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In 1.20.6+, items use structured components instead of NBT for metadata. Previously, ReadNextItemSlot parsed the components but never stored them on the Item instance, leaving DisplayName/Lores/Damage/Enchantments all empty. GetItemSlot also still used the pre-1.20.6 format (bool + VarInt + byte + NBT), causing the server to reject any item operation packets. Changes: Item.cs: - Add List<StructuredComponent>? Components field to hold the raw component list for round-trip serialization - DisplayName property: read from CustomNameComponent (with ItemNameComponent as fallback) when Components is present - Lores property: read from LoreNameComponent1206 when Components is present - Damage property: read from DamageComponent when Components is present - Add EnchantmentList property: read from EnchantmentsComponent (covers both normal and StoredEnchantmentsComponent for enchanted books) - ToFullString(): use EnchantmentList with EnchantmentMapping for display when available, fall back to NBT path for older versions - Add CloneWithCount() method that preserves both NBT and Components DataTypes.cs - ReadNextItemSlot: - Assign parsed strcturedComponentsToAdd to item.Components DataTypes.cs - GetItemSlot: - Add 1.20.6+ branch: write VarInt(count) + VarInt(itemId) + component counts + serialized components (using each component's TypeId and Serialize() method) - Empty slot sends VarInt(0) per the 1.20.6 protocol spec StructuredComponent.cs: - Add int TypeId property (default -1) to store the registry type ID assigned during parsing, enabling round-trip serialization StructuredComponentRegistry.cs: - Set component.TypeId = id after instantiation in ParseComponent() McClient.cs: - Replace manual Item constructor calls (new Item(type, count, nbt)) with Item.CloneWithCount() to preserve Components during inventory operations like slot moves, stack splits, and right-click placement Made-with: Cursor
19 lines
No EOL
798 B
C#
19 lines
No EOL
798 B
C#
using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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public abstract class StructuredComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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{
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protected DataTypes DataTypes { get; private set; } = dataTypes;
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protected SubComponentRegistry SubComponentRegistry { get; private set; } = subComponentRegistry;
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protected ItemPalette ItemPalette { get; private set; } = itemPalette;
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/// <summary>
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/// The registry type ID assigned during parsing, used for round-trip serialization.
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/// </summary>
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public int TypeId { get; set; } = -1;
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public abstract void Parse(Queue<byte> data);
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public abstract Queue<byte> Serialize();
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} |