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Templates now set Forward/Sprint input before checking completion conditions. This prevents a 1-tick input gap during template transitions that caused the player to lose sprint speed, making parkour jumps fail due to insufficient horizontal velocity. Made-with: Cursor |
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|---|---|---|
| .. | ||
| AscendTemplate.cs | ||
| ClimbTemplate.cs | ||
| DescendTemplate.cs | ||
| FallTemplate.cs | ||
| SprintJumpTemplate.cs | ||
| TemplateHelper.cs | ||
| WalkTemplate.cs | ||