Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/StructuredComponents/Components/1_20_6/BundleContentsComponent.cs
copilot-swe-agent[bot] 94bf42710a refactor: use pattern matching for null checks (is null / is not null)
Convert remaining == null to is null and != null to is not null
across 17 files in CommandHandler/ArgumentType, StructuredComponents,
and DeclareCommands for idiomatic C# style.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-03-24 00:47:03 +00:00

35 lines
1.1 KiB
C#

using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Inventory.ItemPalettes;
using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
public class BundleContentsComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
{
public List<Item> Items { get; set; } = [];
public override void Parse(Queue<byte> data)
{
var count = dataTypes.ReadNextVarInt(data);
for (var i = 0; i < count; i++)
{
var item = dataTypes.ReadNextItemSlot(data, itemPalette);
if (item is not null)
Items.Add(item);
}
}
public override Queue<byte> Serialize()
{
var data = new List<byte>();
data.AddRange(DataTypes.GetVarInt(Items.Count));
foreach (var item in Items)
data.AddRange(DataTypes.GetItemSlot(item, itemPalette));
return new Queue<byte>(data);
}
}