Minecraft-Console-Client/MinecraftClient/DefaultConfigResource.Designer.cs
2022-10-05 15:39:42 +08:00

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MinecraftClient {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class DefaultConfigResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal DefaultConfigResource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClient.DefaultConfigResource", typeof(DefaultConfigResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Brewing Stand ║
///║ ╔═══╗ ⡈ ⠄╔═══╗ ║
///║ ║ 4 ╟───╮ ⢠⡐⢈║ 3 ║ ┃ ║
///║ ╚═══╝ ╭─╯ ⠂⡠⢂╚╦╦╦╝ ┃ ║
///║ ╰───■■■■ ║║║ ▼ ║
///║ ╔═══╦═╝║╚═╦═══╗ ║
///║ ║ 0 ║╔═╩═╗║ 2 ║ ║
///║ ╚═══╝║ 1 ║╚═══╝ ║
///║ Inventory ╚═══╝ ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_BrewingStand {
get {
return ResourceManager.GetString("ContainerType_BrewingStand", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Crafting ║
///║ ╔═══╦═══╦═══╗ ║
///║ ║ 1 ║ 2 ║ 3 ║ ║
///║ ╠═══╬═══╬═══╣ ╔═══╗ ║
///║ ║ 4 ║ 5 ║ 6 ║ ━━▶ ║ 0 ║ ║
///║ ╠═══╬═══╬═══╣ ╚═══╝ ║
///║ ║ 7 ║ 8 ║ 9 ║ ║
///║ ╚═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║18 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Crafting {
get {
return ResourceManager.GetString("ContainerType_Crafting", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╗ ║
///║ ║ 0 ║ ║
///║ ╚═══╝ ╔═══╗ ║
///║ ⠂⡠⢂ ━━▶ ║ 2 ║ ║
///║ ⠂⡠⢂ ╚═══╝ ║
///║ ╔═══╗ ║
///║ ║ 1 ║ ║
///║ ╚═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 3 ║ 4 ║ 5 ║ 6 ║ 7 [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Furnace {
get {
return ResourceManager.GetString("ContainerType_Furnace", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╦═══╦═══╗ ║
///║ ║ 0 ║ 1 ║ 2 ║ ║
///║ ╠═══╬═══╬═══╣ ║
///║ ║ 3 ║ 4 ║ 5 ║ ║
///║ ╠═══╬═══╬═══╣ ║
///║ ║ 6 ║ 7 ║ 8 ║ ║
///║ ╚═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Generic_3x3 {
get {
return ResourceManager.GetString("ContainerType_Generic_3x3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
///║╚═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╝║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Generic_9x3 {
get {
return ResourceManager.GetString("ContainerType_Generic_9x3", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ 5 ║ 6 ║ 7 ║ 8 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║18 ║19 ║20 ║21 ║22 ║23 ║24 ║25 ║26 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║27 ║28 ║29 ║30 ║31 ║32 ║33 ║34 ║35 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║36 ║37 ║38 ║39 ║40 ║41 ║42 ║43 ║44 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Generic_9x6 {
get {
return ResourceManager.GetString("ContainerType_Generic_9x6", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Repair &amp; Disenchant ║
///║ ╔═════════╗ ║
///║ ║ ╔═══╗ ║ ║
///║ ╔══║ ║ 0 ║ ║══╗ ║
///║ ║ ║ ╚═══╝ ║ ║ ║
///║ ║ ║ ╔═══╗ ║ ║ ╔═══╗ ║
///║ ║ ║ ║ 1 ║ ║ ║ ━━▶ ║ 2 ║ ║
///║ ║ ║ ╚═══╝ ║ ║ ╚═══╝ ║
///║ ║ ╠═════════╣ ║ ║
///║ ║ ║ ║ ║ ║
///║ ╚══╝ ╚══╝ ║
///║ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Grindstone {
get {
return ResourceManager.GetString("ContainerType_Grindstone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║ Container ║
///║ ╔═══╦═══╦═══╦═══╦═══╗ ║
///║ ║ 0 ║ 1 ║ 2 ║ 3 ║ 4 ║ ║
///║ ╚═══╩═══╩═══╩═══╩═══╝ ║
///║ Inventory ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 5 ║ 6 ║ 7 ║ 8 ║ 9 ║10 ║11 ║12 ║13 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║14 ║15 ║16 ║17 ║18 ║19 ║20 ║21 ║22 ║║
///║╠═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╬═══╣║
///║║23 ║24 ║25 ║26 ║27 ║28 ║29 ║30 ║31 ║║
///║╚═══╩═══╩═══╩═══╩══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_Hopper {
get {
return ResourceManager.GetString("ContainerType_Hopper", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to ╔═════════════════════════════════════╗
///║╔═══╦═══════════╗ ║
///║║ 5 ║ ███ ║ ╔═══╦═══╗ ║
///║╠═══╣ ███ ║ ║ 1 ║ 2 ║ ╔═══╗║
///║║ 6 ║ ███████ ║ ╠═══╬═══╣━━▶║ 0 ║║
///║╠═══╣ ███████ ║ ║ 3 ║ 4 ║ ╚═══╝║
///║║ 7 ║ ███████ ║ ╚═══╩═══╝ ║
///║╠═══╣ ███ ╠═══╗ ║
///║║ 8 ║ ███ ║45 ║ ║
///║╚═══╩═══════════╩═══╝ ║
///║╔═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╗║
///║║ 9 ║10 ║11 ║12 ║13 ║14 ║15 ║16 ║17 ║║
///║╠═══╬═══╬═══╬═══╬══ [rest of string was truncated]&quot;;.
/// </summary>
internal static string ContainerType_PlayerInventory {
get {
return ResourceManager.GetString("ContainerType_PlayerInventory", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.login=Login :
///mcc.login_basic_io=Bitte gib einen Nutzernamen oder eine E-Mail deiner Wahl ein.
///mcc.password=Passwort :
///mcc.password_basic_io=Bitte gib das Passwort für {0} ein.
///mcc.password_hidden=Passwort : {0}
///mcc.offline=§8Das Programm läuft im Offline-Modus.
///mcc.session_invalid=§8Gespeicherte Session ungültig oder abgelaufen.
///mcc.session_valid=§8Gespeicherte Session gültig für {0}.
///mcc.connecting=Verbinde zu {0}...
///mcc.ip=Server-IP :
///mcc.use_version=§8B [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_de {
get {
return ResourceManager.GetString("Translation_de", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.help_us_translate=Help us translate MCC: https://mccteam.github.io/guide/translation.html
///mcc.run_with_default_settings=\nMCC is running with default settings.
///mcc.settings_generated=§cSettings file MinecraftClient.ini has been generated.
///mcc.login=Login :
///mcc.login_basic_io=Please type the username or email of your choice.
///mcc.password=Password :
///mcc.password_basic_io=Please type the password for {0}.
///mcc.password_hidden=Password : {0}
///mcc.offline=§8You chose [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_en {
get {
return ResourceManager.GetString("Translation_en", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.login=Connexion :
///mcc.login_basic_io=Veuillez saisir un nom d&apos;utilisateur ou une adresse email.
///mcc.password=Mot de passe :
///mcc.password_basic_io=Saisissez le mot de passe pour {0}.
///mcc.password_hidden=Mot de passe : {0}
///mcc.offline=§8Vous avez choisi d&apos;utiliser le mode hors ligne.
///mcc.session_invalid=§8Le cache de la session est invalide ou a expiré.
///mcc.session_valid=§8Le cache de la session est encore valable pendant {0}.
///mcc.connecting=Connexion à {0}...
/// [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_fr {
get {
return ResourceManager.GetString("Translation_fr", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.login=Логин :
///mcc.login_basic_io=Пожалуйста, введите имя пользователя или email по вашему выбору.
///mcc.password=Пароль:
///mcc.password_basic_io=Пожалуйста, введите пароль для {0}.
///mcc.password_hidden=Пароль: {0}
///mcc.offline=§8Вы выбрали запуск в автономном режиме.
///mcc.session_invalid=§8Кэшированная сессия недействительна или истекла.
///mcc.session_valid=§8Кэшированная сессия все еще действительна для {0}.
///mcc.connecting=Подключение к {0}...
///mcc.ip=IP сервера:
///mc [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_ru {
get {
return ResourceManager.GetString("Translation_ru", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.login=Đăng nhập:
///mcc.login_basic_io=Hãy nhập địa chỉ email hoặc tên tài khoản của bạn:
///mcc.password=Mật khẩu:
///mcc.password_basic_io=Hãy nhập mật khẩu cho {0}.
///mcc.password_hidden=Password : {0}
///mcc.offline=§8Bạn chọn sử dụng chế độ ngoại tuyến.
///mcc.session_invalid=§8Phiên không hợp lệ hoặc đã hết hạn.
///mcc.session_valid=§8Phiên vẫn còn hợp lệ cho {0}.
///mcc.connecting=Đang kết nối tới {0}...
///mcc.ip=Địa chỉ máy chủ:
///mcc.use_version=§8Sử dụng Minecraft phiên bản [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_vi {
get {
return ResourceManager.GetString("Translation_vi", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [mcc]
///# Messages from MCC itself
///mcc.help_us_translate=帮助我们翻译MCChttps://mccteam.github.io/guide/translation.html
///mcc.run_with_default_settings=\nMCC正在使用默认配置运行。
///mcc.settings_generated=§c配置文件 MinecraftClient.ini 已经生成。
///mcc.login=登录:
///mcc.login_basic_io=请输入用户名或邮箱。
///mcc.password=密码:
///mcc.password_basic_io=请输入{0}的密码。
///mcc.password_hidden=密码:{0}
///mcc.offline=§8您正在使用离线模式。
///mcc.session_invalid=§8缓存无效或已过期。
///mcc.session_valid=§8{0}的缓存仍然有效。
///mcc.profile_key_invalid=§8缓存的聊天签名密钥需要刷新。
///mcc.profile_key_valid=§8{0}的聊天 [rest of string was truncated]&quot;;.
/// </summary>
internal static string Translation_zh_Hans {
get {
return ResourceManager.GetString("Translation_zh_Hans", resourceCulture);
}
}
}
}