Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_21_2/RepairableComponent.cs
copilot-swe-agent[bot] 94bf42710a refactor: use pattern matching for null checks (is null / is not null)
Convert remaining == null to is null and != null to is not null
across 17 files in CommandHandler/ArgumentType, StructuredComponents,
and DeclareCommands for idiomatic C# style.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 00:47:03 +00:00

44 lines
1.4 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
public class RepairableComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public int Type { get; set; }
public string? TagName { get; set; }
public List<int>? ItemIds { get; set; }
public override void Parse(Queue<byte> data)
{
Type = dataTypes.ReadNextVarInt(data);
if (Type == 0)
{
TagName = dataTypes.ReadNextString(data);
}
else
{
ItemIds = new List<int>();
for (var i = 0; i < Type - 1; i++)
ItemIds.Add(dataTypes.ReadNextVarInt(data));
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Type));
if (Type == 0 && TagName is not null)
{
data.AddRange(DataTypes.GetString(TagName));
}
else if (ItemIds is not null)
{
foreach (var id in ItemIds)
data.AddRange(DataTypes.GetVarInt(id));
}
return new Queue<byte>(data);
}
}