mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
- Created specific namespaces and folders for each app brick - Added proxy support using Starksoft's Biko Library - App bricks: Main, ChatBots, Crypto, Protocol, Proxy - Each class is now in its own file (Aes streams, chatbots) - Used "Bridge" design pattern for Crypto, Protocol, Proxy - Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2) - Need to fully re-test everything and fix bugs - To Fix : Server pinging is slow on SpigotMC - To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Protocol
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{
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/// <summary>
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/// Interface for the MinecraftCom Handler.
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/// It defines some callbacks that the MinecraftCom handler must have.
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/// It allows the protocol handler to abstract from the other parts of the program.
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/// </summary>
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public interface IMinecraftComHandler
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{
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/* The MinecraftCom Hanler must
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* provide these getters */
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int getServerPort();
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string getServerHost();
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string getUsername();
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string getUserUUID();
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string getSessionID();
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/// <summary>
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/// This method is called when the protocol handler receives a chat message
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/// </summary>
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void OnTextReceived(string text);
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/// <summary>
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/// This method is called when the connection has been lost
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/// </summary>
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void OnConnectionLost(ChatBot.DisconnectReason reason, string message);
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/// <summary>
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/// Called ~10 times per second (10 ticks per second)
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/// Useful for updating bots in other parts of the program
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/// </summary>
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void OnUpdate();
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}
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}
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