Minecraft-Console-Client/MinecraftClient/Commands/Move.cs
ORelio b0c8f82697 Add simple movements with /move command
- Determine if we can move to the specified direction
 - Add moving ability to the specified direction
 - Add /move command for triggering moves
 - Add move decomp. into steps (more natural)
 - Add pathfinding routines (still WIP)
 - SO YES YOU CAN NOW WALK USING MCC!!!
2015-12-12 16:48:38 +01:00

59 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CMDName { get { return "move"; } }
public override string CMDDesc { get { return "move <up|down|east|west|north|south|x y z>: walk or start walking."; } }
public override string Run(McTcpClient handler, string command)
{
if (Settings.TerrainAndMovements)
{
string[] args = getArgs(command);
if (args.Length == 1)
{
string dirStr = getArg(command).Trim().ToLower();
Direction direction;
switch (dirStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
default: return "Unknown direction '" + dirStr + "'.";
}
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
handler.MoveTo(Movement.Move(handler.GetCurrentLocation(), direction));
return "Moving " + dirStr + '.';
}
else return "Cannot move in that direction.";
}
else if (args.Length == 3)
{
try
{
int x = int.Parse(args[0]);
int y = int.Parse(args[1]);
int z = int.Parse(args[2]);
Location goal = new Location(x, y, z);
if (handler.MoveTo(goal))
return "Walking to " + goal;
return "Failed to compute path to " + goal;
}
catch (FormatException) { return CMDDesc; }
}
else return CMDDesc;
}
else return "Please enable terrainandmovements in config to use this command.";
}
}
}