mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
177 lines
8.2 KiB
C#
177 lines
8.2 KiB
C#
/*
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MIT License
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Copyright (c) 2019 Laurent Kempé
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https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.Text;
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using MinecraftClient;
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using MinecraftClient.Scripting;
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using SingleFileExtractor.Core;
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namespace DynamicRun.Builder
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{
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internal class Compiler
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{
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public CompileResult Compile(string filepath, string fileName, List<string> additionalAssemblies)
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{
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using var peStream = new MemoryStream();
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var result = GenerateCode(filepath, fileName, additionalAssemblies).Emit(peStream);
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if (!result.Success)
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{
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var failures = result.Diagnostics.Where(diagnostic => diagnostic.IsWarningAsError || diagnostic.Severity == DiagnosticSeverity.Error);
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return new CompileResult()
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{
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Assembly = null,
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HasCompiledSucecssfully = false,
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Failures = failures.ToList()
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};
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}
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peStream.Seek(0, SeekOrigin.Begin);
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return new CompileResult()
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{
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Assembly = peStream.ToArray(),
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HasCompiledSucecssfully = true,
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Failures = null
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};
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}
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private static CSharpCompilation GenerateCode(string sourceCode, string fileName, List<string> additionalAssemblies)
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{
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var codeString = SourceText.From(sourceCode);
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var options = CSharpParseOptions.Default.WithLanguageVersion(LanguageVersion.CSharp9);
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var parsedSyntaxTree = SyntaxFactory.ParseSyntaxTree(codeString, options);
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var references = new List<MetadataReference>();
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// Find if any additional assembly DLL exists in the base directory where the .exe exists.
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foreach (var assembly in additionalAssemblies)
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{
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var dllPath = Path.Combine(AppContext.BaseDirectory, assembly);
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if (File.Exists(dllPath))
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{
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references.Add(MetadataReference.CreateFromFile(dllPath));
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// Store the reference in our Assembly Resolver for future reference.
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AssemblyResolver.AddAssembly(Assembly.LoadFile(dllPath).FullName!, dllPath);
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}
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else
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{
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ConsoleIO.WriteLogLine($"[Script Error] {assembly} is defined in script, but cannot find DLL! Script may not run.");
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}
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}
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#pragma warning disable IL3000 // We determine if we are in a self-contained binary by checking specifically if the Assembly file path is null.
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var SystemPrivateCoreLib = typeof(object).Assembly.Location; // System.Private.CoreLib
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var SystemConsole = typeof(Console).Assembly.Location; // System.Console
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var MinecraftClientDll = typeof(Program).Assembly.Location; // The path to MinecraftClient.dll
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// We're on a self-contained binary, so we need to extract the executable to get the assemblies.
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if (string.IsNullOrEmpty(MinecraftClientDll))
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{
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// Create a temporary file to copy the executable to.
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var executableDir = AppContext.BaseDirectory;
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var executablePath = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? Path.Combine(executableDir, "MinecraftClient.exe") : Path.Combine(executableDir, "MinecraftClient");
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var tempFileName = Path.GetTempFileName();
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if (File.Exists(executablePath))
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{
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// Copy the executable to a temporary path.
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ExecutableReader e = new();
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File.Delete(tempFileName);
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File.Copy(executablePath, tempFileName);
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// Access the contents of the executable.
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var viewAccessor = MemoryMappedFile.CreateFromFile(tempFileName, FileMode.Open).CreateViewAccessor();
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var manifest = e.ReadManifest(viewAccessor);
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var files = manifest.Files;
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Stream? assemblyStream;
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var assemblyrefs = Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList()!;
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assemblyrefs.Add(new("MinecraftClient"));
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assemblyrefs.Add(new("System.Private.CoreLib"));
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foreach (var refs in assemblyrefs)
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{
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var loadedAssembly = Assembly.Load(refs);
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if (string.IsNullOrEmpty(loadedAssembly.Location))
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{
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// Check if we can access the file from the executable.
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var reference = files.FirstOrDefault(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
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var refCount = files.Count(x => x.RelativePath.Remove(x.RelativePath.Length - 4) == refs.Name);
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if (refCount > 1)
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{
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// Safety net for the case where the assembly is referenced multiple times.
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// Should not happen normally, but we can make exceptions when it does happen.
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throw new InvalidOperationException("Too many references to the same assembly. Assembly name: " + refs.Name);
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}
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if (reference == null)
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{
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throw new InvalidOperationException("The executable does not contain a referenced assembly. Assembly name: " + refs.Name);
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}
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assemblyStream = GetStreamForFileEntry(viewAccessor, reference);
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references.Add(MetadataReference.CreateFromStream(assemblyStream!));
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continue;
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}
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references.Add(MetadataReference.CreateFromFile(loadedAssembly.Location));
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}
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// Cleanup.
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viewAccessor.Flush();
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viewAccessor.Dispose();
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}
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}
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else
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{
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references.Add(MetadataReference.CreateFromFile(SystemPrivateCoreLib));
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references.Add(MetadataReference.CreateFromFile(SystemConsole));
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references.Add(MetadataReference.CreateFromFile(MinecraftClientDll));
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Assembly.GetEntryAssembly()?.GetReferencedAssemblies().ToList().ForEach(a => references.Add(MetadataReference.CreateFromFile(Assembly.Load(a).Location)));
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}
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#pragma warning restore IL3000
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return CSharpCompilation.Create($"{fileName}.dll",
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new[] { parsedSyntaxTree },
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references: references,
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options: new CSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary,
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optimizationLevel: OptimizationLevel.Release,
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assemblyIdentityComparer: DesktopAssemblyIdentityComparer.Default));
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}
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private static Stream? GetStreamForFileEntry(MemoryMappedViewAccessor viewAccessor, FileEntry file)
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{
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if (typeof(BundleExtractor).GetMethod("GetStreamForFileEntry", BindingFlags.NonPublic | BindingFlags.Static)!.Invoke(null, new object[] { viewAccessor, file }) is not Stream stream)
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throw new InvalidOperationException("The executable does not contain the assembly. Assembly name: " + file.RelativePath);
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return stream;
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}
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internal struct CompileResult
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{
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internal byte[]? Assembly;
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internal bool HasCompiledSucecssfully;
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internal List<Diagnostic>? Failures;
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public CompileResult(bool hasCompiledSucecssfully, List<Diagnostic>? failures, byte[]? assembly)
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{
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HasCompiledSucecssfully = hasCompiledSucecssfully;
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Failures = failures;
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Assembly = assembly;
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}
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}
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}
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}
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