Minecraft-Console-Client/MinecraftClient/Tui/McColorParser.cs
BruceChen 871305bd72 Add server status display and protocol version upgrade handling
- Introduced a new `ServerStatusInfo` class to encapsulate server status data including MOTD, player counts, and version information.
- Implemented `ServerStatusDisplay` to format and display server status information in both classic and TUI modes.
- Added protocol version upgrade logic in `ProtocolHandler` to determine the highest supported protocol version for multi-version servers.
- Updated translations to support new server status labels and messages.
- Created `ServerStatusPanelBuilder` for TUI to visually represent server status with player information and connection details.
2026-03-30 01:39:37 +08:00

137 lines
5 KiB
C#

using System;
using System.Collections.Generic;
using Avalonia.Controls;
using Avalonia.Controls.Documents;
using Avalonia.Media;
namespace MinecraftClient.Tui
{
/// <summary>
/// Parses Minecraft § color codes and produces Avalonia Inlines for rich text display.
/// </summary>
public static class McColorParser
{
private static readonly Dictionary<char, IBrush> ColorMap = new()
{
{ '0', new SolidColorBrush(Color.FromRgb(0, 0, 0)) },
{ '1', new SolidColorBrush(Color.FromRgb(0, 0, 170)) },
{ '2', new SolidColorBrush(Color.FromRgb(0, 170, 0)) },
{ '3', new SolidColorBrush(Color.FromRgb(0, 170, 170)) },
{ '4', new SolidColorBrush(Color.FromRgb(170, 0, 0)) },
{ '5', new SolidColorBrush(Color.FromRgb(170, 0, 170)) },
{ '6', new SolidColorBrush(Color.FromRgb(255, 170, 0)) },
{ '7', new SolidColorBrush(Color.FromRgb(170, 170, 170)) },
{ '8', new SolidColorBrush(Color.FromRgb(85, 85, 85)) },
{ '9', new SolidColorBrush(Color.FromRgb(85, 85, 255)) },
{ 'a', new SolidColorBrush(Color.FromRgb(85, 255, 85)) },
{ 'b', new SolidColorBrush(Color.FromRgb(85, 255, 255)) },
{ 'c', new SolidColorBrush(Color.FromRgb(255, 85, 85)) },
{ 'd', new SolidColorBrush(Color.FromRgb(255, 85, 255)) },
{ 'e', new SolidColorBrush(Color.FromRgb(255, 255, 85)) },
{ 'f', Brushes.White },
};
public static TextBlock CreateColoredTextBlock(string text, TextWrapping wrapping = TextWrapping.Wrap)
{
var tb = new TextBlock
{
TextWrapping = wrapping,
Padding = new Avalonia.Thickness(0),
Margin = new Avalonia.Thickness(0),
};
if (string.IsNullOrEmpty(text) || !text.Contains('§'))
{
tb.Text = text ?? "";
tb.Foreground = Brushes.White;
return tb;
}
tb.Background = Brushes.Black;
IBrush currentColor = Brushes.White;
bool bold = false;
bool italic = false;
bool underline = false;
bool strikethrough = false;
int start = 0;
for (int i = 0; i < text.Length; i++)
{
if (text[i] == '§' && i + 1 < text.Length)
{
if (i > start)
AddRun(tb, text[start..i], currentColor, bold, italic, underline, strikethrough);
char code = char.ToLower(text[i + 1]);
if (ColorMap.TryGetValue(code, out var brush))
{
currentColor = brush;
bold = false;
italic = false;
underline = false;
strikethrough = false;
}
else
{
switch (code)
{
case 'l': bold = true; break;
case 'o': italic = true; break;
case 'n': underline = true; break;
case 'm': strikethrough = true; break;
case 'r':
currentColor = Brushes.White;
bold = false;
italic = false;
underline = false;
strikethrough = false;
break;
}
}
i++;
start = i + 1;
}
}
if (start < text.Length)
AddRun(tb, text[start..], currentColor, bold, italic, underline, strikethrough);
if (tb.Inlines?.Count == 0)
{
tb.Text = "";
tb.Foreground = Brushes.White;
}
return tb;
}
private static void AddRun(TextBlock tb, string text, IBrush color,
bool bold, bool italic, bool underline, bool strikethrough)
{
if (text.Length == 0) return;
tb.Inlines ??= new InlineCollection();
TextDecorationCollection? decorations = null;
if (underline || strikethrough)
{
decorations = [];
if (underline)
decorations.Add(new TextDecoration { Location = TextDecorationLocation.Underline });
if (strikethrough)
decorations.Add(new TextDecoration { Location = TextDecorationLocation.Strikethrough });
}
tb.Inlines.Add(new Run(text)
{
Foreground = color,
FontWeight = bold ? FontWeight.Bold : FontWeight.Normal,
FontStyle = italic ? FontStyle.Italic : FontStyle.Normal,
TextDecorations = decorations,
});
}
}
}