Minecraft-Console-Client/MinecraftClient/Mapping/Entity.cs

72 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents an entity evolving into a Minecraft world
/// </summary>
public class Entity
{
/// <summary>
/// ID of the entity on the Minecraft server
/// </summary>
public int ID;
/// <summary>
/// UUID of the entity if it is a player.
/// </summary>
public Guid UUID;
/// <summary>
/// Nickname of the entity if it is a player.
/// </summary>
public string Name;
/// <summary>
/// Entity type
/// </summary>
public EntityType Type;
/// <summary>
/// Entity location in the Minecraft world
/// </summary>
public Location Location;
/// <summary>
/// Health of the entity
/// </summary>
public float Health;
/// <summary>
/// Create a new entity based on Entity ID, Entity Type and location
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
public Entity(int ID, EntityType type, Location location)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.Health = 1.0;
}
/// <summary>
/// Create a new entity based on Entity ID, Entity Type, location, name and UUID
/// </summary>
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
/// <param name="uuid">Player uuid</param>
/// <param name="name">Player name</param>
public Entity(int ID, EntityType type, Location location, Guid uuid, string name)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.UUID = uuid;
this.Name = name;
this.Health = 1.0;
}
}
}