Minecraft-Console-Client/MinecraftClient/Commands/Move.cs
2022-12-11 17:31:37 +08:00

202 lines
9.8 KiB
C#

using System;
using Brigadier.NET;
using Brigadier.NET.Builder;
using MinecraftClient.CommandHandler;
using MinecraftClient.Mapping;
using static MinecraftClient.CommandHandler.CmdResult;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CmdName { get { return "move"; } }
public override string CmdUsage { get { return "move <on|off|get|up|down|east|west|north|south|center|x y z|gravity [on|off]> [-f]"; } }
public override string CmdDesc { get { return Translations.cmd_move_desc + " \"-f\": " + Translations.cmd_move_desc_force; } }
public override void RegisterCommand(CommandDispatcher<CmdResult> dispatcher)
{
dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CmdName)
.Executes(r => GetUsage(r.Source, string.Empty))
.Then(l => l.Literal("enable")
.Executes(r => GetUsage(r.Source, "enable")))
.Then(l => l.Literal("gravity")
.Executes(r => GetUsage(r.Source, "gravity")))
.Then(l => l.Literal("direction")
.Executes(r => GetUsage(r.Source, "direction")))
.Then(l => l.Literal("center")
.Executes(r => GetUsage(r.Source, "center")))
.Then(l => l.Literal("get")
.Executes(r => GetUsage(r.Source, "get")))
.Then(l => l.Literal("location")
.Executes(r => GetUsage(r.Source, "location")))
.Then(l => l.Literal("-f")
.Executes(r => GetUsage(r.Source, "-f")))
)
);
dispatcher.Register(l => l.Literal(CmdName)
.Then(l => l.Literal("on")
.Executes(r => SetMovementEnable(r.Source, enable: true)))
.Then(l => l.Literal("off")
.Executes(r => SetMovementEnable(r.Source, enable: false)))
.Then(l => l.Literal("gravity")
.Executes(r => SetGravityEnable(r.Source, enable: null))
.Then(l => l.Literal("on")
.Executes(r => SetGravityEnable(r.Source, enable: true)))
.Then(l => l.Literal("off")
.Executes(r => SetGravityEnable(r.Source, enable: false))))
.Then(l => l.Literal("up")
.Executes(r => MoveOnDirection(r.Source, Direction.Up, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.Up, true))))
.Then(l => l.Literal("down")
.Executes(r => MoveOnDirection(r.Source, Direction.Down, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.Down, true))))
.Then(l => l.Literal("east")
.Executes(r => MoveOnDirection(r.Source, Direction.East, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.East, true))))
.Then(l => l.Literal("west")
.Executes(r => MoveOnDirection(r.Source, Direction.West, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.West, true))))
.Then(l => l.Literal("north")
.Executes(r => MoveOnDirection(r.Source, Direction.North, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.North, true))))
.Then(l => l.Literal("south")
.Executes(r => MoveOnDirection(r.Source, Direction.South, false))
.Then(l => l.Literal("-f")
.Executes(r => MoveOnDirection(r.Source, Direction.South, true))))
.Then(l => l.Literal("center")
.Executes(r => MoveToCenter(r.Source)))
.Then(l => l.Literal("get")
.Executes(r => GetCurrentLocation(r.Source)))
.Then(l => l.Argument("location", MccArguments.Location())
.Executes(r => MoveToLocation(r.Source, MccArguments.GetLocation(r, "location"), false))
.Then(l => l.Literal("-f")
.Executes(r => MoveToLocation(r.Source, MccArguments.GetLocation(r, "location"), true))))
.Then(l => l.Literal("_help")
.Executes(r => GetUsage(r.Source, string.Empty))
.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CmdName)))
);
}
private int GetUsage(CmdResult r, string? cmd)
{
return r.SetAndReturn(cmd switch
{
#pragma warning disable format // @formatter:off
"enable" => GetCmdDescTranslated(),
"gravity" => GetCmdDescTranslated(),
"direction" => GetCmdDescTranslated(),
"center" => GetCmdDescTranslated(),
"get" => GetCmdDescTranslated(),
"location" => GetCmdDescTranslated(),
"-f" => GetCmdDescTranslated(),
_ => GetCmdDescTranslated(),
#pragma warning restore format // @formatter:on
});
}
private int SetMovementEnable(CmdResult r, bool enable)
{
McClient handler = CmdResult.currentHandler!;
if (enable)
{
handler.SetTerrainEnabled(true);
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_enable);
}
else
{
handler.SetTerrainEnabled(false);
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_disable);
}
}
private int SetGravityEnable(CmdResult r, bool? enable)
{
McClient handler = CmdResult.currentHandler!;
if (enable.HasValue)
Settings.InternalConfig.GravityEnabled = enable.Value;
if (Settings.InternalConfig.GravityEnabled)
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_enabled);
else
return r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_move_gravity_disabled);
}
private int GetCurrentLocation(CmdResult r)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetTerrainEnabled())
return r.SetAndReturn(Status.FailNeedTerrain);
return r.SetAndReturn(Status.Done, handler.GetCurrentLocation().ToString());
}
private int MoveToCenter(CmdResult r)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetTerrainEnabled())
return r.SetAndReturn(Status.FailNeedTerrain);
Location current = handler.GetCurrentLocation();
Location currentCenter = new(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, currentCenter, current));
}
private int MoveOnDirection(CmdResult r, Direction direction, bool takeRisk)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetTerrainEnabled())
return r.SetAndReturn(Status.FailNeedTerrain);
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
if (!Movement.CheckChunkLoading(handler.GetWorld(), handler.GetCurrentLocation(), goal))
return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_moving, direction.ToString()));
else
return r.SetAndReturn(Status.Fail, takeRisk ? Translations.cmd_move_dir_fail : Translations.cmd_move_suggestforce);
}
else
{
return r.SetAndReturn(Status.Fail, Translations.cmd_move_dir_fail);
}
}
private int MoveToLocation(CmdResult r, Location goal, bool takeRisk)
{
McClient handler = CmdResult.currentHandler!;
if (!handler.GetTerrainEnabled())
return r.SetAndReturn(Status.FailNeedTerrain);
Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
goal.ToAbsolute(current);
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
return r.SetAndReturn(Status.FailChunkNotLoad, string.Format(Translations.cmd_move_chunk_not_loaded, goal.X, goal.Y, goal.Z));
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
{
if (current.ToFloor() == goal.ToFloor())
handler.MoveTo(goal, allowDirectTeleport: true);
else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
return r.SetAndReturn(Status.Fail, takeRisk ? string.Format(Translations.cmd_move_fail, goal) : string.Format(Translations.cmd_move_suggestforce, goal));
return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_move_walk, goal, current));
}
else
{
return r.SetAndReturn(Status.Fail, string.Format(Translations.cmd_move_suggestforce, goal));
}
}
}
}