Minecraft-Console-Client/MinecraftClient/Resources/Translations/Translations.resx
2022-12-11 16:30:45 +08:00

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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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<data name="bot.alerts.end_rain" xml:space="preserve">
<value>Weather change: It is no longer raining.</value>
</data>
<data name="bot.alerts.end_thunderstorm" xml:space="preserve">
<value>Weather change: It is no longer a thunderstorm.</value>
</data>
<data name="bot.alerts.start_rain" xml:space="preserve">
<value>Weather change: It is raining now.</value>
</data>
<data name="bot.alerts.start_thunderstorm" xml:space="preserve">
<value>Weather change: It is a thunderstorm.</value>
</data>
<data name="bot.antiafk.invalid_walk_range" xml:space="preserve">
<value>Invalid walk range provided, must be a positive integer greater than 0, using default value of 5!</value>
</data>
<data name="bot.antiafk.not_using_terrain_handling" xml:space="preserve">
<value>The terrain handling is not enabled in the settings of the client, enable it if you want to use it with this bot. Using alternative (command) method.</value>
</data>
<data name="bot.antiafk.swapping" xml:space="preserve">
<value>The time range begins with a bigger value, swapped them around.</value>
</data>
<data name="bot.autoAttack.invalidcooldown" xml:space="preserve">
<value>Attack cooldown value cannot be smaller than 0.</value>
</data>
<data name="bot.autoCraft.aborted" xml:space="preserve">
<value>Crafting aborted! Check your available materials.</value>
</data>
<data name="bot.autoCraft.alias" xml:space="preserve">
<value>Auto-crafting ChatBot command alias</value>
</data>
<data name="bot.autoCraft.available_cmd" xml:space="preserve">
<value>Available commands: {0}. Use /autocraft help &lt;cmd name&gt; for more information.</value>
</data>
<data name="bot.autoCraft.close_inventory" xml:space="preserve">
<value>Inventory #{0} was closed by AutoCraft</value>
</data>
<data name="bot.autoCraft.cmd" xml:space="preserve">
<value>Auto-crafting ChatBot command</value>
</data>
<data name="bot.autoCraft.cmd.list" xml:space="preserve">
<value>Total {0} recipes loaded: {1}</value>
</data>
<data name="bot.autoCraft.craft_fail" xml:space="preserve">
<value>Crafting failed! Waiting for more materials</value>
</data>
<data name="bot.autoCraft.exception.duplicate" xml:space="preserve">
<value>Duplicate recipe name specified: {0}</value>
</data>
<data name="bot.autoCraft.exception.name_miss" xml:space="preserve">
<value>Missing recipe name while parsing a recipe</value>
</data>
<data name="bot.autoCraft.help.help" xml:space="preserve">
<value>Get the command description. Usage: /autocraft help &lt;command name&gt;</value>
</data>
<data name="bot.autoCraft.help.list" xml:space="preserve">
<value>List available recipes.</value>
</data>
<data name="bot.autoCraft.help.load" xml:space="preserve">
<value>Load the config file.</value>
</data>
<data name="bot.autoCraft.help.reload" xml:space="preserve">
<value>Reload the config file.</value>
</data>
<data name="bot.autoCraft.help.resetcfg" xml:space="preserve">
<value>Write the default example config to default location.</value>
</data>
<data name="bot.autoCraft.help.start" xml:space="preserve">
<value>Start the crafting. Usage: /autocraft start &lt;recipe name&gt;</value>
</data>
<data name="bot.autoCraft.help.stop" xml:space="preserve">
<value>Stop the current running crafting process</value>
</data>
<data name="bot.autocraft.invaild_result" xml:space="preserve">
<value>Invalid result item!</value>
</data>
<data name="bot.autocraft.invaild_slots" xml:space="preserve">
<value>The number of slots does not match and has been adjusted automatically.</value>
</data>
<data name="bot.autoCraft.missing_material" xml:space="preserve">
<value>Missing material: {0}</value>
</data>
<data name="bot.autoCraft.no_recipe_name" xml:space="preserve">
<value>Please specify the recipe name you want to craft.</value>
</data>
<data name="bot.autoCraft.recipe_not_exist" xml:space="preserve">
<value>Specified recipe name does not exist. Check your config file.</value>
</data>
<data name="bot.autoCraft.start" xml:space="preserve">
<value>Starting AutoCraft: {0}</value>
</data>
<data name="bot.autoCraft.start_fail" xml:space="preserve">
<value>AutoCraft cannot be started. Check your available materials for crafting {0}</value>
</data>
<data name="bot.autoCraft.stop" xml:space="preserve">
<value>AutoCraft stopped</value>
</data>
<data name="bot.autoCraft.table_not_found" xml:space="preserve">
<value>table not found</value>
</data>
<data name="bot.autoCraft.timeout" xml:space="preserve">
<value>Action timeout! Reason: {0}</value>
</data>
<data name="bot.autodig.available_cmd" xml:space="preserve">
<value>Available commands: {0}. Use /autodig help &lt;cmd name&gt; for more information.</value>
</data>
<data name="bot.autodig.cmd" xml:space="preserve">
<value>Auto-digging ChatBot command</value>
</data>
<data name="bot.autodig.dig_timeout" xml:space="preserve">
<value>Digging block timeout, retry.</value>
</data>
<data name="bot.autodig.help.help" xml:space="preserve">
<value>Get the command description. Usage: /autodig help &lt;command name&gt;</value>
</data>
<data name="bot.autodig.help.start" xml:space="preserve">
<value>Start the automatic digging bot.</value>
</data>
<data name="bot.autodig.help.stop" xml:space="preserve">
<value>Deactivate the automatic digging bot.</value>
</data>
<data name="bot.autodig.not_allow" xml:space="preserve">
<value>The block currently pointed to is not in the allowed list.</value>
</data>
<data name="bot.autodig.no_inv_handle" xml:space="preserve">
<value>Inventory handling is not enabled. Unable to switch tools automatically.</value>
</data>
<data name="bot.autodig.start" xml:space="preserve">
<value>Automatic digging has started.</value>
</data>
<data name="bot.autodig.start_delay" xml:space="preserve">
<value>Digging will start in {0:0.0} second(s).</value>
</data>
<data name="bot.autodig.stop" xml:space="preserve">
<value>Auto-digging has been stopped.</value>
</data>
<data name="bot.autoDrop.added" xml:space="preserve">
<value>Added item {0}</value>
</data>
<data name="bot.autoDrop.alias" xml:space="preserve">
<value>AutoDrop ChatBot command alias</value>
</data>
<data name="bot.autoDrop.cmd" xml:space="preserve">
<value>AutoDrop ChatBot command</value>
</data>
<data name="bot.autoDrop.incorrect_name" xml:space="preserve">
<value>Incorrect item name {0}. Please try again.</value>
</data>
<data name="bot.autoDrop.list" xml:space="preserve">
<value>Total {0} in the list:
{1}</value>
</data>
<data name="bot.autoDrop.not_in_list" xml:space="preserve">
<value>Item not in the list</value>
</data>
<data name="bot.autoDrop.no_inventory" xml:space="preserve">
<value>Cannot find inventory {0}!</value>
</data>
<data name="bot.autoDrop.no_item" xml:space="preserve">
<value>No item in the list</value>
</data>
<data name="bot.autoDrop.no_mode" xml:space="preserve">
<value>Cannot read drop mode from config. Using include mode.</value>
</data>
<data name="bot.autoDrop.off" xml:space="preserve">
<value>AutoDrop disabled</value>
</data>
<data name="bot.autoDrop.on" xml:space="preserve">
<value>AutoDrop enabled</value>
</data>
<data name="bot.autoDrop.removed" xml:space="preserve">
<value>Removed item {0}</value>
</data>
<data name="bot.autoDrop.switched" xml:space="preserve">
<value>Switched to {0} mode.</value>
</data>
<data name="bot.autoDrop.unknown_mode" xml:space="preserve">
<value>Unknwon mode. Available modes: Include, Exclude, Everything</value>
</data>
<data name="bot.autoFish.available_cmd" xml:space="preserve">
<value>Available commands: {0}. Use /fish help &lt;cmd name&gt; for more information.</value>
</data>
<data name="bot.autoFish.cast_timeout" xml:space="preserve">
<value>Casting timeout and will soon retry. (Timeout increased to {0:0.0} sec).</value>
</data>
<data name="bot.autoFish.caught" xml:space="preserve">
<value>Retract the fishing rod. (Count: {0})</value>
</data>
<data name="bot.autoFish.caught_at" xml:space="preserve">
<value>Retract the fishing rod at ({0:0.0},{1:0.0},{2:0.0})! (Count: {3})</value>
</data>
<data name="bot.autoFish.cmd" xml:space="preserve">
<value>Auto-Fishing ChatBot command</value>
</data>
<data name="bot.autoFish.despawn" xml:space="preserve">
<value>Fish floating despawn, will re-cast.</value>
</data>
<data name="bot.autoFish.fishing_timeout" xml:space="preserve">
<value>Fishing timeout, will soon re-cast.</value>
</data>
<data name="bot.autoFish.got" xml:space="preserve">
<value>Fishing got {0}</value>
</data>
<data name="bot.autoFish.help.help" xml:space="preserve">
<value>Get the command description. Usage: /fish help &lt;command name&gt;</value>
</data>
<data name="bot.autoFish.help.start" xml:space="preserve">
<value>Start auto-fishing.</value>
</data>
<data name="bot.autoFish.help.status" xml:space="preserve">
<value>List all obtained items. Or use "/fish status clear" to clear the list.</value>
</data>
<data name="bot.autoFish.help.stop" xml:space="preserve">
<value>Stop auto-fishing.</value>
</data>
<data name="bot.autoFish.no_inv_handle" xml:space="preserve">
<value>Inventory handling is not enabled. Cannot check rod durability and switch rods.</value>
</data>
<data name="bot.autoFish.no_rod" xml:space="preserve">
<value>Current fishing rod is not available. Maybe broken or low durability?</value>
</data>
<data name="bot.autoFish.start" xml:space="preserve">
<value>Start auto-fishing.</value>
</data>
<data name="bot.autoFish.start_at" xml:space="preserve">
<value>Fishing will start in {0:0.0} second(s).</value>
</data>
<data name="bot.autoFish.status_clear" xml:space="preserve">
<value>The record of the obtained items has been cleared.</value>
</data>
<data name="bot.autoFish.status_info" xml:space="preserve">
<value>All items obtained from fishing (not entirely accurate):</value>
</data>
<data name="bot.autoFish.stop" xml:space="preserve">
<value>Stop auto-fishing.</value>
</data>
<data name="bot.autoFish.switch" xml:space="preserve">
<value>Switch to the rod in slot {0}, durability {1}/64.</value>
</data>
<data name="bot.autoFish.throw" xml:space="preserve">
<value>Casting successfully.</value>
</data>
<data name="bot.autoFish.update_lookat" xml:space="preserve">
<value>Update yaw = {0:0.00}, pitch = {1:0.00}.</value>
</data>
<data name="bot.autoRelog.curr_dir" xml:space="preserve">
<value>Current directory was: {0}</value>
</data>
<data name="bot.autoRelog.disconnect_msg" xml:space="preserve">
<value>Got disconnected with message: {0}</value>
</data>
<data name="bot.autoRelog.ignore_user_logout" xml:space="preserve">
<value>Disconnection initiated by User or MCC bot. Ignoring.</value>
</data>
<data name="bot.autoRelog.launch" xml:space="preserve">
<value>Launching with {0} reconnection attempts</value>
</data>
<data name="bot.autoRelog.no_kick_msg" xml:space="preserve">
<value>Initializing without a kick message file</value>
</data>
<data name="bot.autoRelog.reconnect" xml:space="preserve">
<value>Message contains '{0}'. Reconnecting.</value>
</data>
<data name="bot.autoRelog.reconnect_always" xml:space="preserve">
<value>Ignoring kick message, reconnecting anyway.</value>
</data>
<data name="bot.autoRelog.reconnect_ignore" xml:space="preserve">
<value>Message not containing any defined keywords. Ignoring.</value>
</data>
<data name="bot.autoRelog.wait" xml:space="preserve">
<value>Waiting {0:0.000} seconds before reconnecting...</value>
</data>
<data name="bot.autoRespond.file_not_found" xml:space="preserve">
<value>File not found: '{0}'</value>
</data>
<data name="bot.autoRespond.loaded_match" xml:space="preserve">
<value>Loaded match:
{0}</value>
</data>
<data name="bot.autoRespond.loading" xml:space="preserve">
<value>Loading matches from '{0}'</value>
</data>
<data name="bot.autoRespond.match" xml:space="preserve">
<value>match: {0}
regex: {1}
action: {2}
actionPrivate: {3}
actionOther: {4}
ownersOnly: {5}
cooldown: {6}</value>
</data>
<data name="bot.autoRespond.match_run" xml:space="preserve">
<value>Running action: {0}</value>
</data>
<data name="bot.autoRespond.no_action" xml:space="preserve">
<value>No action for match:
{0}</value>
</data>
<data name="bot.autoRespond.no_trigger" xml:space="preserve">
<value>This match will never trigger:
{0}</value>
</data>
<data name="bot.chatLog.invalid_file" xml:space="preserve">
<value>Path '{0}' contains invalid characters.</value>
</data>
<data name="bot.DiscordBridge.canceled_sending" xml:space="preserve">
<value>Sending message to Discord was canceled due an error occuring. For more info enable Debug.</value>
</data>
<data name="bot.DiscordBridge.channel_not_found" xml:space="preserve">
<value>The provided channel with an id '{0}' has not been found!</value>
</data>
<data name="bot.DiscordBridge.command_executed" xml:space="preserve">
<value>The command was executed with the result</value>
</data>
<data name="bot.DiscordBridge.connected" xml:space="preserve">
<value>Succesfully connected with MCC!</value>
</data>
<data name="bot.DiscordBridge.desc" xml:space="preserve">
<value>This command allows you to specify in the which direction the messages will be relayed via the Discord Bridge chat bot.</value>
</data>
<data name="bot.DiscordBridge.direction" xml:space="preserve">
<value>Direction of the Discord Brdige has been switched to '{0}'!</value>
</data>
<data name="bot.DiscordBridge.direction.both" xml:space="preserve">
<value>Both</value>
</data>
<data name="bot.DiscordBridge.direction.discord" xml:space="preserve">
<value>Discord</value>
</data>
<data name="bot.DiscordBridge.direction.minecraft" xml:space="preserve">
<value>Minecraft</value>
</data>
<data name="bot.DiscordBridge.disconnected" xml:space="preserve">
<value>Successfully disconnected with MCC!</value>
</data>
<data name="bot.DiscordBridge.guild_not_found" xml:space="preserve">
<value>The provided guild/server with an id '{0}' has not been found!</value>
</data>
<data name="bot.DiscordBridge.invalid_direction" xml:space="preserve">
<value>Invalid direction provided! Available directions: both|b, minecraft|mc, discord|dsc. Example: "dscbridge direction mc"</value>
</data>
<data name="bot.DiscordBridge.missing_token" xml:space="preserve">
<value>Please provide a valid token!</value>
</data>
<data name="bot.DiscordBridge.unknown_error" xml:space="preserve">
<value>An unknown error has occured!</value>
</data>
<data name="bot.farmer.already_running" xml:space="preserve">
<value>The bot is already farming!</value>
</data>
<data name="bot.farmer.already_stopped" xml:space="preserve">
<value>The bot has already stopped farming!</value>
</data>
<data name="bot.farmer.crop_type" xml:space="preserve">
<value>Crop type</value>
</data>
<data name="bot.farmer.desc" xml:space="preserve">
<value>Farming bot</value>
</data>
<data name="bot.farmer.invalid_crop_type" xml:space="preserve">
<value>Invalid crop type provided (Types which you can use: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat)!</value>
</data>
<data name="bot.farmer.invalid_radius" xml:space="preserve">
<value>Invalid radius provided, you must provide a valid integer number greater than 0!</value>
</data>
<data name="bot.farmer.needs_inventory" xml:space="preserve">
<value>The Farmer bot needs Inventory Handling in order to work, please enable it!</value>
</data>
<data name="bot.farmer.needs_terrain" xml:space="preserve">
<value>The Farmer bot needs Terrain Handling in order to work, please enable it!</value>
</data>
<data name="bot.farmer.not_implemented" xml:space="preserve">
<value>Not implemented bellow 1.13!</value>
</data>
<data name="bot.farmer.radius" xml:space="preserve">
<value>Radius</value>
</data>
<data name="bot.farmer.started" xml:space="preserve">
<value>Started farming!</value>
</data>
<data name="bot.farmer.stopped" xml:space="preserve">
<value>Stopped farming!</value>
</data>
<data name="bot.farmer.stopping" xml:space="preserve">
<value>Stoping farming, this might take a second...</value>
</data>
<data name="bot.farmer.warining_allow_teleport" xml:space="preserve">
<value>You have enabled teleporting, this might get your bot account kicked and in the worst case scenario banned! Use with caution!</value>
</data>
<data name="bot.farmer.warining_force_unsafe" xml:space="preserve">
<value>You have enabled un-safe movement, the bot might get hurt!</value>
</data>
<data name="bot.farmer.warining_invalid_parameter" xml:space="preserve">
<value>Invalid parameter "{0}" provided (Use format: "key:value")!</value>
</data>
<data name="bot.mailer.cmd" xml:space="preserve">
<value>mailer command</value>
</data>
<data name="bot.mailer.cmd.getignored" xml:space="preserve">
<value>--- Ignore list ---
{0}</value>
</data>
<data name="bot.mailer.cmd.getmails" xml:space="preserve">
<value>--- Mails in database ---
{0}</value>
</data>
<data name="bot.mailer.cmd.help" xml:space="preserve">
<value>See usage</value>
</data>
<data name="bot.mailer.cmd.ignore.added" xml:space="preserve">
<value>Added {0} to the ignore list!</value>
</data>
<data name="bot.mailer.cmd.ignore.invalid" xml:space="preserve">
<value>Missing or invalid name. Usage: {0} &lt;username&gt;</value>
</data>
<data name="bot.mailer.cmd.ignore.removed" xml:space="preserve">
<value>Removed {0} from the ignore list!</value>
</data>
<data name="bot.mailer.create.db" xml:space="preserve">
<value>Creating new database file: {0}</value>
</data>
<data name="bot.mailer.create.ignore" xml:space="preserve">
<value>Creating new ignore list: {0}</value>
</data>
<data name="bot.mailer.delivered" xml:space="preserve">
<value>Delivered: {0}</value>
</data>
<data name="bot.mailer.init" xml:space="preserve">
<value>Initializing Mailer with settings:</value>
</data>
<data name="bot.mailer.init.db" xml:space="preserve">
<value> - Database File: {0}</value>
</data>
<data name="bot.mailer.init.db_size" xml:space="preserve">
<value> - Max Database Size: {0}</value>
</data>
<data name="bot.mailer.init.ignore" xml:space="preserve">
<value> - Ignore List: {0}</value>
</data>
<data name="bot.mailer.init.mail_retention" xml:space="preserve">
<value> - Mail Retention: {0}</value>
</data>
<data name="bot.mailer.init.max_mails" xml:space="preserve">
<value> - Max Mails per Player: {0}</value>
</data>
<data name="bot.mailer.init.public" xml:space="preserve">
<value> - Public Interactions: {0}</value>
</data>
<data name="bot.mailer.init_fail.db_size" xml:space="preserve">
<value>Cannot enable Mailer: Max Database Size must be greater than zero. Please review the settings.</value>
</data>
<data name="bot.mailer.init_fail.mail_retention" xml:space="preserve">
<value>Cannot enable Mailer: Mail Retention must be greater than zero. Please review the settings.</value>
</data>
<data name="bot.mailer.init_fail.max_mails" xml:space="preserve">
<value>Cannot enable Mailer: Max Mails per Player must be greater than zero. Please review the settings.</value>
</data>
<data name="bot.mailer.load.db" xml:space="preserve">
<value>Loading database file: {0}</value>
</data>
<data name="bot.mailer.load.ignore" xml:space="preserve">
<value>Loading ignore list: </value>
</data>
<data name="bot.mailer.process_mails" xml:space="preserve">
<value>Looking for mails to send @ {0}</value>
</data>
<data name="bot.mailer.saving" xml:space="preserve">
<value>Saving message: {0}</value>
</data>
<data name="bot.mailer.user_ignored" xml:space="preserve">
<value>{0} is ignored!</value>
</data>
<data name="bot.map.cmd.desc" xml:space="preserve">
<value>Render maps (item maps)</value>
</data>
<data name="bot.map.cmd.invalid_id" xml:space="preserve">
<value>Invalid ID provided, must be a number!</value>
</data>
<data name="bot.map.cmd.not_found" xml:space="preserve">
<value>A map with id '{0}' does not exists!</value>
</data>
<data name="bot.map.failed_to_render" xml:space="preserve">
<value>Failed to render the map with id: '{0}'</value>
</data>
<data name="bot.map.list_item" xml:space="preserve">
<value>- Map id: {0} (Last Updated: {1})</value>
</data>
<data name="bot.map.no_maps" xml:space="preserve">
<value>No maps received!</value>
</data>
<data name="bot.map.received" xml:space="preserve">
<value>The list of received maps from the server:</value>
</data>
<data name="bot.map.received_map" xml:space="preserve">
<value>Received a new Map, with Id: {0}</value>
</data>
<data name="bot.map.rendered" xml:space="preserve">
<value>Succesfully rendered a map with id '{0}' to: '{1}'</value>
</data>
<data name="bot.map.resized_rendered_image" xml:space="preserve">
<value>Resized the rendered image of the map with id: '{0}' to {1}x{1}.</value>
</data>
<data name="bot.map.scale" xml:space="preserve">
<value>The size of the map is reduced from ({0}x{1}) to ({2}x{3}) due to the size limitation of the current terminal.</value>
</data>
<data name="bot.map.sent_to_discord" xml:space="preserve">
<value>Sent a rendered image of a map with an id '{0}' to the Discord via Discord Brdige chat bot!</value>
</data>
<data name="bot.map.sent_to_telegram" xml:space="preserve">
<value>Sent a rendered image of a map with an id '{0}' to the Telegram via Telegram Bridge chat bot!</value>
</data>
<data name="bot.replayCapture.cmd" xml:space="preserve">
<value>replay command</value>
</data>
<data name="bot.replayCapture.created" xml:space="preserve">
<value>Replay file created.</value>
</data>
<data name="bot.replayCapture.restart" xml:space="preserve">
<value>Record was stopped. Restart the program to start another record.</value>
</data>
<data name="bot.replayCapture.stopped" xml:space="preserve">
<value>Record stopped.</value>
</data>
<data name="bot.script.fail" xml:space="preserve">
<value>Script '{0}' failed to run ({1}).</value>
</data>
<data name="bot.script.file_not_found" xml:space="preserve">
<value>File not found: '{0}'</value>
</data>
<data name="bot.script.not_found" xml:space="preserve">
<value>[MCC] [{0}] Cannot find script file: {1}</value>
</data>
<data name="bot.script.pm.loaded" xml:space="preserve">
<value>Script '{0}' loaded.</value>
</data>
<data name="bot.scriptScheduler.loaded_task" xml:space="preserve">
<value>Loaded task:
{0}</value>
</data>
<data name="bot.scriptScheduler.no_action" xml:space="preserve">
<value>No action for task:
{0}</value>
</data>
<data name="bot.scriptScheduler.no_trigger" xml:space="preserve">
<value>This task will never trigger:
{0}</value>
</data>
<data name="bot.scriptScheduler.running_inverval" xml:space="preserve">
<value>Interval / Running action: {0}</value>
</data>
<data name="bot.scriptScheduler.running_login" xml:space="preserve">
<value>Login / Running action: {0}</value>
</data>
<data name="bot.scriptScheduler.running_time" xml:space="preserve">
<value>Time / Running action: {0}</value>
</data>
<data name="bot.scriptScheduler.task" xml:space="preserve">
<value>triggeronfirstlogin: {0}
triggeronlogin: {1}
triggerontime: {2}
triggeroninterval: {3}
timevalue: {4}
timeinterval: {5}
action: {6}</value>
</data>
<data name="bot.TelegramBridge.canceled_sending" xml:space="preserve">
<value>Sending message to Telegram was canceled due an error occuring. For more info enable Debug.</value>
</data>
<data name="bot.TelegramBridge.command_executed" xml:space="preserve">
<value>The command was executed with the result</value>
</data>
<data name="bot.TelegramBridge.connected" xml:space="preserve">
<value>Succesfully connected with the MCC!</value>
</data>
<data name="bot.TelegramBridge.desc" xml:space="preserve">
<value>This command allows you to specify in the which direction the messages will be relayed via the Telegram Bridge chat bot.</value>
</data>
<data name="bot.TelegramBridge.direction" xml:space="preserve">
<value>Direction of the Telegram Brdige has been switched to '{0}'!</value>
</data>
<data name="bot.TelegramBridge.direction.both" xml:space="preserve">
<value>Both</value>
</data>
<data name="bot.TelegramBridge.direction.minecraft" xml:space="preserve">
<value>Minecraft</value>
</data>
<data name="bot.TelegramBridge.direction.Telegram" xml:space="preserve">
<value>Telegram</value>
</data>
<data name="bot.TelegramBridge.disconnected" xml:space="preserve">
<value>Disconnected from from the MCC!</value>
</data>
<data name="bot.TelegramBridge.invalid_direction" xml:space="preserve">
<value>Invalid direction provided! Available directions: both|b, minecraft|mc, telegram|tg|t. Example: "tgbridge direction mc"</value>
</data>
<data name="bot.TelegramBridge.missing_authorized_channels" xml:space="preserve">
<value>[WARNING] You have not provided any Channel IDs, for "Authorized_Chat_Ids" field, anyone who finds your bot will be able to send messages and commands to it!</value>
</data>
<data name="bot.TelegramBridge.missing_channel_id" xml:space="preserve">
<value>[WARNING] You have not provided a Channel ID, you will ONLY get replies to commands sent from Telegram!</value>
</data>
<data name="bot.TelegramBridge.missing_token" xml:space="preserve">
<value>Please provide a valid bot token!</value>
</data>
<data name="bot.TelegramBridge.unauthorized" xml:space="preserve">
<value>**🛑 Unauthorized access! 🛑
Add the ID of this chat to "Authorized_Chat_Ids" field in the configuration file to gain access!**</value>
</data>
<data name="bot.TelegramBridge.unknown_error" xml:space="preserve">
<value>An unknown error has occured!</value>
</data>
<data name="bot.testBot.said" xml:space="preserve">
<value>Bot: {0} said : {1}</value>
</data>
<data name="bot.testBot.told" xml:space="preserve">
<value>Bot: {0} told me : {1}</value>
</data>
<data name="botname.Alerts" xml:space="preserve">
<value>Alerts</value>
</data>
<data name="botname.AntiAFK" xml:space="preserve">
<value>AntiAFK</value>
</data>
<data name="botname.AutoAttack" xml:space="preserve">
<value>AutoAttack</value>
</data>
<data name="botname.AutoCraft" xml:space="preserve">
<value>AutoCraft</value>
</data>
<data name="botname.AutoDig" xml:space="preserve">
<value>AutoDig</value>
</data>
<data name="botname.AutoDrop" xml:space="preserve">
<value>AutoDrop</value>
</data>
<data name="botname.AutoEat" xml:space="preserve">
<value>AutoEat</value>
</data>
<data name="botname.AutoFishing" xml:space="preserve">
<value>AutoFishing</value>
</data>
<data name="botname.AutoRelog" xml:space="preserve">
<value>AutoRelog</value>
</data>
<data name="botname.AutoRespond" xml:space="preserve">
<value>AutoRespond</value>
</data>
<data name="botname.ChatLog" xml:space="preserve">
<value>ChatLog</value>
</data>
<data name="botname.DiscordBridge" xml:space="preserve">
<value>DiscordBridge</value>
</data>
<data name="botname.Farmer" xml:space="preserve">
<value>Farmer</value>
</data>
<data name="botname.FollowPlayer" xml:space="preserve">
<value>FollowPlayer</value>
</data>
<data name="botname.HangmanGame" xml:space="preserve">
<value>HangmanGame</value>
</data>
<data name="botname.Mailer" xml:space="preserve">
<value>Mailer</value>
</data>
<data name="botname.Map" xml:space="preserve">
<value>Map</value>
</data>
<data name="botname.PlayerListLogger" xml:space="preserve">
<value>PlayerListLogger</value>
</data>
<data name="botname.RemoteControl" xml:space="preserve">
<value>RemoteControl</value>
</data>
<data name="botname.ReplayCapture" xml:space="preserve">
<value>ReplayCapture</value>
</data>
<data name="botname.Script" xml:space="preserve">
<value>Script</value>
</data>
<data name="botname.ScriptScheduler" xml:space="preserve">
<value>ScriptScheduler</value>
</data>
<data name="botname.TelegramBridge" xml:space="preserve">
<value>TelegramBridge</value>
</data>
<data name="botname.TestBot" xml:space="preserve">
<value>TestBot</value>
</data>
<data name="cache.converting" xml:space="preserve">
<value>Converting session cache from disk: {0}</value>
</data>
<data name="cache.ignore_line" xml:space="preserve">
<value>Ignoring invalid session token line: {0}</value>
</data>
<data name="cache.ignore_line_keys" xml:space="preserve">
<value>Ignoring invalid profile key token line: {0}</value>
</data>
<data name="cache.ignore_string" xml:space="preserve">
<value>Ignoring session token string '{0}': {1}</value>
</data>
<data name="cache.ignore_string_keys" xml:space="preserve">
<value>Ignoring profile key token string '{0}': {1}</value>
</data>
<data name="cache.loaded" xml:space="preserve">
<value>Loaded session: {0}:{1}</value>
</data>
<data name="cache.loaded_keys" xml:space="preserve">
<value>Loaded profile key, it will be refresh at {0}</value>
</data>
<data name="cache.loading" xml:space="preserve">
<value>Loading Minecraft profiles: {0}</value>
</data>
<data name="cache.loading_keys" xml:space="preserve">
<value>Loading profile key cache from disk: {0}</value>
</data>
<data name="cache.loading_session" xml:space="preserve">
<value>Loading session cache from disk: {0}</value>
</data>
<data name="cache.malformed" xml:space="preserve">
<value>Got malformed data while reading serialized session cache from disk: {0}</value>
</data>
<data name="cache.read_fail" xml:space="preserve">
<value>Failed to read serialized session cache from disk: {0}</value>
</data>
<data name="cache.read_fail_plain" xml:space="preserve">
<value>Failed to read session cache from disk: {0}</value>
</data>
<data name="cache.read_fail_plain_keys" xml:space="preserve">
<value>Failed to read profile key cache from disk: {0}</value>
</data>
<data name="cache.save_fail" xml:space="preserve">
<value>Failed to write session cache to disk: {0}</value>
</data>
<data name="cache.save_fail_keys" xml:space="preserve">
<value>Failed to write profile key cache to disk: {0}</value>
</data>
<data name="cache.saving" xml:space="preserve">
<value>Saving session cache to disk</value>
</data>
<data name="cache.saving_keys" xml:space="preserve">
<value>Saving profile key cache to disk</value>
</data>
<data name="chat.done" xml:space="preserve">
<value>Done. File saved as '{0}'</value>
</data>
<data name="chat.download" xml:space="preserve">
<value>Downloading '{0}.json' from Mojang servers...</value>
</data>
<data name="chat.fail" xml:space="preserve">
<value>Failed to download the file.</value>
</data>
<data name="chat.loaded" xml:space="preserve">
<value>Translations file loaded.</value>
</data>
<data name="chat.message_chain_broken" xml:space="preserve">
<value>Player {0}'s message chain is broken!</value>
</data>
<data name="chat.not_found" xml:space="preserve">
<value>Translations file not found: '{0}'
Some messages won't be properly printed without this file.</value>
</data>
<data name="chat.request" xml:space="preserve">
<value>Performing request to {0}</value>
</data>
<data name="chat.save_fail" xml:space="preserve">
<value>Failed to save the file {0}.</value>
</data>
<data name="chat.use_default" xml:space="preserve">
<value>Switch to use Minecraft's default language resource "en_us.json".</value>
</data>
<data name="chatbot.reconnect" xml:space="preserve">
<value>[{0}] Disconnecting and Reconnecting to the Server</value>
</data>
<data name="cmd.animation.desc" xml:space="preserve">
<value>Swing your arm.</value>
</data>
<data name="cmd.bed.bed_not_found" xml:space="preserve">
<value>Could not find a bed!</value>
</data>
<data name="cmd.bed.cant_reach_safely" xml:space="preserve">
<value>Can not reach the bed safely!</value>
</data>
<data name="cmd.bed.desc" xml:space="preserve">
<value>Used to sleep in or leave a bed.</value>
</data>
<data name="cmd.bed.failed_to_reach_in_time" xml:space="preserve">
<value>Failed to reach the bed position (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) in time (30 seconds). Giving up!</value>
</data>
<data name="cmd.bed.found_a_bed_at" xml:space="preserve">
<value>Found a bet at (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}).</value>
</data>
<data name="cmd.bed.in" xml:space="preserve">
<value>Succesfully laid in bed!</value>
</data>
<data name="cmd.bed.leaving" xml:space="preserve">
<value>Sending a command to leave a bed to the server.</value>
</data>
<data name="cmd.bed.moving" xml:space="preserve">
<value>Moving to (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) where the bed is located.</value>
</data>
<data name="cmd.bed.not_a_bed" xml:space="preserve">
<value>The block on (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) is not a bed!</value>
</data>
<data name="cmd.bed.not_in" xml:space="preserve">
<value>Could not lay in bed. Are you trying to sleep in a bed? (PS: You must use the head block coordinates of the bed)</value>
</data>
<data name="cmd.bed.searching" xml:space="preserve">
<value>Searching for a bed in radius of {0:0.00}...</value>
</data>
<data name="cmd.bed.trying_to_use" xml:space="preserve">
<value>Trying to sleep in a bed on location (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}). Result: {3}</value>
</data>
<data name="cmd.blockinfo.BlocksAround" xml:space="preserve">
<value>Blocks around</value>
</data>
<data name="cmd.blockinfo.BlockType" xml:space="preserve">
<value>Block type</value>
</data>
<data name="cmd.blockinfo.desc" xml:space="preserve">
<value>Reports the type of the block on the provided coordinates. (Use -s to report blocks around the target block).</value>
</data>
<data name="cmd.blockinfo.Negative" xml:space="preserve">
<value>Negative</value>
</data>
<data name="cmd.blockinfo.Positive" xml:space="preserve">
<value>Positive</value>
</data>
<data name="cmd.bots.desc" xml:space="preserve">
<value>List bots, unload a bot or all bots.</value>
</data>
<data name="cmd.bots.list" xml:space="preserve">
<value>Loaded bots</value>
</data>
<data name="cmd.bots.noloaded" xml:space="preserve">
<value>No bots loaded!</value>
</data>
<data name="cmd.bots.notfound" xml:space="preserve">
<value>Bot {0} is not loaded, check if you have made a typo!</value>
</data>
<data name="cmd.bots.unloaded" xml:space="preserve">
<value>Successfully unloaded bot: {0}</value>
</data>
<data name="cmd.bots.unloaded_all" xml:space="preserve">
<value>Successfully unloaded all bots!</value>
</data>
<data name="cmd.changeSlot.changed" xml:space="preserve">
<value>Changed to slot {0}</value>
</data>
<data name="cmd.changeSlot.desc" xml:space="preserve">
<value>Change slot in hotbar</value>
</data>
<data name="cmd.changeSlot.fail" xml:space="preserve">
<value>Could not change slot</value>
</data>
<data name="cmd.changeSlot.nan" xml:space="preserve">
<value>Could not change slot: Not a Number</value>
</data>
<data name="cmd.chunk.chunk_pos" xml:space="preserve">
<value>chunk: ({0}, {1}).</value>
</data>
<data name="cmd.chunk.current" xml:space="preserve">
<value>Current location{0}, chunk: ({1}, {2}).</value>
</data>
<data name="cmd.chunk.desc" xml:space="preserve">
<value>Displays the chunk loading status.
Change EnableEmoji=false in the settings if the display is confusing.</value>
</data>
<data name="cmd.chunk.for_debug" xml:space="preserve">
<value>This command is used for debugging, make sure you know what you are doing.</value>
</data>
<data name="cmd.chunk.icon" xml:space="preserve">
<value>Player:{0}, MarkedChunk:{1}, NotReceived:{2}, Loading:{3}, Loaded:{4}</value>
</data>
<data name="cmd.chunk.marked" xml:space="preserve">
<value>Marked location: </value>
</data>
<data name="cmd.chunk.outside" xml:space="preserve">
<value>Since the marked chunk is outside the graph, it will not be displayed!</value>
</data>
<data name="cmd.connect.desc" xml:space="preserve">
<value>connect to the specified server.</value>
</data>
<data name="cmd.connect.invalid_ip" xml:space="preserve">
<value>Invalid server IP '{0}'.</value>
</data>
<data name="cmd.connect.unknown" xml:space="preserve">
<value>Unknown account '{0}'.</value>
</data>
<data name="cmd.debug.desc" xml:space="preserve">
<value>toggle debug messages.</value>
</data>
<data name="cmd.debug.state_off" xml:space="preserve">
<value>Debug messages are now OFF</value>
</data>
<data name="cmd.debug.state_on" xml:space="preserve">
<value>Debug messages are now ON</value>
</data>
<data name="cmd.dig.desc" xml:space="preserve">
<value>Attempt to break a block</value>
</data>
<data name="cmd.dig.dig" xml:space="preserve">
<value>Attempting to dig block at {0} {1} {2} ({3})</value>
</data>
<data name="cmd.dig.fail" xml:space="preserve">
<value>Failed to start digging block.</value>
</data>
<data name="cmd.dig.no_block" xml:space="preserve">
<value>No block at this location (Air)</value>
</data>
<data name="cmd.dig.too_far" xml:space="preserve">
<value>You are too far away from this block.</value>
</data>
<data name="cmd.dropItem.desc" xml:space="preserve">
<value>Drop specified type of items from player inventory or opened container</value>
</data>
<data name="cmd.dropItem.dropped" xml:space="preserve">
<value>Dropped all {0} from inventory #{1}</value>
</data>
<data name="cmd.dropItem.unknown_item" xml:space="preserve">
<value>Unknown item {0}</value>
</data>
<data name="cmd.enchant.clicked" xml:space="preserve">
<value>Sent a click to the server, if you have enough levels and if you have placed the items in the correct slots it should enchant!</value>
</data>
<data name="cmd.enchant.desc" xml:space="preserve">
<value>Enchant an item when you have the Enchantment table opened and the list of enchants recieved.</value>
</data>
<data name="cmd.enchant.enchanting_no_item" xml:space="preserve">
<value>You must put an item inside the enchanting table in slot 0!</value>
</data>
<data name="cmd.enchant.enchanting_no_lapis" xml:space="preserve">
<value>You must put at least 3 lapis lazuli inside the enchanting table in slot 1!</value>
</data>
<data name="cmd.enchant.enchanting_table_not_opened" xml:space="preserve">
<value>You must open a an enchanting table in order to use this option!</value>
</data>
<data name="cmd.enchant.invalid_slot" xml:space="preserve">
<value>Invalid slot provided (Available: top, middle, bottom)!</value>
</data>
<data name="cmd.enchant.not_clicked" xml:space="preserve">
<value>Could not click!</value>
</data>
<data name="cmd.enchant.no_enchantments" xml:space="preserve">
<value>You must first put an item to enchant to the enchanting table in order to get enchantments from the server, then you can execute this command!</value>
</data>
<data name="cmd.enchant.no_levels" xml:space="preserve">
<value>You do not have enouhg levels to enchant! (Your current level is {0}, you need to be level {1}).</value>
</data>
<data name="cmd.entityCmd.attacked" xml:space="preserve">
<value>Entity attacked</value>
</data>
<data name="cmd.entityCmd.boots" xml:space="preserve">
<value>Boots</value>
</data>
<data name="cmd.entityCmd.chestplate" xml:space="preserve">
<value>Chestplate</value>
</data>
<data name="cmd.entityCmd.customname" xml:space="preserve">
<value>Custom Name</value>
</data>
<data name="cmd.entityCmd.distance" xml:space="preserve">
<value>Distance</value>
</data>
<data name="cmd.entityCmd.entities" xml:space="preserve">
<value>Entities</value>
</data>
<data name="cmd.entityCmd.entity" xml:space="preserve">
<value>Entity</value>
</data>
<data name="cmd.entityCmd.equipment" xml:space="preserve">
<value>Equipment</value>
</data>
<data name="cmd.entityCmd.health" xml:space="preserve">
<value>Health</value>
</data>
<data name="cmd.entityCmd.helmet" xml:space="preserve">
<value>Helmet</value>
</data>
<data name="cmd.entityCmd.item" xml:space="preserve">
<value>Item</value>
</data>
<data name="cmd.entityCmd.latency" xml:space="preserve">
<value>Latency</value>
</data>
<data name="cmd.entityCmd.leggings" xml:space="preserve">
<value>Leggings</value>
</data>
<data name="cmd.entityCmd.location" xml:space="preserve">
<value>Location</value>
</data>
<data name="cmd.entityCmd.mainhand" xml:space="preserve">
<value>Main Hand</value>
</data>
<data name="cmd.entityCmd.nickname" xml:space="preserve">
<value>Nickname</value>
</data>
<data name="cmd.entityCmd.not_found" xml:space="preserve">
<value>Entity not found</value>
</data>
<data name="cmd.entityCmd.offhand" xml:space="preserve">
<value>Off Hand</value>
</data>
<data name="cmd.entityCmd.pose" xml:space="preserve">
<value>Pose</value>
</data>
<data name="cmd.entityCmd.type" xml:space="preserve">
<value>Type</value>
</data>
<data name="cmd.entityCmd.used" xml:space="preserve">
<value>Entity used</value>
</data>
<data name="cmd.execif.desc" xml:space="preserve">
<value>Allows you to execute a command if a condition is met. (You can use variables from MinecraftClient.ini and /set command, as well as CSharp expressions)</value>
</data>
<data name="cmd.execif.error" xml:space="preserve">
<value>Error: {0}</value>
</data>
<data name="cmd.execif.error_occured" xml:space="preserve">
<value>An error has occured while executing the command: {0}</value>
</data>
<data name="cmd.execif.executed" xml:space="preserve">
<value>The condition '{0}' was met, executed command '{1}' with result '{2}'.</value>
</data>
<data name="cmd.execif.executed_no_output" xml:space="preserve">
<value>The condition '{0}' was met, executed command '{1}', no result was returned.</value>
</data>
<data name="cmd.execmulti.desc" xml:space="preserve">
<value>Execute multiple commands one after another</value>
</data>
<data name="cmd.execmulti.executed" xml:space="preserve">
<value>Executed the command '{0}' with {1}</value>
</data>
<data name="cmd.execmulti.no_result" xml:space="preserve">
<value>no result!</value>
</data>
<data name="cmd.execmulti.prevent" xml:space="preserve">
<value>You can not use execmulti or execif within execmulti command!</value>
</data>
<data name="cmd.execmulti.result" xml:space="preserve">
<value>result '{0}'!</value>
</data>
<data name="cmd.exit.desc" xml:space="preserve">
<value>disconnect from the server.</value>
</data>
<data name="cmd.follow.already_following" xml:space="preserve">
<value>Already following {0}!</value>
</data>
<data name="cmd.follow.already_stopped" xml:space="preserve">
<value>Already stopped</value>
</data>
<data name="cmd.follow.cant_reach_player" xml:space="preserve">
<value>Can not reach the player, he is either in chunks that are not loaded, too far away or not reachable by a bot due to obstacles like gaps or water bodies!</value>
</data>
<data name="cmd.follow.desc" xml:space="preserve">
<value>Makes the bot follow a specified player</value>
</data>
<data name="cmd.follow.invalid_name" xml:space="preserve">
<value>Invalid or empty player name provided!</value>
</data>
<data name="cmd.follow.invalid_player" xml:space="preserve">
<value>The specified player is either not connected out out of the range!</value>
</data>
<data name="cmd.follow.note" xml:space="preserve">
<value>NOTE: The bot is quite slow, you need to walk slowly and at a close distance for it to be able to keep up, kinda like when you make animals follow you by holding food in your hand. This is a limitation due to a pathfinding algorithm, we are working to get a better one.</value>
</data>
<data name="cmd.follow.pausing" xml:space="preserve">
<value>Pausing!</value>
</data>
<data name="cmd.follow.player_came_to_the_range" xml:space="preserve">
<value>The player {0} came back to the range!</value>
</data>
<data name="cmd.follow.player_left" xml:space="preserve">
<value>The player {0} left the server!</value>
</data>
<data name="cmd.follow.player_left_the_range" xml:space="preserve">
<value>The player {0} has left the range!</value>
</data>
<data name="cmd.follow.resuming" xml:space="preserve">
<value>Resuming to follow!</value>
</data>
<data name="cmd.follow.started" xml:space="preserve">
<value>Started following {0}!</value>
</data>
<data name="cmd.follow.stopping" xml:space="preserve">
<value>Stopped following!</value>
</data>
<data name="cmd.follow.switched" xml:space="preserve">
<value>Switched to following {0}!</value>
</data>
<data name="cmd.follow.unsafe_enabled" xml:space="preserve">
<value>Enabled us-safe walking (NOTE: The bot might die or get hurt!)</value>
</data>
<data name="cmd.follow.usage" xml:space="preserve">
<value>follow &lt;player name|stop&gt; [-f] (Use -f to enable un-safe walking)</value>
</data>
<data name="cmd.health.desc" xml:space="preserve">
<value>Display Health and Food saturation.</value>
</data>
<data name="cmd.health.response" xml:space="preserve">
<value>Health: {0}, Saturation: {1}, Level: {2}, TotalExperience: {3}</value>
</data>
<data name="cmd.inventory.clicking" xml:space="preserve">
<value>{0} clicking slot {1} in window #{2}</value>
</data>
<data name="cmd.inventory.close" xml:space="preserve">
<value>Closing Inventoy #{0}</value>
</data>
<data name="cmd.inventory.close_fail" xml:space="preserve">
<value>Failed to close Inventory #{0}</value>
</data>
<data name="cmd.inventory.container_not_found" xml:space="preserve">
<value>Cannot find container, please retry with explicit ID</value>
</data>
<data name="cmd.inventory.creative_delete" xml:space="preserve">
<value>Requested to clear slot #{0}</value>
</data>
<data name="cmd.inventory.creative_done" xml:space="preserve">
<value>Requested {0} x{1} in slot #{2}</value>
</data>
<data name="cmd.inventory.creative_fail" xml:space="preserve">
<value>Failed to request Creative action</value>
</data>
<data name="cmd.inventory.damage" xml:space="preserve">
<value>Damage</value>
</data>
<data name="cmd.inventory.desc" xml:space="preserve">
<value>Inventory command</value>
</data>
<data name="cmd.inventory.drop" xml:space="preserve">
<value>Dropped 1 item from slot #{0}</value>
</data>
<data name="cmd.inventory.drop_stack" xml:space="preserve">
<value>Dropped whole item stack from slot #{0}</value>
</data>
<data name="cmd.inventory.found_items" xml:space="preserve">
<value>Found items</value>
</data>
<data name="cmd.inventory.help.available" xml:space="preserve">
<value>Available actions</value>
</data>
<data name="cmd.inventory.help.basic" xml:space="preserve">
<value>Basic usage</value>
</data>
<data name="cmd.inventory.help.click" xml:space="preserve">
<value>Click on an item.</value>
</data>
<data name="cmd.inventory.help.close" xml:space="preserve">
<value>Close an opened container.</value>
</data>
<data name="cmd.inventory.help.creativedelete" xml:space="preserve">
<value>Clear slot in creative mode.</value>
</data>
<data name="cmd.inventory.help.creativegive" xml:space="preserve">
<value>Give item in creative mode.</value>
</data>
<data name="cmd.inventory.help.drop" xml:space="preserve">
<value>Drop an item from inventory.</value>
</data>
<data name="cmd.inventory.help.help" xml:space="preserve">
<value>{0}
Use '/inventory help &lt;action&gt;' for action help.
'player' and 'container' can be simplified to 'p' and 'c'.
Note that parameters in '[]' are optional.</value>
</data>
<data name="cmd.inventory.help.inventories" xml:space="preserve">
<value>List avaliable inventories</value>
</data>
<data name="cmd.inventory.help.list" xml:space="preserve">
<value>List your inventory.</value>
</data>
<data name="cmd.inventory.help.search" xml:space="preserve">
<value>Search for an item in avaliable Inventories</value>
</data>
<data name="cmd.inventory.help.shiftclick" xml:space="preserve">
<value>Shift click an item.</value>
</data>
<data name="cmd.inventory.help.unknown" xml:space="preserve">
<value>Unknown action.</value>
</data>
<data name="cmd.inventory.help.usage" xml:space="preserve">
<value>Usage</value>
</data>
<data name="cmd.inventory.hotbar" xml:space="preserve">
<value>Your selected hotbar is {0}</value>
</data>
<data name="cmd.inventory.inventories" xml:space="preserve">
<value>Inventories</value>
</data>
<data name="cmd.inventory.inventories_available" xml:space="preserve">
<value>Available Inventories</value>
</data>
<data name="cmd.inventory.inventory" xml:space="preserve">
<value>Inventory</value>
</data>
<data name="cmd.inventory.left" xml:space="preserve">
<value>Left</value>
</data>
<data name="cmd.inventory.middle" xml:space="preserve">
<value>Middle</value>
</data>
<data name="cmd.inventory.need_creative" xml:space="preserve">
<value>You must be in Creative gamemode</value>
</data>
<data name="cmd.inventory.not_exist" xml:space="preserve">
<value>Inventory #{0} do not exist</value>
</data>
<data name="cmd.inventory.no_found_items" xml:space="preserve">
<value>Could not find the specified item in any of avaliable Inventories!</value>
</data>
<data name="cmd.inventory.no_item" xml:space="preserve">
<value>No item in slot #{0}</value>
</data>
<data name="cmd.inventory.right" xml:space="preserve">
<value>Right</value>
</data>
<data name="cmd.inventory.shiftclick" xml:space="preserve">
<value>Shift clicking slot {0} in window #{1}</value>
</data>
<data name="cmd.inventory.shiftclick_fail" xml:space="preserve">
<value>Shift click failed, this may be because this container type is not supported</value>
</data>
<data name="cmd.list.desc" xml:space="preserve">
<value>get the player list.</value>
</data>
<data name="cmd.list.players" xml:space="preserve">
<value>PlayerList: {0}</value>
</data>
<data name="cmd.log.desc" xml:space="preserve">
<value>log some text to the console.</value>
</data>
<data name="cmd.look.at" xml:space="preserve">
<value>Looking at yaw: {0} pitch: {1}</value>
</data>
<data name="cmd.look.block" xml:space="preserve">
<value>Looking at {0}</value>
</data>
<data name="cmd.look.desc" xml:space="preserve">
<value>look at direction or coordinates.</value>
</data>
<data name="cmd.look.inspection" xml:space="preserve">
<value>The block currently intersecting the line of sight is {0} ({1:0}, {2:0}, {3:0}), distance is {4:0.0}({5:0.0}).</value>
</data>
<data name="cmd.look.noinspection" xml:space="preserve">
<value>There is no block within {0} meters that intersects with the line of sight.</value>
</data>
<data name="cmd.look.unknown" xml:space="preserve">
<value>Unknown direction '{0}'</value>
</data>
<data name="cmd.move.chunk_loading_status" xml:space="preserve">
<value>Chunk loading status: {0:P} - {1} out of {2} load completed.</value>
</data>
<data name="cmd.move.chunk_not_loaded" xml:space="preserve">
<value>The chunk where the target location resides has not yet been loaded.
You can use "/chunk status {0:0.0} {1:0.0} {2:0.0}" to check the chunk loading status.</value>
</data>
<data name="cmd.move.desc" xml:space="preserve">
<value>walk or start walking.</value>
</data>
<data name="cmd.move.desc_force" xml:space="preserve">
<value>force unsafe movements like falling or touching fire</value>
</data>
<data name="cmd.move.dir_fail" xml:space="preserve">
<value>Cannot move in that direction.</value>
</data>
<data name="cmd.move.disable" xml:space="preserve">
<value>Disabling Terrain and Movements.</value>
</data>
<data name="cmd.move.enable" xml:space="preserve">
<value>Enabling Terrain and Movements on next server login, respawn or world change.</value>
</data>
<data name="cmd.move.fail" xml:space="preserve">
<value>Failed to compute path to {0}</value>
</data>
<data name="cmd.move.gravity.disabled" xml:space="preserve">
<value>Gravity is disabled.</value>
</data>
<data name="cmd.move.gravity.enabled" xml:space="preserve">
<value>Gravity is enabled.</value>
</data>
<data name="cmd.move.moving" xml:space="preserve">
<value>Moving {0}</value>
</data>
<data name="cmd.move.suggestforce" xml:space="preserve">
<value>Failed to compute a safe path to {0}. Try -f parameter to allow unsafe movements.</value>
</data>
<data name="cmd.move.walk" xml:space="preserve">
<value>Walking from {1} to {0}</value>
</data>
<data name="cmd.reco.desc" xml:space="preserve">
<value>restart and reconnect to the server.</value>
</data>
<data name="cmd.reload.desc" xml:space="preserve">
<value>Reloads MCC settings.</value>
</data>
<data name="cmd.reload.finished" xml:space="preserve">
<value>Reloaded Settings!</value>
</data>
<data name="cmd.reload.started" xml:space="preserve">
<value>Reloading settings...</value>
</data>
<data name="cmd.reload.warning1" xml:space="preserve">
<value>This command will NOT affect certain settings which are used before connecting to a server!</value>
</data>
<data name="cmd.reload.warning2" xml:space="preserve">
<value>Some settings passed through the command line parameters might get overriden!</value>
</data>
<data name="cmd.reload.warning3" xml:space="preserve">
<value>You also might need to reconnect for some settings to take effect.</value>
</data>
<data name="cmd.reload.warning4" xml:space="preserve">
<value>Replay Chat Bot will not be hard reloaded due to technical limitations!</value>
</data>
<data name="cmd.respawn.desc" xml:space="preserve">
<value>Use this to respawn if you are dead.</value>
</data>
<data name="cmd.respawn.done" xml:space="preserve">
<value>You have respawned.</value>
</data>
<data name="cmd.script.desc" xml:space="preserve">
<value>run a script file.</value>
</data>
<data name="cmd.send.desc" xml:space="preserve">
<value>send a chat message or command.</value>
</data>
<data name="cmd.set.desc" xml:space="preserve">
<value>set a custom %variable%.</value>
</data>
<data name="cmd.set.format" xml:space="preserve">
<value>variable name must be A-Za-z0-9.</value>
</data>
<data name="cmd.setrnd.desc" xml:space="preserve">
<value>set a custom %variable% randomly to a given value.</value>
</data>
<data name="cmd.setrnd.format" xml:space="preserve">
<value>setrnd variable -7 to 17 OR setrnd variable string1 "\"string2\" string3"</value>
</data>
<data name="cmd.setrndnum.format" xml:space="preserve">
<value>setrnd variable -7 to 17</value>
</data>
<data name="cmd.setrndstr.format" xml:space="preserve">
<value>setrnd variable string1 "\"string2\" string3"</value>
</data>
<data name="cmd.sneak.desc" xml:space="preserve">
<value>Toggles sneaking</value>
</data>
<data name="cmd.sneak.off" xml:space="preserve">
<value>You are not sneaking anymore</value>
</data>
<data name="cmd.sneak.on" xml:space="preserve">
<value>You are sneaking now</value>
</data>
<data name="cmd.tps.current" xml:space="preserve">
<value>Current tps</value>
</data>
<data name="cmd.tps.desc" xml:space="preserve">
<value>Display server current tps (tick per second). May not be accurate</value>
</data>
<data name="cmd.useblock.desc" xml:space="preserve">
<value>Place a block or open chest</value>
</data>
<data name="cmd.useblock.use" xml:space="preserve">
<value>Useblock at ({0:0.0}, {1:0.0}, {2:0.0}) {3}.</value>
</data>
<data name="cmd.useitem.desc" xml:space="preserve">
<value>Use (left click) an item on the hand</value>
</data>
<data name="cmd.useitem.use" xml:space="preserve">
<value>Used an item</value>
</data>
<data name="config.backup.fail" xml:space="preserve">
<value>Failed to write to backup file {0}</value>
</data>
<data name="config.commandsuggestion.illegal_color" xml:space="preserve">
<value>The color code {1} in {0} is in illegal format and the default value has been restored.</value>
</data>
<data name="config.load" xml:space="preserve">
<value>Settings have been loaded from {0}</value>
</data>
<data name="config.load.fail" xml:space="preserve">
<value>Failed to load settings:</value>
</data>
<data name="config.Main.Advanced.language.invaild" xml:space="preserve">
<value>The language code is invalid!</value>
</data>
<data name="config.saving" xml:space="preserve">
<value>The current setting is saved as {0}</value>
</data>
<data name="config.write.fail" xml:space="preserve">
<value>Failed to write to settings file {0}</value>
</data>
<data name="debug.color_test" xml:space="preserve">
<value>Color test: Your terminal should display {0}</value>
</data>
<data name="debug.crypto" xml:space="preserve">
<value>Crypto keys &amp; hash generated.</value>
</data>
<data name="debug.keys_cache_fail" xml:space="preserve">
<value>No profile keys could be loaded from disk</value>
</data>
<data name="debug.keys_cache_ok" xml:space="preserve">
<value>Profile keys has been successfully loaded from disk.</value>
</data>
<data name="debug.request" xml:space="preserve">
<value>Performing request to {0}</value>
</data>
<data name="debug.session_cache_fail" xml:space="preserve">
<value>No sessions could be loaded from disk</value>
</data>
<data name="debug.session_cache_ok" xml:space="preserve">
<value>Session data has been successfully loaded from disk.</value>
</data>
<data name="debug.session_id" xml:space="preserve">
<value>Success. (session ID: {0})</value>
</data>
<data name="Enchantment.bottom_slot" xml:space="preserve">
<value>Bottom slot</value>
</data>
<data name="Enchantment.enchantments_available" xml:space="preserve">
<value>Enchantments available</value>
</data>
<data name="Enchantment.levels" xml:space="preserve">
<value>Levels</value>
</data>
<data name="Enchantment.middle_slot" xml:space="preserve">
<value>Middle slot</value>
</data>
<data name="Enchantment.tops_slot" xml:space="preserve">
<value>Top slot</value>
</data>
<data name="error.auth" xml:space="preserve">
<value>Got error code from server while refreshing authentication: {0}</value>
</data>
<data name="error.connect" xml:space="preserve">
<value>Failed to connect to this IP.</value>
</data>
<data name="error.connection_timeout" xml:space="preserve">
<value>A timeout occured while attempting to connect to this IP.</value>
</data>
<data name="error.determine" xml:space="preserve">
<value>Failed to determine server version.</value>
</data>
<data name="error.forge" xml:space="preserve">
<value>Forge Login Handshake did not complete successfully</value>
</data>
<data name="error.forgeforce" xml:space="preserve">
<value>Cannot force Forge support for this Minecraft version!</value>
</data>
<data name="error.forge_encrypt" xml:space="preserve">
<value>Forge StartEncryption Handshake did not complete successfully</value>
</data>
<data name="error.generator.invalid" xml:space="preserve">
<value>Invalid usage of the generator command!</value>
</data>
<data name="error.generator.json" xml:space="preserve">
<value>The provided path must be a path to a file that is in .json format!</value>
</data>
<data name="error.generator.path" xml:space="preserve">
<value>Invalid data path provided! (The path either does not exists or you have made a typo)</value>
</data>
<data name="error.http_code" xml:space="preserve">
<value>Got error code from server: {0}</value>
</data>
<data name="error.invalid_encrypt" xml:space="preserve">
<value>Invalid response to StartEncryption packet</value>
</data>
<data name="error.invalid_response" xml:space="preserve">
<value>Invalid response to Handshake packet</value>
</data>
<data name="error.inventoryhandling_not_enabled" xml:space="preserve">
<value>This feature requires Inventory Handling to be enabled in order to work!</value>
</data>
<data name="error.join" xml:space="preserve">
<value>An error occured when attempting to join this server.</value>
</data>
<data name="error.login" xml:space="preserve">
<value>Login failed : </value>
</data>
<data name="error.login.blocked" xml:space="preserve">
<value>Incorrect username/password, blacklisted IP or too many logins.</value>
</data>
<data name="error.login.cancel" xml:space="preserve">
<value>User cancelled.</value>
</data>
<data name="error.login.migrated" xml:space="preserve">
<value>Account migrated, use e-mail as username.</value>
</data>
<data name="error.login.network" xml:space="preserve">
<value>Network error.</value>
</data>
<data name="error.login.premium" xml:space="preserve">
<value>User not premium.</value>
</data>
<data name="error.login.response" xml:space="preserve">
<value>Invalid server response.</value>
</data>
<data name="error.login.server" xml:space="preserve">
<value>Login servers are unavailable. Please try again later.</value>
</data>
<data name="error.login.ssl" xml:space="preserve">
<value>SSL Error.</value>
</data>
<data name="error.login.unknown" xml:space="preserve">
<value>Unknown Error.</value>
</data>
<data name="error.login_failed" xml:space="preserve">
<value>Failed to login to this server.</value>
</data>
<data name="error.missing.argument" xml:space="preserve">
<value>You are missing argument {0}</value>
</data>
<data name="error.no_version_report" xml:space="preserve">
<value>Server does not report its protocol version, autodetection will not work.</value>
</data>
<data name="error.ping" xml:space="preserve">
<value>Failed to ping this IP.</value>
</data>
<data name="error.realms.access_denied" xml:space="preserve">
<value>This Realms world does not exist or access was denied</value>
</data>
<data name="error.realms.disabled" xml:space="preserve">
<value>Trying to join a Realms world but Realms support is disabled in config</value>
</data>
<data name="error.realms.ip_error" xml:space="preserve">
<value>Cannot retrieve the server IP of your Realms world</value>
</data>
<data name="error.realms.server_id" xml:space="preserve">
<value>Invalid or unknown Realms server ID.</value>
</data>
<data name="error.realms.server_unavailable" xml:space="preserve">
<value>Realms server may require some time to start up. Please retry again later.</value>
</data>
<data name="error.setting.argument_syntax" xml:space="preserve">
<value>{0}: Invalid syntax, expecting --argname=value or --section.argname=value</value>
</data>
<data name="error.terrain_not_enabled" xml:space="preserve">
<value>This feature requires Terrain And Movements to be enabled in order to work!</value>
</data>
<data name="error.timeout" xml:space="preserve">
<value>Connection Timeout</value>
</data>
<data name="error.unexpect_response" xml:space="preserve">
<value>Unexpected response from the server (is that a Minecraft server?)</value>
</data>
<data name="error.unsupported" xml:space="preserve">
<value>Cannot connect to the server : This version is not supported !</value>
</data>
<data name="error.usage" xml:space="preserve">
<value>Usage:</value>
</data>
<data name="error.version_different" xml:space="preserve">
<value>Server reports a different version than manually set. Login may not work.</value>
</data>
<data name="exception.chatbot.init" xml:space="preserve">
<value>ChatBot methods should NOT be called in the constructor as API handler is not initialized yet. Override Initialize() or AfterGameJoined() instead to perform initialization tasks.</value>
</data>
<data name="exception.csrunner.invalid_head" xml:space="preserve">
<value>The provided script does not have a valid MCCScript header</value>
</data>
<data name="exception.packet_process" xml:space="preserve">
<value>Failed to process incoming packet of type {0}. (PacketID: {1}, Protocol: {2}, LoginPhase: {3}, InnerException: {4}).</value>
</data>
<data name="exception.palette.block" xml:space="preserve">
<value>Please update block types handling for this Minecraft version. See Material.cs</value>
</data>
<data name="exception.palette.entity" xml:space="preserve">
<value>Please update entity types handling for this Minecraft version. See EntityType.cs</value>
</data>
<data name="exception.palette.healthfield" xml:space="preserve">
<value>Please update health field handling for this Minecraft version.</value>
</data>
<data name="exception.palette.item" xml:space="preserve">
<value>Please update item types handling for this Minecraft version. See ItemType.cs</value>
</data>
<data name="exception.palette.packet" xml:space="preserve">
<value>Please update packet type palette for this Minecraft version. See PacketTypePalette.cs</value>
</data>
<data name="exception.unknown_direction" xml:space="preserve">
<value>Unknown direction</value>
</data>
<data name="exception.user_logout" xml:space="preserve">
<value>User-initiated logout should be done by calling Disconnect()</value>
</data>
<data name="exception.version_unsupport" xml:space="preserve">
<value>The protocol version no.{0} is not supported.</value>
</data>
<data name="extra.entity_disabled" xml:space="preserve">
<value>Entities are currently not handled for that MC version.</value>
</data>
<data name="extra.entity_required" xml:space="preserve">
<value>Please enable EntityHandling in the config file first.</value>
</data>
<data name="extra.inventory_close" xml:space="preserve">
<value>Inventory # {0} closed.</value>
</data>
<data name="extra.inventory_disabled" xml:space="preserve">
<value>Inventories are currently not handled for that MC version.</value>
</data>
<data name="extra.inventory_enabled" xml:space="preserve">
<value>Inventory handling is now enabled.</value>
</data>
<data name="extra.inventory_interact" xml:space="preserve">
<value>Use /inventory to interact with it.</value>
</data>
<data name="extra.inventory_open" xml:space="preserve">
<value>Inventory # {0} opened: {1}</value>
</data>
<data name="extra.inventory_required" xml:space="preserve">
<value>Please enable InventoryHandling in the config file first.</value>
</data>
<data name="extra.terrainandmovement_disabled" xml:space="preserve">
<value>Terrain &amp; Movements currently not handled for that MC version.</value>
</data>
<data name="extra.terrainandmovement_enabled" xml:space="preserve">
<value>Terrain and Movements is now enabled.</value>
</data>
<data name="extra.terrainandmovement_required" xml:space="preserve">
<value>Please enable Terrain and Movements in the config file first.</value>
</data>
<data name="filemonitor.fail" xml:space="preserve">
<value>[{0}] Failed to initialize FileSystemWatcher, retrying using Polling</value>
</data>
<data name="filemonitor.init" xml:space="preserve">
<value>[{0}] Initializing FileSystemWatcher for file: {1}</value>
</data>
<data name="forge.accept" xml:space="preserve">
<value>Accepting server mod list...</value>
</data>
<data name="forge.accept_registry" xml:space="preserve">
<value>Accepting server registries...</value>
</data>
<data name="forge.complete" xml:space="preserve">
<value>Forge server connection complete!</value>
</data>
<data name="forge.fml2.config" xml:space="preserve">
<value>Acknowledging FML2 Server Config: {0}</value>
</data>
<data name="forge.fml2.mod" xml:space="preserve">
<value>Received FML2 Server Mod List</value>
</data>
<data name="forge.fml2.mod_send" xml:space="preserve">
<value>Sending back FML2 Client Mod List</value>
</data>
<data name="forge.fml2.registry" xml:space="preserve">
<value>Acknowledging FML2 Server Registry: {0}</value>
</data>
<data name="forge.fml2.unknown" xml:space="preserve">
<value>Got Unknown FML2 Handshake message no. {0}</value>
</data>
<data name="forge.fml2.unknown_channel" xml:space="preserve">
<value>Ignoring Unknown FML2 LoginMessage channel: {0}</value>
</data>
<data name="forge.mod_list" xml:space="preserve">
<value>Mod list:</value>
</data>
<data name="forge.no_mod" xml:space="preserve">
<value>Server is running Forge without mods.</value>
</data>
<data name="forge.registry" xml:space="preserve">
<value>Received registry with {0} entries</value>
</data>
<data name="forge.registry_2" xml:space="preserve">
<value>Received registry {0} with {1} entries</value>
</data>
<data name="forge.send_mod" xml:space="preserve">
<value>Sending falsified mod list to server...</value>
</data>
<data name="forge.version" xml:space="preserve">
<value>Forge protocol version : {0}</value>
</data>
<data name="forge.with_mod" xml:space="preserve">
<value>Server is running Forge with {0} mods.</value>
</data>
<data name="general.available_cmd" xml:space="preserve">
<value>Available commands: {0}</value>
</data>
<data name="general.bot_unload" xml:space="preserve">
<value>This bot will be unloaded.</value>
</data>
<data name="general.done" xml:space="preserve">
<value>Done</value>
</data>
<data name="general.fail" xml:space="preserve">
<value>Fail</value>
</data>
<data name="icmd.error" xml:space="preserve">
<value>OnInternalCommand: Got error from {0}: {1}</value>
</data>
<data name="icmd.help" xml:space="preserve">
<value>help &lt;cmdname&gt;: show brief help about a command.</value>
</data>
<data name="icmd.list" xml:space="preserve">
<value>help &lt;cmdname&gt;. Available commands:
{0}For server help, use '{1}send /help' instead.</value>
</data>
<data name="icmd.unknown" xml:space="preserve">
<value>Unknown command '{0}'. Use 'help' for command list.</value>
</data>
<data name="mcc.backup_old_config" xml:space="preserve">
<value>The old MinecraftClient.ini has been backed up as {0}</value>
</data>
<data name="mcc.browser_login_code" xml:space="preserve">
<value>Paste your code here:</value>
</data>
<data name="mcc.browser_open" xml:space="preserve">
<value>Your browser should open automatically. If not, open the link below in your browser.</value>
</data>
<data name="mcc.connecting" xml:space="preserve">
<value>Connecting to {0}...</value>
</data>
<data name="mcc.disconnect.login" xml:space="preserve">
<value>Login failed :</value>
</data>
<data name="mcc.disconnect.lost" xml:space="preserve">
<value>Connection has been lost.</value>
</data>
<data name="mcc.disconnect.server" xml:space="preserve">
<value>Disconnected by Server :</value>
</data>
<data name="mcc.disconnected" xml:space="preserve">
<value>Not connected to any server. Use '{0}help' for help.</value>
</data>
<data name="mcc.fetching_key" xml:space="preserve">
<value>Fetching profile key from Microsoft.</value>
</data>
<data name="mcc.forge" xml:space="preserve">
<value>Checking if server is running Forge...</value>
</data>
<data name="mcc.forgeforce" xml:space="preserve">
<value>Force-enabling Forge support.</value>
</data>
<data name="mcc.found" xml:space="preserve">
<value>Found server {0}:{1} for domain {2}</value>
</data>
<data name="mcc.generator.done" xml:space="preserve">
<value>Succesfully generated {0} palette using the dataset: {1}</value>
</data>
<data name="mcc.generator.generating" xml:space="preserve">
<value>Generating {0} palette using the dataset: {1}</value>
</data>
<data name="mcc.gen_new_config" xml:space="preserve">
<value>New configuration file "{0}" is generated.</value>
</data>
<data name="mcc.handshake" xml:space="preserve">
<value>Handshake successful. (Server ID: {0})</value>
</data>
<data name="mcc.has_update" xml:space="preserve">
<value>A new version of MCC is available and you can download it via /upgrade
Or download it manually: {0}</value>
</data>
<data name="mcc.help_us_translate" xml:space="preserve">
<value>Help us translate MCC: {0}</value>
</data>
<data name="mcc.invaild_config" xml:space="preserve">
<value>Failed to parse the settings file, enter "{0}new" to generate a new configuration.</value>
</data>
<data name="mcc.ip" xml:space="preserve">
<value>Server IP : </value>
</data>
<data name="mcc.joined" xml:space="preserve">
<value>Server was successfully joined.
Type '{0}quit' to leave the server.</value>
</data>
<data name="mcc.link" xml:space="preserve">
<value>Link: {0}</value>
</data>
<data name="mcc.login" xml:space="preserve">
<value>Login :</value>
</data>
<data name="mcc.login_basic_io" xml:space="preserve">
<value>Please type the username or email of your choice.</value>
</data>
<data name="mcc.not_found" xml:space="preserve">
<value>Failed to perform SRV lookup for {0}
{1}: {2}</value>
</data>
<data name="mcc.offline" xml:space="preserve">
<value>You chose to run in offline mode.</value>
</data>
<data name="mcc.password_basic_io" xml:space="preserve">
<value>Please type the password for {0}.</value>
</data>
<data name="mcc.password_hidden" xml:space="preserve">
<value>Password(invisible): </value>
</data>
<data name="mcc.player_dead" xml:space="preserve">
<value>You are dead. Type '{0}respawn' to respawn.</value>
</data>
<data name="mcc.player_dead_respawn" xml:space="preserve">
<value>You are dead. Automatically respawning after 1 second.</value>
</data>
<data name="mcc.press_exit" xml:space="preserve">
<value>Or press Enter to exit Minecraft Console Client.</value>
</data>
<data name="mcc.profile_key_invalid" xml:space="preserve">
<value>Cached profile key needs to be refreshed.</value>
</data>
<data name="mcc.profile_key_valid" xml:space="preserve">
<value>Cached profile key is still valid for {0}.</value>
</data>
<data name="mcc.realms_available" xml:space="preserve">
<value>You have access to the following Realms worlds</value>
</data>
<data name="mcc.realms_join" xml:space="preserve">
<value>Use realms:&lt;index&gt; as server IP to join a Realms world</value>
</data>
<data name="mcc.reconnect" xml:space="preserve">
<value>Waiting 5 seconds ({0} attempts left)...</value>
</data>
<data name="mcc.resolve" xml:space="preserve">
<value>Resolving {0}...</value>
</data>
<data name="mcc.restart" xml:space="preserve">
<value>Restarting Minecraft Console Client...</value>
</data>
<data name="mcc.restart_delay" xml:space="preserve">
<value>Waiting {0} seconds before restarting...</value>
</data>
<data name="mcc.retrieve" xml:space="preserve">
<value>Retrieving Server Info...</value>
</data>
<data name="mcc.run_with_default_settings" xml:space="preserve">
<value>
MCC is running with default settings.</value>
</data>
<data name="mcc.server_offline" xml:space="preserve">
<value>Server is in offline mode.</value>
</data>
<data name="mcc.server_protocol" xml:space="preserve">
<value>Server version : {0} (protocol v{1})</value>
</data>
<data name="mcc.server_version" xml:space="preserve">
<value>Server version : </value>
</data>
<data name="mcc.session" xml:space="preserve">
<value>Checking Session...</value>
</data>
<data name="mcc.session_fail" xml:space="preserve">
<value>Failed to check session.</value>
</data>
<data name="mcc.session_invalid" xml:space="preserve">
<value>Cached session is invalid or expired.</value>
</data>
<data name="mcc.session_valid" xml:space="preserve">
<value>Cached session is still valid for {0}.</value>
</data>
<data name="mcc.settings_generated" xml:space="preserve">
<value>Settings file MinecraftClient.ini has been generated.</value>
</data>
<data name="mcc.unknown_version" xml:space="preserve">
<value>Unknown or not supported MC version {0}.
Switching to autodetection mode.</value>
</data>
<data name="mcc.update.already_latest" xml:space="preserve">
<value>The current version is already up to date or is a development build.</value>
</data>
<data name="mcc.update.already_running" xml:space="preserve">
<value>Checking for updates has already started.</value>
</data>
<data name="mcc.update.cancel" xml:space="preserve">
<value>The download has been cancelled.</value>
</data>
<data name="mcc.update.check_fail" xml:space="preserve">
<value>Unable to check for updates from Github, please check your internet connection or enable proxy.</value>
</data>
<data name="mcc.update.download_complete" xml:space="preserve">
<value>Self-updating: Download is complete, decompressing.</value>
</data>
<data name="mcc.update.download_fail" xml:space="preserve">
<value>Self-updating: An error occurred while downloading or saving the file:</value>
</data>
<data name="mcc.update.exist_update" xml:space="preserve">
<value>Self-updating: New version detected: "{0}", download will start soon (platform: {1}).</value>
</data>
<data name="mcc.update.platform_not_support" xml:space="preserve">
<value>The latest release does not contain a build that matches your operating system and CPU architecture.</value>
</data>
<data name="mcc.update.progress" xml:space="preserve">
<value>Self-updating: {0:00.00}%, ETA {4}, Downloaded {1:00.0}MB of {2:00.0}MB, Avg {3:0.0}KB/s</value>
</data>
<data name="mcc.update.progress_type2" xml:space="preserve">
<value>Self-updating: Downloaded {0:00.0}MB, Avg {1:0.0}KB/s</value>
</data>
<data name="mcc.update.promote_force" xml:space="preserve">
<value>Add "-f" to force the download.</value>
</data>
<data name="mcc.update.promote_force_cmd" xml:space="preserve">
<value>Use "--force-upgrade" to force the download.</value>
</data>
<data name="mcc.update.save_as" xml:space="preserve">
<value>Self-updating: File saved as: {0}</value>
</data>
<data name="mcc.update.start" xml:space="preserve">
<value>Start checking for updates.</value>
</data>
<data name="mcc.use_new_config" xml:space="preserve">
<value>Please use the newly generated MinecraftClient.ini</value>
</data>
<data name="mcc.use_version" xml:space="preserve">
<value>Using Minecraft version {0} (protocol v{1})</value>
</data>
<data name="mcc.version_supported" xml:space="preserve">
<value>Version is supported.
Logging in...</value>
</data>
<data name="mcc.with_forge" xml:space="preserve">
<value>, with Forge</value>
</data>
<data name="proxy.connected" xml:space="preserve">
<value>Connected to proxy {0}:{1}</value>
</data>
</root>