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1.20.6 introduced three new EntityDataSerializer types compared to 1.20.4: - PARTICLES (id 18) - list of particles, inserted after PARTICLE - WOLF_VARIANT (id 23) - wolf variant holder, inserted after CAT_VARIANT - ARMADILLO_STATE (id 28) - armadillo state, inserted after SNIFFER_STATE These insertions shifted subsequent serializer IDs, causing the 1.19.4 palette (EntityMetadataPalette1194) to misidentify metadata types on 1.20.6+ servers. This could lead to incorrect byte consumption and potential packet parse failures when entities with affected metadata types (e.g. wolves, armadillos, area effect clouds with particles) were present. Changes: - Add Particles, WolfVariant, ArmadilloState to EntityMetaDataType enum - Create EntityMetadataPalette1206 with correct 31-entry ID mapping - Route 1.20.6+ to the new palette in EntityMetadataPalette.GetPalette() - Add read logic for the three new types in DataTypes.cs Verified on 1.21.1 vanilla server: cat, wolf, frog, armadillo, painting entities all spawn without metadata parse errors. Made-with: Cursor |
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|---|---|---|
| .. | ||
| BlockPalettes | ||
| EntityMetadataPalettes | ||
| EntityPalettes | ||
| Block.cs | ||
| BlockExtension.cs | ||
| Chunk.cs | ||
| ChunkColumn.cs | ||
| CombatEventType.cs | ||
| CommandBlockFlags.cs | ||
| CommandBlockMode.cs | ||
| Dimension.cs | ||
| Direction.cs | ||
| DirectionExtensions.cs | ||
| Entity.cs | ||
| EntityMetadataPalette.cs | ||
| EntityMetaDataType.cs | ||
| EntityPose.cs | ||
| EntityType.cs | ||
| EntityTypeExtensions.cs | ||
| InteractType.cs | ||
| Location.cs | ||
| MapIcon.cs | ||
| MapIconType.cs | ||
| Material.cs | ||
| Material2Tool.cs | ||
| MaterialExtensions.cs | ||
| MessageFilterType.cs | ||
| Movement.cs | ||
| RaycastHelper.cs | ||
| VillagerInfo.cs | ||
| World.cs | ||