Minecraft-Console-Client/MinecraftClient/Crypto/FastAes.cs
2022-08-28 15:32:09 +08:00

99 lines
3.2 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace MinecraftClient.Crypto
{
// Using the AES-NI instruction set
// https://gist.github.com/Thealexbarney/9f75883786a9f3100408ff795fb95d85
public class FastAes
{
private Vector128<byte>[] RoundKeys { get; }
public FastAes(Span<byte> key)
{
RoundKeys = KeyExpansion(key);
}
/// <summary>
/// Detects if the required instruction set is supported
/// </summary>
/// <returns>Is it supported</returns>
public static bool IsSupported()
{
return Sse2.IsSupported && Aes.IsSupported;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public void EncryptEcb(ReadOnlySpan<byte> plaintext, Span<byte> destination)
{
Vector128<byte>[] keys = RoundKeys;
ReadOnlySpan<Vector128<byte>> blocks = MemoryMarshal.Cast<byte, Vector128<byte>>(plaintext);
Span<Vector128<byte>> dest = MemoryMarshal.Cast<byte, Vector128<byte>>(destination);
// Makes the JIT remove all the other range checks on keys
_ = keys[10];
for (int i = 0; i < blocks.Length; i++)
{
Vector128<byte> b = blocks[i];
b = Sse2.Xor(b, keys[0]);
b = Aes.Encrypt(b, keys[1]);
b = Aes.Encrypt(b, keys[2]);
b = Aes.Encrypt(b, keys[3]);
b = Aes.Encrypt(b, keys[4]);
b = Aes.Encrypt(b, keys[5]);
b = Aes.Encrypt(b, keys[6]);
b = Aes.Encrypt(b, keys[7]);
b = Aes.Encrypt(b, keys[8]);
b = Aes.Encrypt(b, keys[9]);
b = Aes.EncryptLast(b, keys[10]);
dest[i] = b;
}
}
private static Vector128<byte>[] KeyExpansion(Span<byte> key)
{
var keys = new Vector128<byte>[20];
keys[0] = Unsafe.ReadUnaligned<Vector128<byte>>(ref key[0]);
MakeRoundKey(keys, 1, 0x01);
MakeRoundKey(keys, 2, 0x02);
MakeRoundKey(keys, 3, 0x04);
MakeRoundKey(keys, 4, 0x08);
MakeRoundKey(keys, 5, 0x10);
MakeRoundKey(keys, 6, 0x20);
MakeRoundKey(keys, 7, 0x40);
MakeRoundKey(keys, 8, 0x80);
MakeRoundKey(keys, 9, 0x1b);
MakeRoundKey(keys, 10, 0x36);
for (int i = 1; i < 10; i++)
{
keys[10 + i] = Aes.InverseMixColumns(keys[i]);
}
return keys;
}
private static void MakeRoundKey(Vector128<byte>[] keys, int i, byte rcon)
{
Vector128<byte> s = keys[i - 1];
Vector128<byte> t = keys[i - 1];
t = Aes.KeygenAssist(t, rcon);
t = Sse2.Shuffle(t.AsUInt32(), 0xFF).AsByte();
s = Sse2.Xor(s, Sse2.ShiftLeftLogical128BitLane(s, 4));
s = Sse2.Xor(s, Sse2.ShiftLeftLogical128BitLane(s, 8));
keys[i] = Sse2.Xor(s, t);
}
}
}