Minecraft-Console-Client/MinecraftClient/Commands/Look.cs
BruceChen 077e3a5e9f
Crowdin localization support (#2310)
* Switching to use resource files

* Update Crowdin configuration file

* Code cleanup
2022-10-28 11:13:20 +08:00

80 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Look : Command
{
public override string CmdName { get { return "look"; } }
public override string CmdUsage { get { return "look <x y z|yaw pitch|up|down|east|west|north|south>"; } }
public override string CmdDesc { get { return Translations.cmd_look_desc; } }
public override string Run(McClient handler, string command, Dictionary<string, object>? localVars)
{
if (handler.GetTerrainEnabled())
{
string[] args = GetArgs(command);
if (args.Length == 0)
{
const double maxDistance = 8.0;
(bool hasBlock, Location target, Block block) = RaycastHelper.RaycastBlock(handler, maxDistance, false);
if (!hasBlock)
return string.Format(Translations.cmd_look_noinspection, maxDistance);
else
{
Location current = handler.GetCurrentLocation(), target_center = target.ToCenter();
return string.Format(Translations.cmd_look_inspection, block.Type, target.X, target.Y, target.Z,
current.Distance(target_center), current.EyesLocation().Distance(target_center));
}
}
else if (args.Length == 1)
{
string dirStr = GetArg(command).Trim().ToLower();
Direction direction;
switch (dirStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
default: return string.Format(Translations.cmd_look_unknown, dirStr);
}
handler.UpdateLocation(handler.GetCurrentLocation(), direction);
return "Looking " + dirStr;
}
else if (args.Length == 2)
{
try
{
float yaw = float.Parse(args[0], NumberStyles.Any, CultureInfo.CurrentCulture);
float pitch = float.Parse(args[1], NumberStyles.Any, CultureInfo.CurrentCulture);
handler.UpdateLocation(handler.GetCurrentLocation(), yaw, pitch);
return string.Format(Translations.cmd_look_at, yaw.ToString("0.00"), pitch.ToString("0.00"));
}
catch (FormatException) { return GetCmdDescTranslated(); }
}
else if (args.Length == 3)
{
try
{
Location current = handler.GetCurrentLocation();
Location block = Location.Parse(current, args[0], args[1], args[2]);
handler.UpdateLocation(current, block);
return string.Format(Translations.cmd_look_block, block);
}
catch (FormatException) { return CmdUsage; }
}
else return GetCmdDescTranslated();
}
else return Translations.extra_terrainandmovement_required;
}
}
}