Minecraft-Console-Client/MinecraftClient/Mapping/BlockPalettes/PaletteMapping.cs
ORelio c04b17cabc Implement Terrain and Movements for MC 1.13
Special thanks to @TheSnoozer and @vkorn for their help!

 - Implement global block Palette mechanism
 - Add class generation tool from blocks.json
 - Regenerate Material.cs and redefine solid blocks
 - Migrate previous Material.cs into Palette112
 - Generate Palette113 from MC 1.13.2 blocks.json
 - Improve Block class to handle up to 65535 block states
 - Adjust terrain parsing, small fixes in packets
 - Remove unused snapshot-related protocol cases

Solves #599
2019-04-25 22:19:50 +02:00

41 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping.BlockPalettes
{
public abstract class PaletteMapping
{
/// <summary>
/// Get mapping dictionary. Must be overriden with proper implementation.
/// </summary>
/// <returns>Palette dictionary</returns>
protected abstract Dictionary<int, Material> GetDict();
/// <summary>
/// Get material from block ID or block state ID
/// </summary>
/// <param name="id">Block ID (up to MC 1.12) or block state (MC 1.13+)</param>
/// <returns>Material corresponding to the specified ID</returns>
public Material FromId(int id)
{
Dictionary<int, Material> materials = GetDict();
if (materials.ContainsKey(id))
return materials[id];
return Material.Air;
}
/// <summary>
/// Returns TRUE if block ID uses old metadata encoding with ID and Meta inside one ushort
/// Only Palette112 should override this.
/// </summary>
public virtual bool IdHasMetadata
{
get
{
return false;
}
}
}
}