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- Fix MoveHelper.CanWalkThrough to treat climbable blocks (ladders, vines) as passable, not solid -- MCC's IsSolid() incorrectly classifies them - Fix MoveHelper.CanWalkOn to exclude climbable blocks from ground check - Add fence gate passability in MoveHelper - Fix start position calculation in MoveToAStar to handle solid-block floor rounding (player at y=79.9 → floor y=79 inside solid) - Fix ReachedWaypoint to require vertical proximity for climb waypoints, preventing premature waypoint consumption during ladder ascent - Fix SetInputToward to handle ladder climbing with Jump input and proper wall-facing when OnClimbable Made-with: Cursor |
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| .. | ||
| Impl | ||
| IMove.cs | ||
| MoveHelper.cs | ||