mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
240 lines
11 KiB
C#
240 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Protocol.Handlers;
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namespace MinecraftClient.Inventory
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{
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public class EnchantmentMapping
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{
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#pragma warning disable format // @formatter:off
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// 1.14 - 1.15.2
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private static Dictionary<short, Enchantment> enchantmentMappings114 = new Dictionary<short, Enchantment>()
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{
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//id type
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{ 0, Enchantment.Protection },
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{ 1, Enchantment.FireProtection },
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{ 2, Enchantment.FeatherFalling },
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{ 3, Enchantment.BlastProtection },
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{ 4, Enchantment.ProjectileProtection },
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{ 5, Enchantment.Respiration },
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{ 6, Enchantment.AquaAffinity },
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{ 7, Enchantment.Thorns },
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{ 8, Enchantment.DepthStrieder },
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{ 9, Enchantment.FrostWalker },
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{ 10, Enchantment.BindingCurse },
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{ 11, Enchantment.Sharpness },
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{ 12, Enchantment.Smite },
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{ 13, Enchantment.BaneOfArthropods },
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{ 14, Enchantment.Knockback },
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{ 15, Enchantment.FireAspect },
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{ 16, Enchantment.Looting },
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{ 17, Enchantment.Sweeping },
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{ 18, Enchantment.Efficency },
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{ 19, Enchantment.SilkTouch },
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{ 20, Enchantment.Unbreaking },
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{ 21, Enchantment.Fortune },
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{ 22, Enchantment.Power },
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{ 23, Enchantment.Punch },
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{ 24, Enchantment.Flame },
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{ 25, Enchantment.Infinity },
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{ 26, Enchantment.LuckOfTheSea },
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{ 27, Enchantment.Lure },
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{ 28, Enchantment.Loyality },
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{ 29, Enchantment.Impaling },
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{ 30, Enchantment.Riptide },
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{ 31, Enchantment.Channeling },
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{ 32, Enchantment.Mending },
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{ 33, Enchantment.VanishingCurse }
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};
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// 1.16 - 1.18
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private static Dictionary<short, Enchantment> enchantmentMappings116 = new Dictionary<short, Enchantment>()
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{
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//id type
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{ 0, Enchantment.Protection },
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{ 1, Enchantment.FireProtection },
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{ 2, Enchantment.FeatherFalling },
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{ 3, Enchantment.BlastProtection },
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{ 4, Enchantment.ProjectileProtection },
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{ 5, Enchantment.Respiration },
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{ 6, Enchantment.AquaAffinity },
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{ 7, Enchantment.Thorns },
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{ 8, Enchantment.DepthStrieder },
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{ 9, Enchantment.FrostWalker },
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{ 10, Enchantment.BindingCurse },
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{ 11, Enchantment.SoulSpeed },
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{ 12, Enchantment.Sharpness },
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{ 13, Enchantment.Smite },
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{ 14, Enchantment.BaneOfArthropods },
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{ 15, Enchantment.Knockback },
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{ 16, Enchantment.FireAspect },
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{ 17, Enchantment.Looting },
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{ 18, Enchantment.Sweeping },
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{ 19, Enchantment.Efficency },
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{ 20, Enchantment.SilkTouch },
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{ 21, Enchantment.Unbreaking },
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{ 22, Enchantment.Fortune },
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{ 23, Enchantment.Power },
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{ 24, Enchantment.Punch },
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{ 25, Enchantment.Flame },
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{ 26, Enchantment.Infinity },
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{ 27, Enchantment.LuckOfTheSea },
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{ 28, Enchantment.Lure },
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{ 29, Enchantment.Loyality },
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{ 30, Enchantment.Impaling },
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{ 31, Enchantment.Riptide },
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{ 32, Enchantment.Channeling },
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{ 33, Enchantment.Multishot },
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{ 34, Enchantment.QuickCharge },
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{ 35, Enchantment.Piercing },
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{ 36, Enchantment.Mending },
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{ 37, Enchantment.VanishingCurse }
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};
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// 1.19+
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private static Dictionary<short, Enchantment> enchantmentMappings = new Dictionary<short, Enchantment>()
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{
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//id type
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{ 0, Enchantment.Protection },
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{ 1, Enchantment.FireProtection },
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{ 2, Enchantment.FeatherFalling },
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{ 3, Enchantment.BlastProtection },
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{ 4, Enchantment.ProjectileProtection },
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{ 5, Enchantment.Respiration },
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{ 6, Enchantment.AquaAffinity },
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{ 7, Enchantment.Thorns },
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{ 8, Enchantment.DepthStrieder },
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{ 9, Enchantment.FrostWalker },
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{ 10, Enchantment.BindingCurse },
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{ 11, Enchantment.SoulSpeed },
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{ 12, Enchantment.SwiftSneak },
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{ 13, Enchantment.Sharpness },
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{ 14, Enchantment.Smite },
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{ 15, Enchantment.BaneOfArthropods },
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{ 16, Enchantment.Knockback },
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{ 17, Enchantment.FireAspect },
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{ 18, Enchantment.Looting },
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{ 19, Enchantment.Sweeping },
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{ 20, Enchantment.Efficency },
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{ 21, Enchantment.SilkTouch },
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{ 22, Enchantment.Unbreaking },
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{ 23, Enchantment.Fortune },
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{ 24, Enchantment.Power },
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{ 25, Enchantment.Punch },
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{ 26, Enchantment.Flame },
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{ 27, Enchantment.Infinity },
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{ 28, Enchantment.LuckOfTheSea },
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{ 29, Enchantment.Lure },
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{ 30, Enchantment.Loyality },
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{ 31, Enchantment.Impaling },
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{ 32, Enchantment.Riptide },
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{ 33, Enchantment.Channeling },
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{ 34, Enchantment.Multishot },
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{ 35, Enchantment.QuickCharge },
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{ 36, Enchantment.Piercing },
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{ 37, Enchantment.Mending },
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{ 38, Enchantment.VanishingCurse }
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};
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private static Dictionary<Enchantment, string> enchantmentNames = new Dictionary<Enchantment, string>()
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{
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//type
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{ Enchantment.Protection, "Enchantment.Protection" },
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{ Enchantment.FireProtection, "Enchantment.FireProtection" },
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{ Enchantment.FeatherFalling, "Enchantment.FeatherFalling" },
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{ Enchantment.BlastProtection, "Enchantment.BlastProtection" },
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{ Enchantment.ProjectileProtection, "Enchantment.ProjectileProtection" },
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{ Enchantment.Respiration, "Enchantment.Respiration" },
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{ Enchantment.AquaAffinity, "Enchantment.AquaAffinity" },
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{ Enchantment.Thorns, "Enchantment.Thorns" },
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{ Enchantment.DepthStrieder, "Enchantment.DepthStrieder" },
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{ Enchantment.FrostWalker, "Enchantment.FrostWalker" },
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{ Enchantment.BindingCurse, "Enchantment.BindingCurse" },
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{ Enchantment.SoulSpeed, "Enchantment.SoulSpeed" },
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{ Enchantment.SwiftSneak, "Enchantment.SwiftSneak" },
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{ Enchantment.Sharpness, "Enchantment.Sharpness" },
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{ Enchantment.Smite, "Enchantment.Smite" },
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{ Enchantment.BaneOfArthropods, "Enchantment.BaneOfArthropods" },
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{ Enchantment.Knockback, "Enchantment.Knockback" },
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{ Enchantment.FireAspect, "Enchantment.FireAspect" },
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{ Enchantment.Looting, "Enchantment.Looting" },
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{ Enchantment.Sweeping, "Enchantment.Sweeping" },
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{ Enchantment.Efficency, "Enchantment.Efficency" },
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{ Enchantment.SilkTouch, "Enchantment.SilkTouch" },
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{ Enchantment.Unbreaking, "Enchantment.Unbreaking" },
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{ Enchantment.Fortune, "Enchantment.Fortune" },
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{ Enchantment.Power, "Enchantment.Power" },
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{ Enchantment.Punch, "Enchantment.Punch" },
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{ Enchantment.Flame, "Enchantment.Flame" },
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{ Enchantment.Infinity, "Enchantment.Infinity" },
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{ Enchantment.LuckOfTheSea, "Enchantment.LuckOfTheSea" },
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{ Enchantment.Lure, "Enchantment.Lure" },
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{ Enchantment.Loyality, "Enchantment.Loyality" },
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{ Enchantment.Impaling, "Enchantment.Impaling" },
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{ Enchantment.Riptide, "Enchantment.Riptide" },
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{ Enchantment.Channeling, "Enchantment.Channeling" },
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{ Enchantment.Multishot, "Enchantment.Multishot" },
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{ Enchantment.QuickCharge, "Enchantment.QuickCharge" },
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{ Enchantment.Piercing, "Enchantment.Piercing" },
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{ Enchantment.Mending, "Enchantment.Mending" },
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{ Enchantment.VanishingCurse, "Enchantment.VanishingCurse" }
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};
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#pragma warning restore format // @formatter:on
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public static Enchantment GetEnchantmentById(int protocolVersion, short id)
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{
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if (protocolVersion < Protocol18Handler.MC_1_14_Version)
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throw new Exception("Enchantments mappings are not implemented bellow 1.14");
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Dictionary<short, Enchantment> map = enchantmentMappings;
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if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion < Protocol18Handler.MC_1_16_Version)
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map = enchantmentMappings114;
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else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion < Protocol18Handler.MC_1_19_Version)
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map = enchantmentMappings116;
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if (!map.ContainsKey(id))
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throw new Exception("Got an Unknown Enchantment ID '" + id + "', please update the Mappings!");
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return map[id];
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}
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public static string GetEnchantmentName(Enchantment enchantment)
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{
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if (!enchantmentNames.ContainsKey(enchantment))
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return "Unknown Enchantment with ID: " + ((short)enchantment) + " (Probably not named in the code yet)";
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return Translations.TryGet(enchantmentNames[enchantment]);
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}
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public static string ConvertLevelToRomanNumbers(int num)
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{
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string result = string.Empty;
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Dictionary<string, int> romanNumbers = new Dictionary<string, int>
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{
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{"M", 1000 },
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{"CM", 900},
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{"D", 500},
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{"CD", 400},
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{"C", 100},
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{"XC", 90},
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{"L", 50},
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{"XL", 40},
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{"X", 10},
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{"IX", 9},
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{"V", 5},
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{"IV", 4},
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{"I", 1}
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};
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foreach (var pair in romanNumbers)
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{
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result += string.Join(string.Empty, Enumerable.Repeat(pair.Key, num / pair.Value));
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num %= pair.Value;
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}
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return result;
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}
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}
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}
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