Minecraft-Console-Client/MinecraftClient/Pathing/Core/PathNode.cs

42 lines
1.1 KiB
C#

namespace MinecraftClient.Pathing.Core
{
/// <summary>
/// A* search node. Stored in the open/closed sets during pathfinding.
/// </summary>
public sealed class PathNode
{
public readonly int X;
public readonly int Y;
public readonly int Z;
public double GCost;
public double HCost;
public double FCost => GCost + HCost;
public PathNode? Parent;
public MoveType MoveUsed;
public ParkourProfile ParkourProfile;
public int HeapIndex;
public bool IsOpen;
public bool IsClosed;
public PathNode(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public long PackedPosition => Pack(X, Y, Z);
public static long Pack(int x, int y, int z)
{
// 26 bits for X (0..60M), 26 bits for Z (0..60M), 12 bits for Y (-2048..2047)
long px = (long)(x + 30_000_000) & 0x3FFFFFF;
long pz = (long)(z + 30_000_000) & 0x3FFFFFF;
long py = (long)(y + 2048) & 0xFFF;
return (px << 38) | (pz << 12) | py;
}
}
}