mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
* Basic support of language file Only mapped main part of MCC. * Translations function imporve * Change translation file naming * Fix default translation file naming * Complete translation file mapping for main part Command and ChatBot not done yet * Complete translation mapping for commands Except Entitycmd * Complete translation mapping for ChatBots * Add new method for replacing translation key Just for Entitycmd. Be proud of yourself. We have a convenient method now. * Complete all translation mapping * Add default config and translation file to resource * Remove untranslatable messages from default translation file
94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient
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{
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/// <summary>
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/// Represents an internal MCC command: Command name, source code and usage message
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/// To add a new command, inherit from this class while adding the command class to the folder "Commands".
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/// If inheriting from the 'Command' class and placed in the 'Commands' namespace, the command will be
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/// automatically loaded and available in main chat prompt, scripts, remote control and command help.
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/// </summary>
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public abstract class Command
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{
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/// <summary>
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/// The command name
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/// </summary>
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public abstract string CmdName { get; }
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/// <summary>
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/// Command description with translation support. Please add your message in Translations.cs file and return mapping key in this property
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/// </summary>
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public abstract string CmdDesc { get; }
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/// <summary>
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/// Get the translated version of command description.
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/// </summary>
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/// <returns>Translated command description</returns>
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public string GetCmdDescTranslated()
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{
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string s = string.IsNullOrEmpty(CmdUsage) || string.IsNullOrEmpty(CmdDesc) ? "" : ": "; // If either one is empty, no colon :
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return CmdUsage + s + Translations.TryGet(CmdDesc);
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}
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/// <summary>
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/// Usage message, eg: 'name [args]'
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/// </summary>
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public abstract string CmdUsage { get; }
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/// <summary>
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/// Perform the command
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/// </summary>
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/// <param name="command">The full command, eg: 'mycommand arg1 arg2'</param>
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/// <param name="localVars">Local variables passed along with the command (may be null)</param>
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/// <returns>A confirmation/error message, or "" if no message</returns>
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public abstract string Run(McClient handler, string command, Dictionary<string, object> localVars);
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/// <summary>
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/// Return a list of aliases for this command.
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/// Override this method if you wish to put aliases to the command
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/// </summary>
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public virtual IEnumerable<string> getCMDAliases() { return new string[0]; }
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/// <summary>
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/// Check if at least one argument has been passed to the command
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/// </summary>
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public static bool hasArg(string command)
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{
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int first_space = command.IndexOf(' ');
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return (first_space > 0 && first_space < command.Length - 1);
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}
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/// <summary>
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/// Extract the argument string from the command
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/// </summary>
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/// <returns>Argument or "" if no argument</returns>
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public static string getArg(string command)
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{
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if (hasArg(command))
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{
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return command.Substring(command.IndexOf(' ') + 1);
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}
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else return "";
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}
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/// <summary>
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/// Extract the arguments as a string array from the command
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/// </summary>
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/// <returns>Argument array or empty array if no arguments</returns>
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public static string[] getArgs(string command)
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{
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string[] args = getArg(command).Split(' ');
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if (args.Length == 1 && args[0] == "")
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{
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return new string[] { };
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}
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else
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{
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return args;
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}
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}
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}
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}
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