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https://github.com/MCCTeam/Minecraft-Console-Client
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- SpawnEntity packet handler now registers non-player entities via OnSpawnEntity for protocol >= 1.20.2 (previously only players were tracked, causing 'entity near' to find nothing) - PlaceBlock gains lookAtBlock option that sends a position/rotation update before the block placement packet, fixing containers not opening via useblock - Enchantment registry IDs are now dynamically parsed from server RegistryData (minecraft:enchantment), fixing incorrect enchantment name display in 1.21 - AttributeModifiersComponent uses base SubComponent type to avoid InvalidCastException when parsing 1.21-specific attribute subcomponents Made-with: Cursor
40 lines
No EOL
1.6 KiB
C#
40 lines
No EOL
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_20_6;
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public class AttributeModifiersComponent(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public int NumberOfAttributes { get; set; }
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public List<SubComponent> Attributes { get; set; } = new();
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public bool ShowInTooltip { get; set; }
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public override void Parse(Queue<byte> data)
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{
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NumberOfAttributes = dataTypes.ReadNextVarInt(data);
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for (var i = 0; i < NumberOfAttributes; i++)
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Attributes.Add(subComponentRegistry.ParseSubComponent(SubComponents.Attribute, data));
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ShowInTooltip = dataTypes.ReadNextBool(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetVarInt(NumberOfAttributes));
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if(Attributes.Count != NumberOfAttributes)
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throw new ArgumentNullException($"Can not serialize a AttributeModifiersComponent when the Attributes count != NumberOfAttributes!");
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foreach (var attribute in Attributes)
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data.AddRange(attribute.Serialize());
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data.AddRange(DataTypes.GetBool(ShowInTooltip));
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return new Queue<byte>(data);
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}
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} |