[location.ChunkY] = chunk = new Chunk();
chunk[location.ChunkBlockX, location.ChunkBlockY, location.ChunkBlockZ] = block;
}
}
}
}