Minecraft-Console-Client/MinecraftClient.Tests/Pathing/Moves/MoveParkourTests.cs
BruceChen 418f17b4a1 pathing: add side-wall theory, full-coverage parkour test suite, and live test fixes
Theory simulator:
- Add 2D side-wall jump physics with yaw sweep for worst-case margin
- Generate sidewall theory cases (flat/ascend/descend, wall_offset 0/1)
- Add momentum-capabilities.json with band compression and max_reach
- Extend models, capabilities, canonical, and renderers for sidewall

Full-coverage parkour test suite (tools/test-parkour.py):
- Derive test matrix from momentum-capabilities.json
- Build linear/neo/ceiling courses via RCON with 7-block clear margin
- Use /goto for pathfinding, parse A* and PathMgr log output
- Stop-at-first-failure per (family, subfamily, dy, ceil, wo) group
- Hierarchical --filter (e.g. linear/flat, ceiling/headhitter/ceil2.5)
- Exclude sidewall from default matrix (identical max_reach to linear)

Pathing execution fixes:
- Align parkour contracts and timing budgets with live test results
- Fix jump-entry yaw snapping for grounded handoffs
- Template helper and sprint jump template refinements

Made-with: Cursor
2026-04-15 17:52:47 +00:00

93 lines
3 KiB
C#

using MinecraftClient.Mapping;
using MinecraftClient.Pathing.Core;
using MinecraftClient.Pathing.Moves.Impl;
using MinecraftClient.Tests.Pathing.Execution;
using Xunit;
namespace MinecraftClient.Tests.Pathing.Moves;
public sealed class MoveParkourTests
{
private const int FloorY = 79;
private static CalculationContext BuildContext(World world)
=> new(world, allowParkour: true, allowParkourAscend: true);
[Fact]
public void Rejects3x1JumpWhenRunUpMissing()
{
var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
world.SetBlock(new Location(-1, FloorY, 0), Block.Air);
var ctx = BuildContext(world);
var move = new MoveParkour(3, 0);
var result = default(MoveResult);
move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
Assert.True(result.IsImpossible);
}
[Fact]
public void Accepts2x1GapWithClearTakeoff()
{
var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
world.SetBlock(new Location(1, FloorY, 0), Block.Air);
var ctx = BuildContext(world);
var move = new MoveParkour(2, 0);
var result = default(MoveResult);
move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
Assert.False(result.IsImpossible);
Assert.Equal(2, result.DestX);
}
[Fact]
public void Rejects2x1WhenAdjacentBlockIsStillWalkable()
{
var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
var ctx = BuildContext(world);
var move = new MoveParkour(2, 0);
var result = default(MoveResult);
move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
Assert.True(result.IsImpossible);
}
[Fact]
public void Rejects2x1GapWhenSideWallNarrowsLanding()
{
var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
FlatWorldTestBuilder.ClearBox(world, -1, FloorY, -2, 4, FloorY + 4, 2);
FlatWorldTestBuilder.SetSolid(world, 0, FloorY, 0);
FlatWorldTestBuilder.SetSolid(world, 2, FloorY, 0);
FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 1, -1);
FlatWorldTestBuilder.SetSolid(world, 1, FloorY + 2, -1);
FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 1, -1);
FlatWorldTestBuilder.SetSolid(world, 2, FloorY + 2, -1);
var ctx = BuildContext(world);
var move = new MoveParkour(2, 0);
var result = default(MoveResult);
move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
Assert.True(result.IsImpossible);
}
[Fact]
public void RejectsDiagonalWhenShoulderBlocked()
{
var world = FlatWorldTestBuilder.CreateStoneFloor(FloorY);
world.SetBlock(new Location(1, FloorY + 1, 0), new Block(1));
world.SetBlock(new Location(1, FloorY + 2, 0), new Block(1));
var ctx = BuildContext(world);
var move = new MoveParkour(1, 1);
var result = default(MoveResult);
move.Calculate(ctx, 0, FloorY + 1, 0, ref result);
Assert.True(result.IsImpossible);
}
}