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https://github.com/MCCTeam/Minecraft-Console-Client
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32 lines
No EOL
1.2 KiB
C#
32 lines
No EOL
1.2 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class BlockStateComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfProperties { get; set; }
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public List<(string, string)> Properties { get; set; } = [];
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public override void Parse(Queue<byte> data)
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{
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NumberOfProperties = dataTypes.ReadNextVarInt(data);
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for(var i = 0; i < NumberOfProperties; i++)
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Properties.Add((dataTypes.ReadNextString(data), dataTypes.ReadNextString(data)));
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfProperties));
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for (var i = 0; i < NumberOfProperties; i++)
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{
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data.AddRange(DataTypes.GetString(Properties[i].Item1));
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data.AddRange(DataTypes.GetString(Properties[i].Item2));
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}
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return new Queue<byte>(data);
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}
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} |