Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/SuspiciousStewEffectsComponent.cs

39 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class SuspiciousStewEffectsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int NumberOfEffects { get; set; }
public List<SuspiciousStewEffect> Effects { get; set; } = new();
public override void Parse(Queue<byte> data)
{
NumberOfEffects = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < NumberOfEffects; i++)
Effects.Add(new SuspiciousStewEffect(dataTypes.ReadNextVarInt(data), dataTypes.ReadNextVarInt(data)));
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(NumberOfEffects));
if (NumberOfEffects != Effects.Count)
throw new InvalidOperationException("Can not serialize SuspiciousStewEffectsComponent1206 because umberOfEffects != Effects.Count!");
foreach (var effect in Effects)
{
data.AddRange(DataTypes.GetVarInt(effect.TypeId));
data.AddRange(DataTypes.GetVarInt(effect.Duration));
}
return new Queue<byte>(data);
}
}