Minecraft-Console-Client/MinecraftClient/ChatBots/Farmer.cs
2022-12-06 15:50:17 +08:00

857 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading;
using Brigadier.NET;
using Brigadier.NET.Builder;
using MinecraftClient.CommandHandler;
using MinecraftClient.CommandHandler.Patch;
using MinecraftClient.Inventory;
using MinecraftClient.Mapping;
using MinecraftClient.Protocol.Handlers;
using MinecraftClient.Scripting;
using Tomlet.Attributes;
namespace MinecraftClient.ChatBots
{
public class Farmer : ChatBot
{
public const string CommandName = "farmer";
public static Configs Config = new();
[TomlDoNotInlineObject]
public class Configs
{
[NonSerialized]
private const string BotName = "Farmer";
public bool Enabled = false;
[TomlInlineComment("$config.ChatBot.Farmer.Delay_Between_Tasks$")]
public double Delay_Between_Tasks = 1.0;
public void OnSettingUpdate()
{
if (Delay_Between_Tasks < 1.0)
Delay_Between_Tasks = 1.0;
}
}
public enum State
{
SearchingForCropsToBreak = 0,
SearchingForFarmlandToPlant,
PlantingCrops,
BonemealingCrops
}
public enum CropType
{
Beetroot,
Carrot,
Melon,
Netherwart,
Pumpkin,
Potato,
Wheat
}
private State state = State.SearchingForCropsToBreak;
private CropType cropType = CropType.Wheat;
private int farmingRadius = 30;
private bool running = false;
private bool allowUnsafe = false;
private bool allowTeleport = false;
private bool debugEnabled = false;
public int Delay_Between_Tasks_Millisecond => (int)Math.Round(Config.Delay_Between_Tasks * 1000);
private const string commandDescription = "farmer <start <crop type> [radius:<radius = 30>] [unsafe:<true/false>] [teleport:<true/false>] [debug:<true/false>]|stop>";
public override void Initialize(CommandDispatcher<CmdResult> dispatcher)
{
if (GetProtocolVersion() < Protocol18Handler.MC_1_13_Version)
{
LogToConsole(Translations.bot_farmer_not_implemented);
return;
}
if (!GetTerrainEnabled())
{
LogToConsole(Translations.bot_farmer_needs_terrain);
return;
}
if (!GetInventoryEnabled())
{
LogToConsole(Translations.bot_farmer_needs_inventory);
return;
}
dispatcher.Register(l => l.Literal("help")
.Then(l => l.Literal(CommandName)
.Executes(r => OnCommandHelp(r.Source, string.Empty))
)
);
dispatcher.Register(l => l.Literal(CommandName)
.Then(l => l.Literal("stop")
.Executes(r => OnCommandStop(r.Source)))
.Then(l => l.Literal("start")
.Then(l => l.Argument("CropType", MccArguments.FarmerCropType())
.Executes(r => OnCommandStart(r.Source, MccArguments.GetFarmerCropType(r, "CropType"), null))
.Then(l => l.Argument("OtherArgs", Arguments.GreedyString())
.Executes(r => OnCommandStart(r.Source, MccArguments.GetFarmerCropType(r, "CropType"), Arguments.GetString(r, "OtherArgs"))))))
.Then(l => l.Literal("_help")
.Redirect(dispatcher.GetRoot().GetChild("help").GetChild(CommandName)))
);
}
public override void OnUnload(CommandDispatcher<CmdResult> dispatcher)
{
dispatcher.Unregister(CommandName);
dispatcher.GetRoot().GetChild("help").RemoveChild(CommandName);
}
private int OnCommandHelp(CmdResult r, string? cmd)
{
return r.SetAndReturn(cmd switch
{
#pragma warning disable format // @formatter:off
_ => Translations.bot_farmer_desc + ": " + commandDescription
+ '\n' + McClient.dispatcher.GetAllUsageString(CommandName, false),
#pragma warning restore format // @formatter:on
});
}
private int OnCommandStop(CmdResult r)
{
if (!running)
{
return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_farmer_already_stopped);
}
else
{
running = false;
return r.SetAndReturn(CmdResult.Status.Done, Translations.bot_farmer_stopping);
}
}
private int OnCommandStart(CmdResult r, CropType whatToFarm, string? otherArgs)
{
if (running)
return r.SetAndReturn(CmdResult.Status.Fail, Translations.bot_farmer_already_running);
int radius = 30;
state = State.SearchingForFarmlandToPlant;
cropType = whatToFarm;
allowUnsafe = false;
allowTeleport = false;
debugEnabled = false;
if (!string.IsNullOrWhiteSpace(otherArgs))
{
string[] args = otherArgs.ToLower().Split(' ', StringSplitOptions.TrimEntries);
foreach (string currentArg in args)
{
if (!currentArg.Contains(':'))
{
LogToConsole("§x§1§0" + string.Format(Translations.bot_farmer_warining_invalid_parameter, currentArg));
continue;
}
string[] parts = currentArg.Split(":", StringSplitOptions.TrimEntries);
if (parts.Length != 2)
{
LogToConsole("§x§1§0" + string.Format(Translations.bot_farmer_warining_invalid_parameter, currentArg));
continue;
}
switch (parts[0])
{
case "r":
case "radius":
if (!int.TryParse(parts[1], NumberStyles.Any, CultureInfo.CurrentCulture, out radius))
LogToConsole("§x§1§0" + Translations.bot_farmer_invalid_radius);
if (radius <= 0)
{
LogToConsole("§x§1§0" + Translations.bot_farmer_invalid_radius);
radius = 30;
}
break;
case "f":
case "unsafe":
if (allowUnsafe)
break;
if (parts[1].Equals("true") || parts[1].Equals("1"))
{
LogToConsole("§x§1§0" + Translations.bot_farmer_warining_force_unsafe);
allowUnsafe = true;
}
else allowUnsafe = false;
break;
case "t":
case "teleport":
if (allowTeleport)
break;
if (parts[1].Equals("true") || parts[1].Equals("1"))
{
LogToConsole("§w§1§f" + Translations.bot_farmer_warining_allow_teleport);
allowTeleport = true;
}
else allowTeleport = false;
break;
case "d":
case "debug":
if (debugEnabled)
break;
if (parts[1].Equals("true") || parts[1].Equals("1"))
{
LogToConsole("Debug enabled!");
debugEnabled = true;
}
else debugEnabled = false;
break;
}
}
}
farmingRadius = radius;
running = true;
new Thread(() => MainPorcess()).Start();
return r.SetAndReturn(CmdResult.Status.Done);
}
public override void AfterGameJoined()
{
running = false;
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
running = false;
return true;
}
private void MainPorcess()
{
LogToConsole("§y§1§f" + Translations.bot_farmer_started);
LogToConsole("§y§1§f " + Translations.bot_farmer_crop_type + ": " + cropType);
LogToConsole("§y§1§f " + Translations.bot_farmer_radius + ": " + farmingRadius);
while (running)
{
// Don't do anything if the bot is currently eating, we wait for 1 second
if (AutoEat.Eating)
{
LogDebug("Eating...");
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
switch (state)
{
case State.SearchingForFarmlandToPlant:
LogDebug("Looking for farmland...");
ItemType cropTypeToPlant = GetSeedItemTypeForCropType(cropType);
// If we don't have any seeds on our hotbar, skip this step and try collecting some
if (!SwitchToItem(cropTypeToPlant))
{
LogDebug("No seeds, trying to find some crops to break");
state = State.SearchingForCropsToBreak;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
List<Location> farmlandToPlantOn = findEmptyFarmland(farmingRadius);
if (farmlandToPlantOn.Count == 0)
{
LogDebug("Could not find any farmland, trying to find some crops to break");
state = State.SearchingForCropsToBreak;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
int i = 0;
foreach (Location location in farmlandToPlantOn)
{
if (!running) break;
// Check only every second iteration, minor optimization xD
if (i % 2 == 0)
{
if (!HasItemOfTypeInInventory(cropTypeToPlant))
{
LogDebug("Ran out of seeds, looking for crops to break...");
state = State.SearchingForCropsToBreak;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
}
double yValue = Math.Floor(location.Y) + 1;
// TODO: Figure out why this is not working.
// Why we need this: sometimes the server kicks the player for "invalid movement" packets.
/*if (cropType == CropType.Netherwart)
yValue = (double)(Math.Floor(location.Y) - 1.0) + (double)0.87500;*/
Location location2 = new Location(Math.Floor(location.X) + 0.5, yValue, Math.Floor(location.Z) + 0.5);
if (WaitForMoveToLocation(location2))
{
LogDebug("Moving to: " + location2);
// Stop if we do not have any more seeds left
if (!SwitchToItem(GetSeedItemTypeForCropType(cropType)))
{
LogDebug("No seeds, trying to find some crops to break");
break;
}
Location loc = new Location(Math.Floor(location.X), Math.Floor(location2.Y), Math.Floor(location.Z));
LogDebug("Sending placeblock to: " + loc);
SendPlaceBlock(loc, Direction.Up);
Thread.Sleep(300);
}
else LogDebug("Can't move to: " + location2);
i++;
}
LogDebug("Finished planting crops!");
state = State.SearchingForCropsToBreak;
break;
case State.SearchingForCropsToBreak:
LogDebug("Searching for crops to break...");
List<Location> cropsToCollect = findCrops(farmingRadius, cropType, true);
if (cropsToCollect.Count == 0)
{
LogToConsole("No crops to break, trying to bonemeal ungrown ones");
state = State.BonemealingCrops;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
// Switch to an axe for faster breaking if the bot has one in his inventory
if (cropType == CropType.Melon || cropType == CropType.Pumpkin)
{
// Start from Diamond axe, if not found, try a tier lower axe
bool switched = SwitchToItem(ItemType.DiamondAxe);
if (!switched)
switched = SwitchToItem(ItemType.IronAxe);
if (!switched)
switched = SwitchToItem(ItemType.GoldenAxe);
if (!switched)
SwitchToItem(ItemType.StoneAxe);
}
foreach (Location location in cropsToCollect)
{
if (!running) break;
// God damn C# rounding it to 0.94
// This will be needed when bot bonemeals carrots or potatoes which are at the first stage of growth,
// because sometimes the bot walks over crops and breaks them
// TODO: Figure out a fix
// new Location(Math.Floor(location.X) + 0.5, (double)((location.Y - 1) + (double)0.93750), Math.Floor(location.Z) + 0.5)
if (WaitForMoveToLocation(location))
WaitForDigBlock(location);
// Allow some time to pickup the item
Thread.Sleep(cropType == CropType.Melon || cropType == CropType.Pumpkin ? 400 : 200);
}
LogDebug("Finished breaking crops!");
state = State.BonemealingCrops;
break;
case State.BonemealingCrops:
// Can't be bonemealed
if (cropType == CropType.Netherwart)
{
state = State.SearchingForFarmlandToPlant;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
// If we don't have any bonemeal on our hotbar, skip this step
if (!SwitchToItem(ItemType.BoneMeal))
{
LogDebug("No bonemeal, searching for some farmland to plant seeds on");
state = State.SearchingForFarmlandToPlant;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
List<Location> cropsToBonemeal = findCrops(farmingRadius, cropType, false);
if (cropsToBonemeal.Count == 0)
{
LogDebug("No crops to bonemeal, searching for farmland to plant seeds on");
state = State.SearchingForFarmlandToPlant;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
int i2 = 0;
foreach (Location location in cropsToBonemeal)
{
if (!running) break;
// Check only every second iteration, minor optimization xD
if (i2 % 2 == 0)
{
if (!HasItemOfTypeInInventory(ItemType.BoneMeal))
{
LogDebug("Ran out of Bone Meal, looking for farmland to plant on...");
state = State.SearchingForFarmlandToPlant;
Thread.Sleep(Delay_Between_Tasks_Millisecond);
continue;
}
}
if (WaitForMoveToLocation(location))
{
// Stop if we do not have any more bonemeal left
if (!SwitchToItem(ItemType.BoneMeal))
{
LogDebug("No bonemeal, searching for some farmland to plant seeds on...");
break;
}
Location location2 = new Location(Math.Floor(location.X) + 0.5, location.Y, Math.Floor(location.Z) + 0.5);
LogDebug("Trying to bonemeal: " + location2);
// Send like 4 bonemeal attempts, it should do the job with 2-3, but sometimes doesn't do
for (int boneMealTimes = 0; boneMealTimes < (cropType == CropType.Beetroot ? 6 : 5); boneMealTimes++)
{
// TODO: Do a check if the carrot/potato is on the first growth stage
// if so, use: new Location(location.X, (double)(location.Y - 1) + (double)0.93750, location.Z)
SendPlaceBlock(location2, Direction.Down);
}
Thread.Sleep(100);
}
i2++;
}
LogDebug("Finished bonemealing crops!");
state = State.SearchingForFarmlandToPlant;
break;
}
LogDebug(string.Format("Waiting for {0:0.00} seconds for next cycle.", Config.Delay_Between_Tasks));
Thread.Sleep(Delay_Between_Tasks_Millisecond);
}
LogToConsole(Translations.bot_farmer_stopped);
}
private Material GetMaterialForCropType(CropType type)
{
switch (type)
{
case CropType.Beetroot:
return Material.Beetroots;
case CropType.Carrot:
return Material.Carrots;
case CropType.Melon:
return Material.Melon;
case CropType.Netherwart:
return Material.NetherWart;
case CropType.Pumpkin:
return Material.Pumpkin;
case CropType.Potato:
return Material.Potatoes;
case CropType.Wheat:
return Material.Wheat;
}
throw new Exception("Material type for " + type.GetType().Name + " has not been mapped!");
}
private ItemType GetSeedItemTypeForCropType(CropType type)
{
switch (type)
{
case CropType.Beetroot:
return ItemType.BeetrootSeeds;
case CropType.Carrot:
return ItemType.Carrot;
case CropType.Melon:
return ItemType.MelonSeeds;
case CropType.Netherwart:
return ItemType.NetherWart;
case CropType.Pumpkin:
return ItemType.PumpkinSeeds;
case CropType.Potato:
return ItemType.Potato;
case CropType.Wheat:
return ItemType.WheatSeeds;
}
throw new Exception("Seed type for " + type.GetType().Name + " has not been mapped!");
}
private List<Location> findEmptyFarmland(int radius)
{
return GetWorld()
.FindBlock(GetCurrentLocation(), cropType == CropType.Netherwart ? Material.SoulSand : Material.Farmland, radius)
.Where(location => GetWorld().GetBlock(new Location(location.X, location.Y + 1, location.Z)).Type == Material.Air)
.ToList();
}
private List<Location> findCrops(int radius, CropType cropType, bool fullyGrown)
{
Material material = GetMaterialForCropType(cropType);
// A bit of a hack to enable bonemealing melon and pumpkin stems
if (!fullyGrown && (cropType == CropType.Melon || cropType == CropType.Pumpkin))
material = cropType == CropType.Melon ? Material.MelonStem : Material.PumpkinStem;
return GetWorld()
.FindBlock(GetCurrentLocation(), material, radius)
.Where(location =>
{
if (fullyGrown && (material == Material.Melon || material == Material.Pumpkin))
return true;
bool isFullyGrown = IsCropFullyGrown(GetWorld().GetBlock(location), cropType);
return fullyGrown ? isFullyGrown : !isFullyGrown;
})
.ToList();
}
private bool IsCropFullyGrown(Block block, CropType cropType)
{
int protocolVersion = GetProtocolVersion();
switch (cropType)
{
case CropType.Beetroot:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 10103)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 9472)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 9226)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 8686)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 8162)
return true;
}
break;
case CropType.Carrot:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 6930)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 6543)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 6341)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 5801)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 5295)
return true;
}
break;
// Checkin for stems and attached stems instead of Melons themselves
case CropType.Melon:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 5166 || block.BlockId == 5150)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 4860 || block.BlockId == 4844)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 4791 || block.BlockId == 4775)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 4771 || block.BlockId == 4755)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 4268 || block.BlockId == 4252)
return true;
}
break;
// Checkin for stems and attached stems instead of Melons themselves
case CropType.Netherwart:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 5718)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 5332)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 5135)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 5115)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 4612)
return true;
}
break;
// Checkin for stems and attached stems instead of Pumpkins themselves
case CropType.Pumpkin:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 5158 || block.BlockId == 5146)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 4852 || block.BlockId == 4840)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 4783 || block.BlockId == 4771)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 4763 || block.BlockId == 4751)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 4260 || block.BlockId == 4248)
return true;
}
break;
case CropType.Potato:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 6938)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 6551)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 6349)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 5809)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 5303)
return true;
}
break;
case CropType.Wheat:
if (protocolVersion >= Protocol18Handler.MC_1_19_Version && protocolVersion <= Protocol18Handler.MC_1_19_2_Version)
{
if (block.BlockId == 3619)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_17_Version && protocolVersion <= Protocol18Handler.MC_1_18_2_Version)
{
if (block.BlockId == 3421)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_16_Version && protocolVersion <= Protocol18Handler.MC_1_16_5_Version)
{
if (block.BlockId == 3364)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_14_Version && protocolVersion <= Protocol18Handler.MC_1_15_2_Version)
{
if (block.BlockId == 3362)
return true;
}
else if (protocolVersion >= Protocol18Handler.MC_1_13_Version && protocolVersion < Protocol18Handler.MC_1_14_Version)
{
if (block.BlockId == 3059)
return true;
}
break;
}
return false;
}
// Yoinked from ReinforceZwei's AutoTree and adapted to search the whole of inventory in additon to the hotbar
private bool SwitchToItem(ItemType itemType)
{
Container playerInventory = GetPlayerInventory();
if (playerInventory.Items.ContainsKey(GetCurrentSlot() - 36)
&& playerInventory.Items[GetCurrentSlot() - 36].Type == itemType)
return true; // Already selected
// Search the full inventory
List<int> fullInventorySearch = new List<int>(playerInventory.SearchItem(itemType));
// Search for the seed in the hotbar
List<int> hotbarSerch = fullInventorySearch.Where(slot => slot >= 36 && slot <= 44).ToList();
if (hotbarSerch.Count > 0)
{
ChangeSlot((short)(hotbarSerch[0] - 36));
return true;
}
if (fullInventorySearch.Count == 0)
return false;
ItemMovingHelper movingHelper = new ItemMovingHelper(playerInventory, Handler);
movingHelper.Swap(fullInventorySearch[0], 36);
ChangeSlot(0);
return true;
}
// Yoinked from Daenges's Sugarcane Farmer
private bool WaitForMoveToLocation(Location pos, float tolerance = 2f)
{
if (MoveToLocation(location: pos, allowUnsafe: allowUnsafe, allowDirectTeleport: allowTeleport))
{
LogDebug("Moving to: " + pos);
while (GetCurrentLocation().Distance(pos) > tolerance)
Thread.Sleep(200);
return true;
}
else LogDebug("Can't move to: " + pos);
return false;
}
// Yoinked from Daenges's Sugarcane Farmer
private bool WaitForDigBlock(Location block, int digTimeout = 1000)
{
if (DigBlock(block.ToFloor()))
{
short i = 0; // Maximum wait time of 10 sec.
while (GetWorld().GetBlock(block).Type != Material.Air && i <= digTimeout)
{
Thread.Sleep(100);
i++;
}
return i <= digTimeout;
}
return false;
}
private bool HasItemOfTypeInInventory(ItemType itemType)
{
return GetPlayerInventory().SearchItem(itemType).Length > 0;
}
private void LogDebug(object text)
{
if (debugEnabled)
LogToConsole(text);
else LogDebugToConsole(text);
}
}
}