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https://github.com/MCCTeam/Minecraft-Console-Client
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Implement changes to support .NET 5 onwards. Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com> Co-authored-by: ORelio <ORelio@users.noreply.github.com>
48 lines
No EOL
1.8 KiB
C#
48 lines
No EOL
1.8 KiB
C#
/*
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MIT License
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Copyright (c) 2019 Laurent Kempé
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https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using MinecraftClient;
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namespace DynamicRun.Builder
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{
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internal class CompileRunner
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{
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public object? Execute(byte[] compiledAssembly, string[] args, Dictionary<string, object> localVars, ChatBot apiHandler)
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{
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var assemblyLoadContextWeakRef = LoadAndExecute(compiledAssembly, args, localVars, apiHandler);
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for (var i = 0; i < 8 && assemblyLoadContextWeakRef.Item1.IsAlive; i++)
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{
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GC.Collect();
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GC.WaitForPendingFinalizers();
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}
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ConsoleIO.WriteLogLine(assemblyLoadContextWeakRef.Item1.IsAlive ? "Script failed to clean-up" : "Script finished!");
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return assemblyLoadContextWeakRef.Item2;
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}
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[MethodImpl(MethodImplOptions.NoInlining)]
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private static Tuple<WeakReference, object?> LoadAndExecute(byte[] compiledAssembly, string[] args, Dictionary<string, object> localVars, ChatBot apiHandler)
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{
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using (var asm = new MemoryStream(compiledAssembly))
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{
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var assemblyLoadContext = new SimpleUnloadableAssemblyLoadContext();
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var assembly = assemblyLoadContext.LoadFromStream(asm);
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var compiledScript = assembly.CreateInstance("ScriptLoader.Script");
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var execResult = compiledScript.GetType().GetMethod("__run").Invoke(compiledScript, new object[] { new CSharpAPI(apiHandler, localVars), args });
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assemblyLoadContext.Unload();
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return new (new WeakReference(assemblyLoadContext), execResult);
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}
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}
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}
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} |