Minecraft-Console-Client/MinecraftClient/Pathing/Moves
BruceChen 418f17b4a1 pathing: add side-wall theory, full-coverage parkour test suite, and live test fixes
Theory simulator:
- Add 2D side-wall jump physics with yaw sweep for worst-case margin
- Generate sidewall theory cases (flat/ascend/descend, wall_offset 0/1)
- Add momentum-capabilities.json with band compression and max_reach
- Extend models, capabilities, canonical, and renderers for sidewall

Full-coverage parkour test suite (tools/test-parkour.py):
- Derive test matrix from momentum-capabilities.json
- Build linear/neo/ceiling courses via RCON with 7-block clear margin
- Use /goto for pathfinding, parse A* and PathMgr log output
- Stop-at-first-failure per (family, subfamily, dy, ceil, wo) group
- Hierarchical --filter (e.g. linear/flat, ceiling/headhitter/ceil2.5)
- Exclude sidewall from default matrix (identical max_reach to linear)

Pathing execution fixes:
- Align parkour contracts and timing budgets with live test results
- Fix jump-entry yaw snapping for grounded handoffs
- Template helper and sprint jump template refinements

Made-with: Cursor
2026-04-15 17:52:47 +00:00
..
Impl feat: tighten parkour reliability checks 2026-04-12 18:43:33 +00:00
IMove.cs feat: add Phase 1 core pathfinding architecture 2026-04-12 18:43:32 +00:00
MoveHelper.cs feat: complete Phase 4 McClient integration for A* pathfinding 2026-04-12 18:43:32 +00:00
ParkourFeasibility.cs pathing: add side-wall theory, full-coverage parkour test suite, and live test fixes 2026-04-15 17:52:47 +00:00