Minecraft-Console-Client/MinecraftClient/Pathing/Execution/Templates/TemplateFootingHelper.cs

139 lines
5.7 KiB
C#

using System;
using MinecraftClient.Mapping;
using MinecraftClient.Physics;
namespace MinecraftClient.Pathing.Execution.Templates
{
public static class TemplateFootingHelper
{
private const double HalfWidth = PhysicsConsts.PlayerWidth / 2.0;
public static bool IsFootprintInsideTargetBlock(Location pos, Location target, double epsilon = 1.0E-4)
{
double minX = pos.X - HalfWidth;
double maxX = pos.X + HalfWidth;
double minZ = pos.Z - HalfWidth;
double maxZ = pos.Z + HalfWidth;
double blockMinX = Math.Floor(target.X);
double blockMaxX = blockMinX + 1.0;
double blockMinZ = Math.Floor(target.Z);
double blockMaxZ = blockMinZ + 1.0;
return minX >= blockMinX - epsilon
&& maxX <= blockMaxX + epsilon
&& minZ >= blockMinZ - epsilon
&& maxZ <= blockMaxZ + epsilon;
}
public static bool WillLeaveTargetBlockNextTick(Location pos, PlayerPhysics physics, Location target, double epsilon = 1.0E-4)
{
Location nextPos = new(
pos.X + physics.DeltaMovement.X,
pos.Y,
pos.Z + physics.DeltaMovement.Z);
return !IsFootprintInsideTargetBlock(nextPos, target, epsilon);
}
public static bool IsCenterInsideTargetBlock(Location pos, Location target, double epsilon = 1.0E-4)
{
double blockMinX = Math.Floor(target.X);
double blockMaxX = blockMinX + 1.0;
double blockMinZ = Math.Floor(target.Z);
double blockMaxZ = blockMinZ + 1.0;
return pos.X >= blockMinX - epsilon
&& pos.X <= blockMaxX + epsilon
&& pos.Z >= blockMinZ - epsilon
&& pos.Z <= blockMaxZ + epsilon;
}
public static bool WillCenterLeaveTargetBlockNextTick(Location pos, PlayerPhysics physics, Location target, double epsilon = 1.0E-4)
{
Location nextPos = new(
pos.X + physics.DeltaMovement.X,
pos.Y,
pos.Z + physics.DeltaMovement.Z);
return !IsCenterInsideTargetBlock(nextPos, target, epsilon);
}
public static bool IsFootprintInsideSupportStrip(Location pos, Location first, Location second, double epsilon = 1.0E-4)
{
double minX = pos.X - HalfWidth;
double maxX = pos.X + HalfWidth;
double minZ = pos.Z - HalfWidth;
double maxZ = pos.Z + HalfWidth;
GetSupportStripBounds(first, second, out double stripMinX, out double stripMaxX, out double stripMinZ, out double stripMaxZ);
return minX >= stripMinX - epsilon
&& maxX <= stripMaxX + epsilon
&& minZ >= stripMinZ - epsilon
&& maxZ <= stripMaxZ + epsilon;
}
public static bool WillLeaveSupportStripNextTick(Location pos, PlayerPhysics physics, Location first, Location second, double epsilon = 1.0E-4)
{
Location nextPos = new(
pos.X + physics.DeltaMovement.X,
pos.Y,
pos.Z + physics.DeltaMovement.Z);
return !IsFootprintInsideSupportStrip(nextPos, first, second, epsilon);
}
public static bool IsCenterInsideSupportStrip(Location pos, Location first, Location second, double epsilon = 1.0E-4)
{
GetSupportStripBounds(first, second, out double stripMinX, out double stripMaxX, out double stripMinZ, out double stripMaxZ);
return pos.X >= stripMinX - epsilon
&& pos.X <= stripMaxX + epsilon
&& pos.Z >= stripMinZ - epsilon
&& pos.Z <= stripMaxZ + epsilon;
}
public static bool WillCenterLeaveSupportStripNextTick(Location pos, PlayerPhysics physics, Location first, Location second, double epsilon = 1.0E-4)
{
Location nextPos = new(
pos.X + physics.DeltaMovement.X,
pos.Y,
pos.Z + physics.DeltaMovement.Z);
return !IsCenterInsideSupportStrip(nextPos, first, second, epsilon);
}
public static bool WillCrossSupportExitNextTick(Location pos, PlayerPhysics physics, PathSegment segment, double epsilon = 1.0E-4)
{
double nextX = pos.X + physics.DeltaMovement.X;
double nextZ = pos.Z + physics.DeltaMovement.Z;
double blockMinX = Math.Floor(segment.End.X);
double blockMaxX = blockMinX + 1.0;
double blockMinZ = Math.Floor(segment.End.Z);
double blockMaxZ = blockMinZ + 1.0;
if (segment.HeadingX > 0 && nextX > blockMaxX - HalfWidth + epsilon)
return true;
if (segment.HeadingX < 0 && nextX < blockMinX + HalfWidth - epsilon)
return true;
if (segment.HeadingZ > 0 && nextZ > blockMaxZ - HalfWidth + epsilon)
return true;
if (segment.HeadingZ < 0 && nextZ < blockMinZ + HalfWidth - epsilon)
return true;
return false;
}
private static void GetSupportStripBounds(Location first, Location second,
out double minX, out double maxX, out double minZ, out double maxZ)
{
double firstMinX = Math.Floor(first.X);
double secondMinX = Math.Floor(second.X);
double firstMinZ = Math.Floor(first.Z);
double secondMinZ = Math.Floor(second.Z);
minX = Math.Min(firstMinX, secondMinX);
maxX = Math.Max(firstMinX, secondMinX) + 1.0;
minZ = Math.Min(firstMinZ, secondMinZ);
maxZ = Math.Max(firstMinZ, secondMinZ) + 1.0;
}
}
}