Minecraft-Console-Client/MinecraftClient/Protocol/Handlers/Protocol18Forge.cs
2022-12-06 15:50:17 +08:00

528 lines
28 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using MinecraftClient.Protocol.Handlers.Forge;
using MinecraftClient.Protocol.Message;
using MinecraftClient.Scripting;
namespace MinecraftClient.Protocol.Handlers
{
/// <summary>
/// Handler for the Minecraft Forge protocol
/// </summary>
class Protocol18Forge
{
private readonly int protocolversion;
private readonly DataTypes dataTypes;
private readonly Protocol18Handler protocol18;
private readonly IMinecraftComHandler mcHandler;
private readonly ForgeInfo? forgeInfo;
private FMLHandshakeClientState fmlHandshakeState = FMLHandshakeClientState.START;
private bool ForgeEnabled() { return forgeInfo != null; }
/// <summary>
/// Initialize a new Forge protocol handler
/// </summary>
/// <param name="forgeInfo">Forge Server Information</param>
/// <param name="protocolVersion">Minecraft protocol version</param>
/// <param name="dataTypes">Minecraft data types handler</param>
public Protocol18Forge(ForgeInfo? forgeInfo, int protocolVersion, DataTypes dataTypes, Protocol18Handler protocol18, IMinecraftComHandler mcHandler)
{
this.forgeInfo = forgeInfo;
protocolversion = protocolVersion;
this.dataTypes = dataTypes;
this.protocol18 = protocol18;
this.mcHandler = mcHandler;
}
/// <summary>
/// Get Forge-Tagged server address
/// </summary>
/// <param name="serverAddress">Server Address</param>
/// <returns>Forge-Tagged server address</returns>
public string GetServerAddress(string serverAddress)
{
if (ForgeEnabled())
return serverAddress + "\0" + forgeInfo!.Version + "\0";
return serverAddress;
}
/// <summary>
/// Completes the Minecraft Forge handshake (Forge Protocol version 1: FML)
/// </summary>
/// <returns>Whether the handshake was successful.</returns>
public bool CompleteForgeHandshake()
{
if (ForgeEnabled() && forgeInfo!.Version == FMLVersion.FML)
{
while (fmlHandshakeState != FMLHandshakeClientState.DONE)
{
(int packetID, Queue<byte> packetData) = protocol18.ReadNextPacket();
if (packetID == 0x40) // Disconnect
{
mcHandler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(dataTypes.ReadNextString(packetData)));
return false;
}
else
{
// Send back regular packet to the vanilla protocol handler
protocol18.HandlePacket(packetID, packetData);
}
}
}
return true;
}
/// <summary>
/// Read Forge VarShort field
/// </summary>
/// <param name="packetData">Packet data to read from</param>
/// <returns>Length from packet data</returns>
public int ReadNextVarShort(Queue<byte> packetData)
{
if (ForgeEnabled())
{
// Forge special VarShort field.
return (int)dataTypes.ReadNextVarShort(packetData);
}
else
{
// Vanilla regular Short field
return (int)dataTypes.ReadNextShort(packetData);
}
}
/// <summary>
/// Handle Forge plugin messages (Forge Protocol version 1: FML)
/// </summary>
/// <param name="channel">Plugin message channel</param>
/// <param name="packetData">Plugin message data</param>
/// <param name="currentDimension">Current world dimension</param>
/// <returns>TRUE if the plugin message was recognized and handled</returns>
public bool HandlePluginMessage(string channel, Queue<byte> packetData, ref int currentDimension)
{
if (ForgeEnabled() && forgeInfo!.Version == FMLVersion.FML && fmlHandshakeState != FMLHandshakeClientState.DONE)
{
if (channel == "FML|HS")
{
FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)dataTypes.ReadNextByte(packetData);
if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
{
fmlHandshakeState = FMLHandshakeClientState.START;
return true;
}
switch (fmlHandshakeState)
{
case FMLHandshakeClientState.START:
if (discriminator != FMLHandshakeDiscriminator.ServerHello)
return false;
// Send the plugin channel registration.
// REGISTER is somewhat special in that it doesn't actually include length information,
// and is also \0-separated.
// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
protocol18.SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData);
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_version, fmlProtocolVersion));
if (fmlProtocolVersion >= 1)
currentDimension = dataTypes.ReadNextInt(packetData);
// Tell the server we're running the same version.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
// Then tell the server that we're running the same mods.
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.forge_send_mod, acceptnewlines: true);
byte[][] mods = new byte[forgeInfo.Mods.Count][];
for (int i = 0; i < forgeInfo.Mods.Count; i++)
{
ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
mods[i] = dataTypes.ConcatBytes(dataTypes.GetString(mod.ModID), dataTypes.GetString(mod.Version));
}
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList,
dataTypes.ConcatBytes(dataTypes.GetVarInt(forgeInfo.Mods.Count), dataTypes.ConcatBytes(mods)));
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
return true;
case FMLHandshakeClientState.WAITINGSERVERDATA:
if (discriminator != FMLHandshakeDiscriminator.ModList)
return false;
Thread.Sleep(2000);
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.forge_accept, acceptnewlines: true);
// Tell the server that yes, we are OK with the mods it has
// even though we don't actually care what mods it has.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA });
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE;
return false;
case FMLHandshakeClientState.WAITINGSERVERCOMPLETE:
// The server now will tell us a bunch of registry information.
// We need to read it all, though, until it says that there is no more.
if (discriminator != FMLHandshakeDiscriminator.RegistryData)
return false;
if (protocolversion < Protocol18Handler.MC_1_8_Version)
{
// 1.7.10 and below have one registry
// with blocks and items.
int registrySize = dataTypes.ReadNextVarInt(packetData);
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_registry, registrySize));
fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
}
else
{
// 1.8+ has more than one registry.
bool hasNextRegistry = dataTypes.ReadNextBool(packetData);
string registryName = dataTypes.ReadNextString(packetData);
int registrySize = dataTypes.ReadNextVarInt(packetData);
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_registry_2, registryName, registrySize));
if (!hasNextRegistry)
fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
}
return false;
case FMLHandshakeClientState.PENDINGCOMPLETE:
// The server will ask us to accept the registries.
// Just say yes.
if (discriminator != FMLHandshakeDiscriminator.HandshakeAck)
return false;
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.forge_accept_registry, acceptnewlines: true);
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE });
fmlHandshakeState = FMLHandshakeClientState.COMPLETE;
return true;
case FMLHandshakeClientState.COMPLETE:
// One final "OK". On the actual forge source, a packet is sent from
// the client to the client saying that the connection was complete, but
// we don't need to do that.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.COMPLETE });
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLine(Translations.forge_complete);
fmlHandshakeState = FMLHandshakeClientState.DONE;
return true;
}
}
}
return false;
}
/// <summary>
/// Handle Forge plugin messages during login phase (Forge Protocol version 2: FML2)
/// </summary>
/// <param name="channel">Plugin message channel</param>
/// <param name="packetData">Plugin message data</param>
/// <param name="responseData">Response data to return to server</param>
/// <returns>TRUE/FALSE depending on whether the packet was understood or not</returns>
public bool HandleLoginPluginRequest(string channel, Queue<byte> packetData, ref List<byte> responseData)
{
if (ForgeEnabled() && forgeInfo!.Version == FMLVersion.FML2 && channel == "fml:loginwrapper")
{
// Forge Handshake handler source code used to implement the FML2 packets:
// https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/network/FMLNetworkConstants.java
// https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/network/FMLHandshakeHandler.java
// https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/network/NetworkInitialization.java
// https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/network/FMLLoginWrapper.java
// https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/fml/network/FMLHandshakeMessages.java
//
// During Login, Forge will send a set of LoginPluginRequest packets and we need to respond accordingly.
// Each login plugin message contains in its payload field an inner packet created by FMLLoginWrapper.java:
//
// [ ResourceLocation ][ String ] // FML Channel name
// [ Inner Packet ][ Packet ] // Minecraft-Like packet
//
// The channel name allows identifying which handler in Forge will process the packet
// For instance, the handshake channel is fml:handshake as per FMLNetworkConstants.java
//
// The inner packet has the same layout as a Minecraft packet.
// Forge uses Minecraft's PacketBuffer class to decode the packet.
// We assume no network compression is active at this point.
//
// [ Length ][ VarInt ]
// [ PacketID ][ VarInt ]
// [ Data ][ .... ]
//
// Once decoded, the packet ID for fml:handshake is mapped in NetworkInitialization.java:
//
// 99 = Client to Server - Client ACK
// 1 = Server to Client - Mod List
// 2 = Client to Server - Mod List
// 3 = Server to Client - Registry
// 4 = Server to Client - Config
//
// The content of each message is mapped into a class inside FMLHandshakeMessages.java
// FMLHandshakeHandler will then process the packet, e.g. handleServerModListOnClient() for Server Mod List.
string fmlChannel = dataTypes.ReadNextString(packetData);
dataTypes.ReadNextVarInt(packetData); // Packet length
int packetID = dataTypes.ReadNextVarInt(packetData);
if (fmlChannel == "fml:handshake")
{
bool fmlResponseReady = false;
List<byte> fmlResponsePacket = new();
switch (packetID)
{
case 1:
// Server Mod List: FMLHandshakeMessages.java > S2CModList > decode()
//
// [ Mod Count ][ VarInt ]
// [ Mod Name ][ String ] // Amount of entries according to Mod Count
// [ Channel Count ][ VarInt ]
// [ Chan Name ][ String ] // Amount of entries according to Channel Count
// [ Version ][ String ] // Each entry is a pair of Channel Name + Version (1)
// [ Registry Count ][ VarInt ]
// [ Registry ][ String ] // Amount of entries according to Registry Count
//
// [1]: Version is usually set to "FML2" for FML stuff and "1" for mods
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.forge_fml2_mod, acceptnewlines: true);
List<string> mods = new();
int modCount = dataTypes.ReadNextVarInt(packetData);
for (int i = 0; i < modCount; i++)
mods.Add(dataTypes.ReadNextString(packetData));
Dictionary<string, string> channels = new();
int channelCount = dataTypes.ReadNextVarInt(packetData);
for (int i = 0; i < channelCount; i++)
channels.Add(dataTypes.ReadNextString(packetData), dataTypes.ReadNextString(packetData));
List<string> registries = new();
int registryCount = dataTypes.ReadNextVarInt(packetData);
for (int i = 0; i < registryCount; i++)
registries.Add(dataTypes.ReadNextString(packetData));
// Server Mod List Reply: FMLHandshakeMessages.java > C2SModListReply > encode()
//
// [ Mod Count ][ VarInt ]
// [ Mod Name ][ String ] // Amount of entries according to Mod Count
// [ Channel Count ][ VarInt ]
// [ Chan Name ][ String ] // Amount of entries according to Channel Count
// [ Version ][ String ] // Each entry is a pair of Channel Name + Version
// [ Registry Count ][ VarInt ]
// [ Registry ][ String ] // Amount of entries according to Registry Count
// [ Version ][ String ] // Each entry is a pair of Registry Name + Version
//
// We are supposed to validate server info against our set of installed mods, then reply with our list
// In MCC, we just want to send a valid response so we'll reply back with data collected from the server.
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(Translations.forge_fml2_mod_send, acceptnewlines: true);
// Packet ID 2: Client to Server Mod List
fmlResponsePacket.AddRange(dataTypes.GetVarInt(2));
fmlResponsePacket.AddRange(dataTypes.GetVarInt(mods.Count));
foreach (string mod in mods)
fmlResponsePacket.AddRange(dataTypes.GetString(mod));
fmlResponsePacket.AddRange(dataTypes.GetVarInt(channels.Count));
foreach (KeyValuePair<string, string> item in channels)
{
fmlResponsePacket.AddRange(dataTypes.GetString(item.Key));
fmlResponsePacket.AddRange(dataTypes.GetString(item.Value));
}
fmlResponsePacket.AddRange(dataTypes.GetVarInt(registries.Count));
foreach (string registry in registries)
{
fmlResponsePacket.AddRange(dataTypes.GetString(registry));
// We don't have Registry mapping from server, leave it empty
fmlResponsePacket.AddRange(dataTypes.GetString(""));
}
fmlResponseReady = true;
break;
case 3:
// Server Registry: FMLHandshakeMessages.java > S2CRegistry > decode()
//
// [ Registry Name ][ String ]
// [ Snapshot Present ][ Bool ]
// [ Snapshot data ][ .... ] // Only if "Snapshot Present" is True
//
// Registry Snapshot: ForgeRegistry.java > Snapshot > read(PacketBuffer)
// Not documented yet. We're ignoring this packet in MCC
if (Settings.Config.Logging.DebugMessages)
{
string registryName = dataTypes.ReadNextString(packetData);
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_fml2_registry, registryName));
}
fmlResponsePacket.AddRange(dataTypes.GetVarInt(99));
fmlResponseReady = true;
break;
case 4:
// Server Config: FMLHandshakeMessages.java > S2CConfigData > decode()
//
// [ Config Name ][ String ]
// [ Config Data ][ .... ] // Remaining packet data (1)
//
// [1] Config data may containt a standard Minecraft string readable with dataTypes.readNextString()
// We're ignoring this packet in MCC
if (Settings.Config.Logging.DebugMessages)
{
string configName = dataTypes.ReadNextString(packetData);
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_fml2_config, configName));
}
fmlResponsePacket.AddRange(dataTypes.GetVarInt(99));
fmlResponseReady = true;
break;
default:
if (Settings.Config.Logging.DebugMessages)
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_fml2_unknown, packetID));
break;
}
if (fmlResponseReady)
{
// Wrap our FML packet into a LoginPluginResponse payload
responseData.Clear();
responseData.AddRange(dataTypes.GetString(fmlChannel));
responseData.AddRange(dataTypes.GetVarInt(fmlResponsePacket.Count));
responseData.AddRange(fmlResponsePacket);
return true;
}
}
else if (Settings.Config.Logging.DebugMessages)
{
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_fml2_unknown_channel, fmlChannel));
}
}
return false;
}
/// <summary>
/// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically. (Forge Protocol version 1: FML)
/// </summary>
/// <param name="discriminator">Discriminator to use.</param>
/// <param name="data">packet Data</param>
private void SendForgeHandshakePacket(FMLHandshakeDiscriminator discriminator, byte[] data)
{
protocol18.SendPluginChannelPacket("FML|HS", dataTypes.ConcatBytes(new byte[] { (byte)discriminator }, data));
}
/// <summary>
/// Server Info: Check for For Forge versions 1 and 2 on a Minecraft server Ping result
/// </summary>
/// <param name="jsonData">JSON data returned by the server</param>
/// <param name="forgeInfo">ForgeInfo to populate</param>
/// <returns>True if the server is running Forge</returns>
public static bool ServerInfoCheckForge(Json.JSONData jsonData, ref ForgeInfo? forgeInfo)
{
return ServerInfoCheckForgeSub(jsonData, ref forgeInfo, FMLVersion.FML) // MC 1.12 and lower
|| ServerInfoCheckForgeSub(jsonData, ref forgeInfo, FMLVersion.FML2); // MC 1.13 and greater
}
/// <summary>
/// Server Info: Check if we can force-enable Forge support for this Minecraft version without using server Ping
/// </summary>
/// <param name="protocolVersion">Minecraft protocol version</param>
/// <returns>TRUE if we can force-enable Forge support without using server Ping</returns>
public static bool ServerMayForceForge(int protocolVersion)
{
return protocolVersion >= ProtocolHandler.MCVer2ProtocolVersion("1.13");
}
/// <summary>
/// Server Info: Consider Forge to be enabled regardless of server Ping
/// </summary>
/// <param name="protocolVersion">Minecraft protocol version</param>
/// <returns>ForgeInfo item stating that Forge is enabled</returns>
public static ForgeInfo ServerForceForge(int protocolVersion)
{
if (ServerMayForceForge(protocolVersion))
{
return new ForgeInfo(FMLVersion.FML2);
}
else throw new InvalidOperationException(Translations.error_forgeforce);
}
/// <summary>
/// Server Info: Check for For Forge on a Minecraft server Ping result (Handles FML and FML2
/// </summary>
/// <param name="jsonData">JSON data returned by the server</param>
/// <param name="forgeInfo">ForgeInfo to populate</param>
/// <param name="fmlVersion">Forge protocol version</param>
/// <returns>True if the server is running Forge</returns>
private static bool ServerInfoCheckForgeSub(Json.JSONData jsonData, ref ForgeInfo? forgeInfo, FMLVersion fmlVersion)
{
string forgeDataTag;
string versionField;
string versionString;
switch (fmlVersion)
{
case FMLVersion.FML:
forgeDataTag = "modinfo";
versionField = "type";
versionString = "FML";
break;
case FMLVersion.FML2:
forgeDataTag = "forgeData";
versionField = "fmlNetworkVersion";
versionString = "2";
break;
default:
throw new NotImplementedException("FMLVersion '" + fmlVersion + "' not implemented!");
}
if (jsonData.Properties.ContainsKey(forgeDataTag) && jsonData.Properties[forgeDataTag].Type == Json.JSONData.DataType.Object)
{
Json.JSONData modData = jsonData.Properties[forgeDataTag];
if (modData.Properties.ContainsKey(versionField) && modData.Properties[versionField].StringValue == versionString)
{
forgeInfo = new ForgeInfo(modData, fmlVersion);
if (forgeInfo.Mods.Any())
{
ConsoleIO.WriteLineFormatted(string.Format(Translations.forge_with_mod, forgeInfo.Mods.Count));
if (Settings.Config.Logging.DebugMessages)
{
ConsoleIO.WriteLineFormatted(Translations.forge_mod_list, acceptnewlines: true);
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
}
return true;
}
else
{
ConsoleIO.WriteLineFormatted(Translations.forge_no_mod, acceptnewlines: true);
forgeInfo = null;
}
}
}
return false;
}
}
}