mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._26_1;
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public class HolderSetComponent261(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public string? TagKey { get; set; }
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public List<int> HolderIds { get; } = [];
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public override void Parse(Queue<byte> data)
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{
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var count = DataTypes.ReadNextVarInt(data) - 1;
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if (count == -1)
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{
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TagKey = DataTypes.ReadNextString(data);
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return;
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}
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for (var i = 0; i < count; i++)
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HolderIds.Add(DataTypes.ReadNextVarInt(data));
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}
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public override Queue<byte> Serialize()
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{
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var bytes = new List<byte>();
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if (TagKey is not null)
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{
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bytes.AddRange(DataTypes.GetVarInt(0));
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bytes.AddRange(DataTypes.GetString(TagKey));
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return new Queue<byte>(bytes);
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}
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bytes.AddRange(DataTypes.GetVarInt(HolderIds.Count + 1));
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foreach (var holderId in HolderIds)
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bytes.AddRange(DataTypes.GetVarInt(holderId));
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return new Queue<byte>(bytes);
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}
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}
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