mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
- Fix 5 class naming typos: Unbrekable->Unbreakable, Blook->Book, Omnious->Ominous, FoodComponentComponent->FoodComponent - Fix IntangibleProjectileComponent: extends EmptyComponent (Unit type) - Delete dead code JukeBoxPlayableComponent.cs (duplicated) - Implement proper Serialize() on BlocksAttacksComponent, KineticWeaponComponent, PiercingWeaponComponent - Extract shared SoundEventHolder/HolderSet codec helpers into StructuredComponentCodecHelpers - Add TypedEntityDataComponent/TypedBlockEntityDataComponent base classes for 1.21.9+ typed entity data format - Fix variable name: uses1218AttributeAndEquippableFormats -> uses1216AttributeAndEquippableFormats - Add entity data version gate (1.21.9+) to v1215 registry - Fix chicken/variant and zombie_nautilus/variant component types - Fix empty packet hang in Protocol18 ReadNextPacket loop - Add structured components integration test harness
45 lines
No EOL
1.8 KiB
C#
45 lines
No EOL
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class FoodComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int Nutrition { get; set; }
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public float Saturation { get; set; }
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public bool CanAlwaysEat { get; set; }
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public float SecondsToEat { get; set; }
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public List<EffectSubComponent> Effects { get; set; } = new();
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public override void Parse(Queue<byte> data)
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{
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Nutrition = DataTypes.ReadNextVarInt(data);
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Saturation = DataTypes.ReadNextFloat(data);
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CanAlwaysEat = DataTypes.ReadNextBool(data);
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SecondsToEat = DataTypes.ReadNextFloat(data);
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var numberOfEffects = DataTypes.ReadNextVarInt(data);
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for (var i = 0; i < numberOfEffects; i++)
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Effects.Add((EffectSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.Effect, data));
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(Nutrition));
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data.AddRange(DataTypes.GetFloat(Saturation));
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data.AddRange(DataTypes.GetBool(CanAlwaysEat));
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data.AddRange(DataTypes.GetFloat(SecondsToEat));
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data.AddRange(DataTypes.GetVarInt(Effects.Count));
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foreach (var effect in Effects)
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data.AddRange(effect.Serialize());
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return new Queue<byte>(data);
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}
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} |