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https://github.com/MCCTeam/Minecraft-Console-Client
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Mono Framework does not handle CFB-8 AES encryption mode. So now MCC will now use borrowed code from the BouncyCastle project for handling AES when running on Mono framework, instead of using a dirty workaround to try getting Mono encryption working. Regular .NET framework encryption module will still be used when not running under Mono (eg on Windows or using Wine) Should hopefully fix all the issues encountered on Mono including #41 and finally achieve full compatibility of MCC with Mac and Linux.
42 lines
975 B
C#
42 lines
975 B
C#
using System;
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namespace Org.BouncyCastle.Crypto
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{
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/**
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* this exception is thrown if a buffer that is meant to have output
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* copied into it turns out to be too short, or if we've been given
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* insufficient input. In general this exception will Get thrown rather
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* than an ArrayOutOfBounds exception.
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*/
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#if !(NETCF_1_0 || NETCF_2_0 || SILVERLIGHT)
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[Serializable]
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#endif
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public class DataLengthException
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: CryptoException
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{
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/**
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* base constructor.
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*/
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public DataLengthException()
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{
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}
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/**
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* create a DataLengthException with the given message.
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*
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* @param message the message to be carried with the exception.
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*/
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public DataLengthException(
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string message)
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: base(message)
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{
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}
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public DataLengthException(
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string message,
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Exception exception)
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: base(message, exception)
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{
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}
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}
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}
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