Minecraft-Console-Client/MinecraftClient/Mapping/Block.cs
ORelio 49702e30b8 Add block material database
Taken from Bukkit's Material class, with credits.
Allows to know types and properties of blocks.
+ Use database for "is solid" checks
+ Add "can harm players" method
+ Faster movements, falling seems natural now
+ Shorter error message when ping failed
2015-12-09 23:04:00 +01:00

95 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a Minecraft Block
/// </summary>
public struct Block
{
/// <summary>
/// Storage for block ID and metadata
/// </summary>
private ushort blockIdAndMeta;
/// <summary>
/// Id of the block
/// </summary>
public short BlockId
{
get
{
return (short)(blockIdAndMeta >> 4);
}
set
{
blockIdAndMeta = (ushort)(value << 4 | BlockMeta);
}
}
/// <summary>
/// Metadata of the block
/// </summary>
public byte BlockMeta
{
get
{
return (byte)(blockIdAndMeta & 0x0F);
}
set
{
blockIdAndMeta = (ushort)((blockIdAndMeta & ~0x0F) | (value & 0x0F));
}
}
/// <summary>
/// Material of the block
/// </summary>
public Material Type
{
get
{
return (Material)BlockId;
}
}
/// <summary>
/// Get a block of the specified type and metadata
/// </summary>
/// <param name="type">Block type</param>
/// <param name="metadata">Block metadata</param>
public Block(short type, byte metadata = 0)
{
this.blockIdAndMeta = 0;
this.BlockId = type;
this.BlockMeta = metadata;
}
/// <summary>
/// Get a block of the specified type and metadata
/// </summary>
/// <param name="typeAndMeta">Type and metadata packed in the same value</param>
public Block(ushort typeAndMeta)
{
this.blockIdAndMeta = typeAndMeta;
}
/// <summary>
/// Get a block of the specified type and metadata
/// </summary>
/// <param name="type">Block type</param>
public Block(Material type, byte metadata = 0)
: this((short)type, metadata) { }
/// <summary>
/// String representation of the block
/// </summary>
public override string ToString()
{
return BlockId.ToString() + (BlockMeta != 0 ? ":" + BlockMeta.ToString() : "");
}
}
}