mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
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51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using MinecraftClient.Mapping;
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using MinecraftClient.Physics;
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namespace MinecraftClient.Pathing.Execution.Templates
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{
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/// <summary>
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/// Vertical free fall at the same X,Z. Waits for the player to land at the target Y.
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/// Supports both solid ground landings and water landings.
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/// </summary>
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public sealed class FallTemplate : IActionTemplate
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{
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public Location ExpectedStart { get; }
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public Location ExpectedEnd { get; }
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private int _tickCount;
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private bool _hasFallen;
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public FallTemplate(PathSegment segment, PathSegment? nextSegment)
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{
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ExpectedStart = segment.Start;
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ExpectedEnd = segment.End;
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}
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public TemplateState Tick(Location pos, PlayerPhysics physics, MovementInput input, World world)
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{
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_tickCount++;
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double dx = ExpectedEnd.X - pos.X;
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double dz = ExpectedEnd.Z - pos.Z;
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double dy = pos.Y - ExpectedEnd.Y;
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double horizDistSq = dx * dx + dz * dz;
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if (!physics.OnGround)
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_hasFallen = true;
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// Solid ground landing near the target XZ
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if (_hasFallen && physics.OnGround && Math.Abs(dy) < 1.0 && horizDistSq < 1.0)
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return TemplateState.Complete;
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// Water landing near the target XZ
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if (_hasFallen && physics.InWater && Math.Abs(dy) < 2.0 && horizDistSq < 1.5)
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return TemplateState.Complete;
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if (_tickCount > 200)
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return TemplateState.Failed;
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return TemplateState.InProgress;
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}
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}
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}
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