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https://github.com/MCCTeam/Minecraft-Console-Client
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Register protocol 773 for Minecraft 1.21.9 and 1.21.10 (which share the same protocol as a hotfix release). Update MCHighestVersion to 1.21.10. Add 49 new item types (copper tools/armor, shelves, copper chests, copper golem statue variants, oxidized lightning rods, iron chain, etc.), 2 new entity types (CopperGolem, Mannequin), 38 new block materials, 3 new entity metadata serializer types (CopperGolemState, WeatheringCopperState, ResolvableProfile), and 6 new packet types (DebugBlockValue, DebugChunkValue, DebugEntityValue, DebugEvent, GameTestHighlightPos, CodeOfConduct, AcceptCodeOfConduct). Chain item/block renamed to IronChain in 1.21.9; old enum values retained for backward compatibility with older palettes. Made-with: Cursor
120 lines
No EOL
2.3 KiB
C#
120 lines
No EOL
2.3 KiB
C#
namespace MinecraftClient.Mapping;
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public enum EntityMetaDataType
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{
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Byte,
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Short, // 1.8 only
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Int, // 1.8 only
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Vector3Int, // 1.8 only (not used by the game)
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VarInt,
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VarLong,
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Float,
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String,
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Chat,
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OptionalChat,
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Slot,
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Boolean,
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/// <summary>
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/// Float x3
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/// </summary>
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Rotation,
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Position,
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OptionalPosition,
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/// <summary>
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/// VarInt
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/// </summary>
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Direction,
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OptionalUuid,
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/// <summary>
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/// Boolean + UUID (1.21.5+, replaces OptionalUuid)
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/// </summary>
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OptionalLivingEntityReference,
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/// <summary>
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/// VarInt
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/// </summary>
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BlockId,
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/// <summary>
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/// VarInt (0 for absent)
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/// </summary>
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OptionalBlockId,
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Nbt,
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Particle,
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/// <summary>
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/// List of Particle (1.20.6+)
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/// </summary>
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Particles,
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/// <summary>
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/// VarInt x3
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/// </summary>
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VillagerData,
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OptionalVarInt,
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/// <summary>
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/// VarInt
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/// </summary>
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Pose,
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/// <summary>
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/// VarInt
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/// </summary>
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CatVariant,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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CowVariant,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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WolfVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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WolfSoundVariant,
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FrogVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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PigVariant,
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/// <summary>
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/// VarInt (1.21.5+)
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/// </summary>
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ChickenVariant,
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/// <summary>
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/// String + Position
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/// </summary>
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GlobalPosition,
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/// <summary>
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/// Boolean + String + Position
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/// </summary>
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OptionalGlobalPosition,
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/// <summary>
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/// VarInt
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/// </summary>
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PaintingVariant,
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/// <summary>
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/// VarInt
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/// </summary>
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SnifferState,
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/// <summary>
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/// VarInt (1.20.6+)
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/// </summary>
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ArmadilloState,
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/// <summary>
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/// VarInt (1.21.9+)
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/// </summary>
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CopperGolemState,
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/// <summary>
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/// VarInt (1.21.9+)
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/// </summary>
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WeatheringCopperState,
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/// <summary>
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/// Float x3
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/// </summary>
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Vector3,
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/// <summary>
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/// Float x4
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/// </summary>
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Quaternion,
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/// <summary>
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/// Either<GameProfile, Partial> + PlayerSkin.Patch (1.21.9+)
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/// </summary>
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ResolvableProfile
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} |