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Convert remaining == null to is null and != null to is not null across 17 files in CommandHandler/ArgumentType, StructuredComponents, and DeclareCommands for idiomatic C# style. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class UseCooldownComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public float Seconds { get; set; }
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public bool HasCooldownGroup { get; set; }
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public string? CooldownGroup { get; set; }
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public override void Parse(Queue<byte> data)
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{
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Seconds = dataTypes.ReadNextFloat(data);
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HasCooldownGroup = dataTypes.ReadNextBool(data);
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if (HasCooldownGroup)
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CooldownGroup = dataTypes.ReadNextString(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetFloat(Seconds));
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data.AddRange(DataTypes.GetBool(HasCooldownGroup));
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if (HasCooldownGroup && CooldownGroup is not null)
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data.AddRange(DataTypes.GetString(CooldownGroup));
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return new Queue<byte>(data);
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}
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}
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