mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
* Fix AutoFishing crash * Fix all warnings * Remove DotNetZip. * Fix the usage of HttpClient.
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.ChatBots
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{
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/// <summary>
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/// This bot sends a /list command every X seconds and save the result.
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/// </summary>
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public class PlayerListLogger : ChatBot
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{
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private int count;
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private readonly int timeping;
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private readonly string file;
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/// <summary>
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/// This bot sends a /list command every X seconds and save the result.
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/// </summary>
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/// <param name="pingparam">Time amount between each list ping (10 = 1s, 600 = 1 minute, etc.)</param>
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public PlayerListLogger(int pingparam, string filetosavein)
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{
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count = 0;
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file = filetosavein;
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timeping = pingparam;
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if (timeping < 10) { timeping = 10; } //To avoid flooding
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}
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public override void Update()
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{
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count++;
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if (count == timeping)
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{
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DateTime now = DateTime.Now;
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LogDebugToConsole("Saving Player List");
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StringBuilder sb = new();
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sb.AppendLine(string.Format("[{0}/{1}/{2} {3}:{4}]", now.Year, now.Month, now.Day, now.Hour, now.Minute));
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sb.AppendLine(string.Join(", ", GetOnlinePlayers())).AppendLine();
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System.IO.File.AppendAllText(file, sb.ToString());
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count = 0;
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}
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}
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}
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}
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