Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Execution/PathSegmentManagerTests.cs
2026-04-18 06:14:45 +00:00

362 lines
15 KiB
C#

using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Execution;
using MinecraftClient.Pathing.Execution.Templates;
using MinecraftClient.Pathing.Goals;
using MinecraftClient.Physics;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Execution;
public sealed class PathSegmentManagerTests
{
[Fact]
public void Tick_AcceptedAscendChain_FromSterileStart_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(177, 83, 162);
var path = BuildNodes(
(171, 80, 160, MoveType.Traverse),
(172, 80, 161, MoveType.Diagonal),
(173, 80, 162, MoveType.Diagonal),
(174, 80, 162, MoveType.Traverse),
(175, 81, 162, MoveType.Ascend),
(176, 82, 162, MoveType.Ascend),
(177, 83, 162, MoveType.Ascend));
var result = new PathResult(PathStatus.Success, path, nodesExplored: 7, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 158, max: 180);
FlatWorldTestBuilder.ClearBox(world, 170, 80, 160, 178, 85, 168);
FlatWorldTestBuilder.SetSolid(world, 175, 80, 162);
FlatWorldTestBuilder.SetSolid(world, 176, 81, 162);
FlatWorldTestBuilder.SetSolid(world, 177, 82, 162);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(171.5, 80, 160.5), yaw: 315f);
var input = new MovementInput();
var recentTrace = new Queue<string>();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
recentTrace.Enqueue(
$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
if (recentTrace.Count > 40)
recentTrace.Dequeue();
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
}
[Fact]
public void Tick_AcceptedDescendStaircase_FromSterileStart_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(367, 80, 360);
var path = BuildNodes(
(362, 85, 360, MoveType.Traverse),
(364, 83, 360, MoveType.Descend),
(366, 81, 360, MoveType.Descend),
(367, 80, 360, MoveType.Descend));
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 358, max: 369);
FlatWorldTestBuilder.ClearBox(world, 360, 79, 358, 369, 85, 362);
FlatWorldTestBuilder.FillSolid(world, 362, 84, 359, 362, 84, 361);
FlatWorldTestBuilder.FillSolid(world, 363, 83, 359, 363, 83, 361);
FlatWorldTestBuilder.FillSolid(world, 364, 82, 359, 364, 82, 361);
FlatWorldTestBuilder.FillSolid(world, 365, 81, 359, 365, 81, 361);
FlatWorldTestBuilder.FillSolid(world, 366, 80, 359, 366, 80, 361);
FlatWorldTestBuilder.FillSolid(world, 367, 79, 359, 367, 79, 361);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(362.5, 85, 360.5), yaw: 270f);
var input = new MovementInput();
var recentTrace = new Queue<string>();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 420 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
recentTrace.Enqueue(
$"tick={tick} pos={pos} vel={physics.DeltaMovement} onGround={physics.OnGround} yaw={physics.Yaw:F1} input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
if (recentTrace.Count > 40)
recentTrace.Dequeue();
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
}
[Fact]
public void Tick_CompletesNavigation_WhenReplanStartsInsideGoalBlock()
{
var infoLogs = new List<string>();
var manager = new PathSegmentManager(infoLog: infoLogs.Add);
var goal = new GoalBlock(1, 80, 0);
var path = new[]
{
new PathNode(0, 80, 0),
new PathNode(1, 80, 0) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 2, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 4);
var physics = new PlayerPhysics
{
Position = new Vec3d(1.10, 80.0, 0.5),
DeltaMovement = Vec3d.Zero,
OnGround = false,
MovementSpeed = 0.1f,
Yaw = 270f
};
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 60 && manager.IsNavigating; tick++)
{
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
}
Assert.False(manager.IsNavigating);
Assert.Null(manager.Goal);
Assert.Equal(1, manager.ReplanCount);
}
[Fact]
public void Tick_ShortAcceptedPath_FromSterileStart_CompletesWithoutIncrementingReplanCount()
{
var infoLogs = new List<string>();
var manager = new PathSegmentManager(infoLog: infoLogs.Add);
var goal = new GoalBlock(103, 80, 100);
var path = new[]
{
new PathNode(100, 80, 100),
new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(new Location(100.5, 80, 100.5), yaw: 270f);
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.False(manager.IsNavigating);
Assert.Equal(0, manager.ReplanCount);
}
[Fact]
public void Tick_ShortAcceptedPath_FromLiveSegmentZeroDriftState_CompletesWithoutReplan()
{
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var manager = new PathSegmentManager(debugLog: debugLogs.Add, infoLog: infoLogs.Add);
var goal = new GoalBlock(103, 80, 100);
var path = new[]
{
new PathNode(100, 80, 100),
new PathNode(101, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(102, 80, 100) { MoveUsed = MoveType.Traverse },
new PathNode(103, 80, 100) { MoveUsed = MoveType.Traverse }
};
var result = new PathResult(PathStatus.Success, path, nodesExplored: 4, elapsedMs: 1);
World world = FlatWorldTestBuilder.CreateStoneFloor(min: 95, max: 115);
var physics = new PlayerPhysics
{
Position = new Vec3d(101.56, 80.00, 100.74),
DeltaMovement = Vec3d.Zero,
OnGround = true,
MovementSpeed = 0.1f,
Yaw = 270f,
Pitch = 0f
};
var input = new MovementInput();
manager.StartNavigation(goal, result);
for (int tick = 0; tick < 260 && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Assert.True(!manager.IsNavigating && manager.ReplanCount == 0,
$"replanCount={manager.ReplanCount}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}");
}
[Theory]
[MemberData(nameof(LinearParkourScenarioBuilder.AcceptedCases), MemberType = typeof(LinearParkourScenarioBuilder))]
public void Tick_LinearAcceptedChain_CompletesWithoutReplan(string scenarioId, int gap, int deltaY)
{
PathingExecutionScenario scenario = LinearParkourScenarioBuilder.Create(scenarioId, gap, deltaY);
World world = scenario.BuildWorld();
var debugLogs = new List<string>();
var infoLogs = new List<string>();
var observer = new RecordingPathExecutionObserver();
var manager = new PathSegmentManager(debugLogs.Add, infoLogs.Add, observer);
var physics = TemplateSimulationRunner.CreateGroundedPhysics(scenario.Start, scenario.StartYaw);
var input = new MovementInput();
var recentTrace = new Queue<string>();
PathResult planResult = PathingScenarioRunner.PlanOnly(scenario);
manager.StartNavigation(scenario.Goal, planResult);
for (int tick = 0; tick < scenario.MaxExecutionTicks && manager.IsNavigating; tick++)
{
input.Reset();
Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
manager.Tick(pos, physics, input, world);
recentTrace.Enqueue(
$"tick={tick} pos={pos} vel={physics.DeltaMovement} yaw={physics.Yaw:F1} onGround={physics.OnGround} " +
$"input(F={input.Forward},B={input.Back},J={input.Jump},S={input.Sprint})");
if (recentTrace.Count > 60)
recentTrace.Dequeue();
if (!manager.IsNavigating)
break;
physics.ApplyInput(input);
physics.Tick(world);
}
Location finalPosition = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
Location goalLocation = new(scenario.Goal.X + 0.5, scenario.Goal.Y, scenario.Goal.Z + 0.5);
Assert.True(
!manager.IsNavigating
&& manager.Goal is null
&& observer.ReplanCount == 0
&& TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPosition, goalLocation),
$"scenario={scenarioId} completed={!manager.IsNavigating && manager.Goal is null} replans={observer.ReplanCount} final={finalPosition} " +
$"goal={goalLocation} planStatus={planResult.Status}\ninfo={string.Join('\n', infoLogs)}\ndebug={string.Join('\n', debugLogs)}\ntrace={string.Join('\n', recentTrace)}");
}
[Fact]
public void Tick_LinearFlatGap2_CompletesWithoutReplan()
{
AssertLinearScenarioCompletesWithoutReplan("linear-flat-gap2", gap: 2, deltaY: 0);
}
[Fact]
public void Tick_LinearAscendGap2DyPlus1_CompletesWithoutReplan()
{
AssertLinearScenarioCompletesWithoutReplan("linear-ascend-gap2-dy+1", gap: 2, deltaY: 1);
}
[Fact]
public void Tick_LinearAscendGap3DyPlus1_CompletesWithoutReplan()
{
AssertLinearScenarioRejected("linear-ascend-gap3-dy+1", gap: 3, deltaY: 1);
}
[Fact]
public void Tick_LinearDescendGap2DyMinus1_CompletesWithoutReplan()
{
AssertLinearScenarioCompletesWithoutReplan("linear-descend-gap2-dy-1", gap: 2, deltaY: -1);
}
[Fact]
public void Tick_LinearDescendGap3DyMinus2_CompletesWithoutReplan()
{
AssertLinearScenarioCompletesWithoutReplan("linear-descend-gap3-dy-2", gap: 3, deltaY: -2);
}
[Fact]
public void Tick_LinearDescendGap5DyMinus1_CompletesWithoutReplan()
{
AssertLinearScenarioRejected("linear-descend-gap5-dy-1", gap: 5, deltaY: -1);
}
[Fact]
public void Tick_LinearDescendGap5DyMinus2_CompletesWithoutReplan()
{
AssertLinearScenarioRejected("linear-descend-gap5-dy-2", gap: 5, deltaY: -2);
}
private static List<PathNode> BuildNodes(params (int x, int y, int z, MoveType moveUsed)[] raw)
{
var result = new List<PathNode>(raw.Length);
for (int i = 0; i < raw.Length; i++)
{
var node = new PathNode(raw[i].x, raw[i].y, raw[i].z);
if (i > 0)
node.MoveUsed = raw[i].moveUsed;
result.Add(node);
}
return result;
}
private static void AssertLinearScenarioCompletesWithoutReplan(string scenarioId, int gap, int deltaY)
{
PathingExecutionScenario scenario = LinearParkourScenarioBuilder.Create(scenarioId, gap, deltaY);
PathingScenarioResult result = PathingScenarioRunner.RunAccepted(scenario);
Location goalLocation = new(scenario.Goal.X + 0.5, scenario.Goal.Y, scenario.Goal.Z + 0.5);
Assert.True(
result.Completed
&& result.ReplanCount == 0
&& TemplateFootingHelper.IsFootprintInsideTargetBlock(result.FinalPosition, goalLocation),
$"scenario={scenarioId} completed={result.Completed} replans={result.ReplanCount} final={result.FinalPosition} " +
$"goal={goalLocation} planStatus={result.PlanResult.Status}\ninfo={string.Join('\n', result.InfoLogs)}\ndebug={string.Join('\n', result.DebugLogs)}");
}
private static void AssertLinearScenarioRejected(string scenarioId, int gap, int deltaY)
{
PathingExecutionScenario scenario = LinearParkourScenarioBuilder.Create(scenarioId, gap, deltaY);
PathResult result = PathingScenarioRunner.PlanOnly(scenario);
var infoLogs = new List<string>();
var manager = new PathSegmentManager(infoLog: infoLogs.Add);
manager.StartNavigation(scenario.Goal, result);
Assert.True(
result.Status == PathStatus.Failed
&& !manager.IsNavigating
&& manager.Goal is null
&& manager.ReplanCount == 0
&& infoLogs.Exists(log => log.Contains("no path found", StringComparison.OrdinalIgnoreCase)),
$"scenario={scenarioId} planStatus={result.Status}\npath={string.Join('\n', PathSegmentBuilder.FromPath(result.Path))}\ninfo={string.Join('\n', infoLogs)}");
}
}