mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
- Automatically add [BotName] tags to log lines - Fix case handling and actionPrivate used for public messages - Add a sample file for basic and regex matches
468 lines
18 KiB
C#
468 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Threading;
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namespace MinecraftClient
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{
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///
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/// Welcome to the Bot API file !
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/// The virtual class "ChatBot" contains anything you need for creating chat bots
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/// Inherit from this class while adding your bot class to the folder "ChatBots".
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/// Override the methods you want for handling events: Initialize, Update, GetText.
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/// Once your bot is created, read the explanations below to start using it in the MinecraftClient app.
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///
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/// Pieces of code to add in other parts of the program for your bot. Line numbers are approximative.
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/// Settings.cs:73 | public static bool YourBot_Enabled = false;
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/// Settings.cs:74 | private enum ParseMode { /* [...] */, YourBot };
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/// Settings.cs:106 | case "yourbot": pMode = ParseMode.YourBot; break;
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/// Settings.cs:197 | case ParseMode.YourBot: switch (argName.ToLower()) { case "enabled": YourBot_Enabled = str2bool(argValue); break; } break;
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/// Settings.cs:267 | + "[YourBot]\r\n" + "enabled=false\r\n"
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/// McTcpClient:110 | if (Settings.YourBot_Enabled) { handler.BotLoad(new ChatBots.YourBot()); }
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/// Here your are. Now you will have a setting in MinecraftClient.ini for enabling your brand new bot.
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/// Delete MinecraftClient.ini to re-generate it or add the lines [YourBot] and enabled=true to the existing one.
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///
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/// <summary>
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/// The virtual class containing anything you need for creating chat bots.
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/// </summary>
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public abstract class ChatBot
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{
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public enum DisconnectReason { InGameKick, LoginRejected, ConnectionLost };
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//Will be automatically set on bot loading, don't worry about this
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public void SetHandler(McTcpClient handler) { this._handler = handler; }
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public void SetMaster(ChatBot master) { this.master = master; }
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private McTcpClient Handler { get { return master != null ? master.Handler : _handler; } }
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private McTcpClient _handler = null;
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private ChatBot master = null;
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/* ================================================== */
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/* Main methods to override for creating your bot */
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/* ================================================== */
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/// <summary>
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/// Anything you want to initialize your bot, will be called on load by MinecraftCom
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/// </summary>
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public virtual void Initialize() { }
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/// <summary>
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/// Will be called every ~100ms (10fps) if loaded in MinecraftCom
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/// </summary>
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public virtual void Update() { }
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/// <summary>
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/// Any text sent by the server will be sent here by MinecraftCom
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/// </summary>
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/// <param name="text">Text from the server</param>
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public virtual void GetText(string text) { }
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/// <summary>
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/// Is called when the client has been disconnected fom the server
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/// </summary>
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/// <param name="reason">Disconnect Reason</param>
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/// <param name="message">Kick message, if any</param>
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/// <returns>Return TRUE if the client is about to restart</returns>
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public virtual bool OnDisconnect(DisconnectReason reason, string message) { return false; }
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/* =================================================================== */
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/* ToolBox - Methods below might be useful while creating your bot. */
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/* You should not need to interact with other classes of the program. */
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/* All the methods in this ChatBot class should do the job for you. */
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/* =================================================================== */
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/// <summary>
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/// Send text to the server. Can be anything such as chat messages or commands
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/// </summary>
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/// <param name="text">Text to send to the server</param>
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/// <returns>True if the text was sent with no error</returns>
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protected bool SendText(object text)
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{
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LogToConsole("Sending '" + text + "'");
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bool result = Handler.SendText(text is string ? (string)text : text.ToString());
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Thread.Sleep(1000);
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return result;
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}
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/// <summary>
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/// Perform an internal MCC command (not a server command, use SendText() instead for that!)
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/// </summary>
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/// <param name="command">The command to process</param>
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/// <returns>TRUE if the command was indeed an internal MCC command</returns>
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protected bool PerformInternalCommand(string command)
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{
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string temp = "";
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return Handler.PerformInternalCommand(command, ref temp);
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}
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/// <summary>
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/// Perform an internal MCC command (not a server command, use SendText() instead for that!)
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/// </summary>
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/// <param name="command">The command to process</param>
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/// <param name="response_msg">May contain a confirmation or error message after processing the command, or "" otherwise.</param>
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/// <returns>TRUE if the command was indeed an internal MCC command</returns>
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protected bool PerformInternalCommand(string command, ref string response_msg)
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{
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return Handler.PerformInternalCommand(command, ref response_msg);
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}
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/// <summary>
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/// Remove color codes ("§c") from a text message received from the server
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/// </summary>
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protected static string GetVerbatim(string text)
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{
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if ( String.IsNullOrEmpty(text) )
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return String.Empty;
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int idx = 0;
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var data = new char[text.Length];
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for ( int i = 0; i < text.Length; i++ )
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if ( text[i] != '§' )
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data[idx++] = text[i];
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else
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i++;
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return new string(data, 0, idx);
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}
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/// <summary>
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/// Verify that a string contains only a-z A-Z 0-9 and _ characters.
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/// </summary>
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protected static bool IsValidName(string username)
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{
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if ( String.IsNullOrEmpty(username) )
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return false;
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foreach ( char c in username )
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if ( !((c >= 'a' && c <= 'z')
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|| (c >= 'A' && c <= 'Z')
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|| (c >= '0' && c <= '9')
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|| c == '_') )
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return false;
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return true;
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}
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/// <summary>
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/// Returns true if the text passed is a private message sent to the bot
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/// </summary>
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/// <param name="text">text to test</param>
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/// <param name="message">if it's a private message, this will contain the message</param>
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/// <param name="sender">if it's a private message, this will contain the player name that sends the message</param>
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/// <returns>Returns true if the text is a private message</returns>
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protected static bool IsPrivateMessage(string text, ref string message, ref string sender)
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{
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text = GetVerbatim(text);
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if (text == "") { return false; }
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string[] tmp = text.Split(' ');
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try
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{
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//Detect vanilla /tell messages
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//Someone whispers message (MC 1.5)
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//Someone whispers to you: message (MC 1.7)
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if (tmp.Length > 2 && tmp[1] == "whispers")
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{
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if (tmp.Length > 4 && tmp[2] == "to" && tmp[3] == "you:")
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{
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message = text.Substring(tmp[0].Length + 18); //MC 1.7
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}
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else message = text.Substring(tmp[0].Length + 10); //MC 1.5
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sender = tmp[0];
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return IsValidName(sender);
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}
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//Detect Essentials (Bukkit) /m messages
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//[Someone -> me] message
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//[~Someone -> me] message
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else if (text[0] == '[' && tmp.Length > 3 && tmp[1] == "->"
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&& (tmp[2] == "me]" || tmp[2] == "moi]")) //'me' is replaced by 'moi' in french servers
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{
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message = text.Substring(tmp[0].Length + 4 + tmp[2].Length + 1);
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sender = tmp[0].Substring(1);
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if (sender[0] == '~') { sender = sender.Substring(1); }
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return IsValidName(sender);
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}
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//Detect Essentials (Bukkit) /me messages with some custom rank
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//[Someone [rank] -> me] message
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//[~Someone [rank] -> me] message
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else if (text[0] == '[' && tmp.Length > 3 && tmp[2] == "->"
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&& (tmp[3] == "me]" || tmp[3] == "moi]")) //'me' is replaced by 'moi' in french servers
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{
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message = text.Substring(tmp[0].Length + 1 + tmp[1].Length + 4 + tmp[2].Length + 1);
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sender = tmp[0].Substring(1);
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if (sender[0] == '~') { sender = sender.Substring(1); }
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return IsValidName(sender);
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}
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//Detect HeroChat PMsend
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//From Someone: message
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else if (text.StartsWith("From "))
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{
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sender = text.Substring(5).Split(':')[0];
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message = text.Substring(text.IndexOf(':') + 2);
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return IsValidName(sender);
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}
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else return false;
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}
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catch (IndexOutOfRangeException) { return false; }
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}
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/// <summary>
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/// Returns true if the text passed is a public message written by a player on the chat
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/// </summary>
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/// <param name="text">text to test</param>
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/// <param name="message">if it's message, this will contain the message</param>
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/// <param name="sender">if it's message, this will contain the player name that sends the message</param>
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/// <returns>Returns true if the text is a chat message</returns>
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protected static bool IsChatMessage(string text, ref string message, ref string sender)
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{
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text = GetVerbatim(text);
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string[] tmp = text.Split(' ');
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if (text.Length > 0)
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{
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//Detect vanilla/factions Messages
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//<Someone> message
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//<*Faction Someone> message
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//<*Faction Someone>: message
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//<*Faction ~Nicknamed>: message
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if (text[0] == '<')
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{
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try
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{
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text = text.Substring(1);
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string[] tmp2 = text.Split('>');
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sender = tmp2[0];
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message = text.Substring(sender.Length + 2);
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if (message.Length > 1 && message[0] == ' ')
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{ message = message.Substring(1); }
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tmp2 = sender.Split(' ');
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sender = tmp2[tmp2.Length - 1];
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if (sender[0] == '~') { sender = sender.Substring(1); }
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return IsValidName(sender);
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}
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catch (IndexOutOfRangeException) { return false; }
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}
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//Detect HeroChat Messages
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//[Channel] [Rank] User: Message
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else if (text[0] == '[' && text.Contains(':') && tmp.Length > 2)
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{
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int name_end = text.IndexOf(':');
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int name_start = text.Substring(0, name_end).LastIndexOf(']') + 2;
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sender = text.Substring(name_start, name_end - name_start);
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message = text.Substring(name_end + 2);
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return IsValidName(sender);
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}
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}
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return false;
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}
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/// <summary>
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/// Returns true if the text passed is a teleport request (Essentials)
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/// </summary>
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/// <param name="text">Text to parse</param>
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/// <param name="sender">Will contain the sender's username, if it's a teleport request</param>
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/// <returns>Returns true if the text is a teleport request</returns>
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protected static bool IsTeleportRequest(string text, ref string sender)
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{
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text = GetVerbatim(text);
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sender = text.Split(' ')[0];
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if (text.EndsWith("has requested to teleport to you.")
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|| text.EndsWith("has requested that you teleport to them."))
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{
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return IsValidName(sender);
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}
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else return false;
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}
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/// <summary>
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/// Write some text in the console. Nothing will be sent to the server.
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/// </summary>
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/// <param name="text">Log text to write</param>
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public void LogToConsole(object text)
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{
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ConsoleIO.WriteLogLine(String.Format("[{0}] {1}", this.GetType().Name, text));
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string logfile = Settings.ExpandVars(Settings.chatbotLogFile);
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if (!String.IsNullOrEmpty(logfile))
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{
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if (!File.Exists(logfile))
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{
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try { Directory.CreateDirectory(Path.GetDirectoryName(logfile)); }
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catch { return; /* Invalid path or access denied */ }
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try { File.WriteAllText(logfile, ""); }
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catch { return; /* Invalid file name or access denied */ }
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}
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File.AppendAllLines(logfile, new string[] { GetTimestamp() + ' ' + text });
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}
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}
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/// <summary>
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/// Disconnect from the server and restart the program
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/// It will unload and reload all the bots and then reconnect to the server
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/// </summary>
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/// <param name="attempts">If connection fails, the client will make X extra attempts</param>
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protected void ReconnectToTheServer(int ExtraAttempts = 3)
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{
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McTcpClient.AttemptsLeft = ExtraAttempts;
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Program.Restart();
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}
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/// <summary>
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/// Disconnect from the server and exit the program
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/// </summary>
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protected void DisconnectAndExit()
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{
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Program.Exit();
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}
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/// <summary>
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/// Unload the chatbot, and release associated memory.
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/// </summary>
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protected void UnloadBot()
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{
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Handler.BotUnLoad(this);
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}
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/// <summary>
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/// Send a private message to a player
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/// </summary>
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/// <param name="player">Player name</param>
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/// <param name="message">Message</param>
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protected void SendPrivateMessage(string player, string message)
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{
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SendText("/tell " + player + ' ' + message);
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}
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/// <summary>
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/// Run a script from a file using a Scripting bot
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/// </summary>
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/// <param name="filename">File name</param>
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/// <param name="playername">Player name to send error messages, if applicable</param>
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protected void RunScript(string filename, string playername = "")
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{
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Handler.BotLoad(new ChatBots.Script(filename, playername));
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}
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/// <summary>
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/// Get a Y-M-D h:m:s timestamp representing the current system date and time
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/// </summary>
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protected static string GetTimestamp()
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{
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DateTime time = DateTime.Now;
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return String.Format("{0}-{1}-{2} {3}:{4}:{5}",
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time.Year.ToString("0000"),
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time.Month.ToString("00"),
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time.Day.ToString("00"),
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time.Hour.ToString("00"),
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time.Minute.ToString("00"),
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time.Second.ToString("00"));
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}
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/// <summary>
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/// Load entries from a file as a string array, removing duplicates and empty lines
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/// </summary>
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/// <param name="file">File to load</param>
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/// <returns>The string array or an empty array if failed to load the file</returns>
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protected string[] LoadDistinctEntriesFromFile(string file)
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{
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if (File.Exists(file))
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{
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//Read all lines from file, remove lines with no text, convert to lowercase,
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//remove duplicate entries, convert to a string array, and return the result.
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return File.ReadAllLines(file)
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.Where(line => !String.IsNullOrWhiteSpace(line))
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.Select(line => line.ToLower())
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.Distinct().ToArray();
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}
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else
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{
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LogToConsole("File not found: " + Settings.Alerts_MatchesFile);
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return new string[0];
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}
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}
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/// <summary>
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/// Set a custom %variable% which will be available through expandVars()
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/// </summary>
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/// <param name="varName">Name of the variable</param>
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/// <param name="varData">Value of the variable</param>
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/// <returns>True if the parameters were valid</returns>
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protected static bool SetVar(string varName, object varData)
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{
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return Settings.SetVar(varName, varData.ToString());
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}
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/// <summary>
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/// Get a custom %variable% or null if the variable does not exist
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/// </summary>
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/// <param name="varName">Variable name</param>
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/// <returns>The value or null if the variable does not exists</returns>
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protected static string GetVar(string varName)
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{
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return Settings.GetVar(varName);
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}
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/// <summary>
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/// Get a custom %variable% as an Integer or null if the variable does not exist
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/// </summary>
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/// <param name="varName">Variable name</param>
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/// <returns>The value or null if the variable does not exists</returns>
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protected static int GetVarAsInt(string varName)
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{
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return Settings.str2int(Settings.GetVar(varName));
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}
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/// <summary>
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/// Load login/password using an account alias
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/// </summary>
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/// <returns>True if the account was found and loaded</returns>
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protected static bool SetAccount(string accountAlias)
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{
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return Settings.SetAccount(accountAlias);
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}
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/// <summary>
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/// Load server information in ServerIP and ServerPort variables from a "serverip:port" couple or server alias
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/// </summary>
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/// <returns>True if the server IP was valid and loaded, false otherwise</returns>
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protected static bool SetServerIP(string server)
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{
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return Settings.SetServerIP(server);
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}
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}
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}
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