mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Mono Framework does not handle CFB-8 AES encryption mode. So now MCC will now use borrowed code from the BouncyCastle project for handling AES when running on Mono framework, instead of using a dirty workaround to try getting Mono encryption working. Regular .NET framework encryption module will still be used when not running under Mono (eg on Windows or using Wine) Should hopefully fix all the issues encountered on Mono including #41 and finally achieve full compatibility of MCC with Mac and Linux.
367 lines
8.7 KiB
C#
367 lines
8.7 KiB
C#
using System;
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using System.Diagnostics;
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using Org.BouncyCastle.Crypto.Parameters;
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namespace Org.BouncyCastle.Crypto
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{
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/**
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* A wrapper class that allows block ciphers to be used to process data in
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* a piecemeal fashion. The BufferedBlockCipher outputs a block only when the
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* buffer is full and more data is being added, or on a doFinal.
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* <p>
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* Note: in the case where the underlying cipher is either a CFB cipher or an
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* OFB one the last block may not be a multiple of the block size.
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* </p>
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*/
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public class BufferedBlockCipher
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: BufferedCipherBase
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{
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internal byte[] buf;
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internal int bufOff;
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internal bool forEncryption;
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internal IBlockCipher cipher;
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/**
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* constructor for subclasses
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*/
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protected BufferedBlockCipher()
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{
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}
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/**
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* Create a buffered block cipher without padding.
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*
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* @param cipher the underlying block cipher this buffering object wraps.
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* false otherwise.
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*/
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public BufferedBlockCipher(
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IBlockCipher cipher)
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{
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if (cipher == null)
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throw new ArgumentNullException("cipher");
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this.cipher = cipher;
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buf = new byte[cipher.GetBlockSize()];
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bufOff = 0;
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}
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public override string AlgorithmName
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{
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get { return cipher.AlgorithmName; }
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}
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/**
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* initialise the cipher.
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*
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* @param forEncryption if true the cipher is initialised for
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* encryption, if false for decryption.
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* @param param the key and other data required by the cipher.
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* @exception ArgumentException if the parameters argument is
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* inappropriate.
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*/
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// Note: This doubles as the Init in the event that this cipher is being used as an IWrapper
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public override void Init(
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bool forEncryption,
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ICipherParameters parameters)
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{
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this.forEncryption = forEncryption;
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//ParametersWithRandom pwr = parameters as ParametersWithRandom;
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//if (pwr != null)
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// parameters = pwr.Parameters;
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Reset();
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cipher.Init(forEncryption, parameters);
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}
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/**
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* return the blocksize for the underlying cipher.
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*
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* @return the blocksize for the underlying cipher.
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*/
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public override int GetBlockSize()
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{
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return cipher.GetBlockSize();
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}
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/**
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* return the size of the output buffer required for an update
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* an input of len bytes.
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*
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* @param len the length of the input.
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* @return the space required to accommodate a call to update
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* with len bytes of input.
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*/
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public override int GetUpdateOutputSize(
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int length)
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{
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int total = length + bufOff;
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int leftOver = total % buf.Length;
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return total - leftOver;
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}
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/**
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* return the size of the output buffer required for an update plus a
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* doFinal with an input of len bytes.
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*
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* @param len the length of the input.
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* @return the space required to accommodate a call to update and doFinal
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* with len bytes of input.
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*/
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public override int GetOutputSize(
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int length)
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{
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// Note: Can assume IsPartialBlockOkay is true for purposes of this calculation
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return length + bufOff;
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}
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/**
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* process a single byte, producing an output block if necessary.
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*
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* @param in the input byte.
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* @param out the space for any output that might be produced.
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* @param outOff the offset from which the output will be copied.
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* @return the number of output bytes copied to out.
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* @exception DataLengthException if there isn't enough space in out.
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* @exception InvalidOperationException if the cipher isn't initialised.
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*/
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public override int ProcessByte(
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byte input,
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byte[] output,
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int outOff)
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{
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buf[bufOff++] = input;
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if (bufOff == buf.Length)
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{
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if ((outOff + buf.Length) > output.Length)
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throw new DataLengthException("output buffer too short");
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bufOff = 0;
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return cipher.ProcessBlock(buf, 0, output, outOff);
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}
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return 0;
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}
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public override byte[] ProcessByte(
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byte input)
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{
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int outLength = GetUpdateOutputSize(1);
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byte[] outBytes = outLength > 0 ? new byte[outLength] : null;
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int pos = ProcessByte(input, outBytes, 0);
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if (outLength > 0 && pos < outLength)
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{
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byte[] tmp = new byte[pos];
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Array.Copy(outBytes, 0, tmp, 0, pos);
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outBytes = tmp;
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}
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return outBytes;
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}
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public override byte[] ProcessBytes(
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byte[] input,
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int inOff,
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int length)
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{
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if (input == null)
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throw new ArgumentNullException("input");
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if (length < 1)
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return null;
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int outLength = GetUpdateOutputSize(length);
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byte[] outBytes = outLength > 0 ? new byte[outLength] : null;
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int pos = ProcessBytes(input, inOff, length, outBytes, 0);
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if (outLength > 0 && pos < outLength)
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{
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byte[] tmp = new byte[pos];
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Array.Copy(outBytes, 0, tmp, 0, pos);
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outBytes = tmp;
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}
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return outBytes;
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}
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/**
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* process an array of bytes, producing output if necessary.
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*
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* @param in the input byte array.
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* @param inOff the offset at which the input data starts.
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* @param len the number of bytes to be copied out of the input array.
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* @param out the space for any output that might be produced.
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* @param outOff the offset from which the output will be copied.
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* @return the number of output bytes copied to out.
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* @exception DataLengthException if there isn't enough space in out.
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* @exception InvalidOperationException if the cipher isn't initialised.
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*/
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public override int ProcessBytes(
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byte[] input,
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int inOff,
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int length,
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byte[] output,
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int outOff)
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{
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if (length < 1)
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{
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if (length < 0)
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throw new ArgumentException("Can't have a negative input length!");
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return 0;
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}
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int blockSize = GetBlockSize();
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int outLength = GetUpdateOutputSize(length);
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if (outLength > 0)
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{
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Check.OutputLength(output, outOff, outLength, "output buffer too short");
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}
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int resultLen = 0;
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int gapLen = buf.Length - bufOff;
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if (length > gapLen)
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{
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Array.Copy(input, inOff, buf, bufOff, gapLen);
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resultLen += cipher.ProcessBlock(buf, 0, output, outOff);
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bufOff = 0;
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length -= gapLen;
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inOff += gapLen;
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while (length > buf.Length)
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{
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resultLen += cipher.ProcessBlock(input, inOff, output, outOff + resultLen);
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length -= blockSize;
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inOff += blockSize;
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}
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}
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Array.Copy(input, inOff, buf, bufOff, length);
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bufOff += length;
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if (bufOff == buf.Length)
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{
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resultLen += cipher.ProcessBlock(buf, 0, output, outOff + resultLen);
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bufOff = 0;
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}
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return resultLen;
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}
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public override byte[] DoFinal()
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{
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byte[] outBytes = EmptyBuffer;
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int length = GetOutputSize(0);
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if (length > 0)
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{
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outBytes = new byte[length];
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int pos = DoFinal(outBytes, 0);
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if (pos < outBytes.Length)
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{
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byte[] tmp = new byte[pos];
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Array.Copy(outBytes, 0, tmp, 0, pos);
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outBytes = tmp;
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}
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}
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else
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{
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Reset();
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}
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return outBytes;
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}
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public override byte[] DoFinal(
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byte[] input,
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int inOff,
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int inLen)
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{
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if (input == null)
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throw new ArgumentNullException("input");
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int length = GetOutputSize(inLen);
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byte[] outBytes = EmptyBuffer;
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if (length > 0)
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{
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outBytes = new byte[length];
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int pos = (inLen > 0)
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? ProcessBytes(input, inOff, inLen, outBytes, 0)
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: 0;
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pos += DoFinal(outBytes, pos);
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if (pos < outBytes.Length)
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{
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byte[] tmp = new byte[pos];
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Array.Copy(outBytes, 0, tmp, 0, pos);
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outBytes = tmp;
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}
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}
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else
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{
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Reset();
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}
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return outBytes;
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}
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/**
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* Process the last block in the buffer.
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*
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* @param out the array the block currently being held is copied into.
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* @param outOff the offset at which the copying starts.
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* @return the number of output bytes copied to out.
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* @exception DataLengthException if there is insufficient space in out for
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* the output, or the input is not block size aligned and should be.
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* @exception InvalidOperationException if the underlying cipher is not
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* initialised.
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* @exception InvalidCipherTextException if padding is expected and not found.
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* @exception DataLengthException if the input is not block size
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* aligned.
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*/
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public override int DoFinal(
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byte[] output,
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int outOff)
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{
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try
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{
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if (bufOff != 0)
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{
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Check.DataLength(!cipher.IsPartialBlockOkay, "data not block size aligned");
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Check.OutputLength(output, outOff, bufOff, "output buffer too short for DoFinal()");
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// NB: Can't copy directly, or we may write too much output
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cipher.ProcessBlock(buf, 0, buf, 0);
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Array.Copy(buf, 0, output, outOff, bufOff);
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}
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return bufOff;
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}
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finally
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{
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Reset();
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}
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}
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/**
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* Reset the buffer and cipher. After resetting the object is in the same
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* state as it was after the last init (if there was one).
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*/
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public override void Reset()
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{
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Array.Clear(buf, 0, buf.Length);
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bufOff = 0;
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cipher.Reset();
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}
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}
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}
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