Minecraft-Console-Client/MinecraftClient/Commands/Move.cs
2020-06-20 15:01:17 +02:00

71 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class Move : Command
{
public override string CMDName { get { return "move"; } }
public override string CMDDesc { get { return "move <on|off|get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
string[] args = getArgs(command);
string argStr = getArg(command).Trim().ToLower();
if (argStr == "on")
{
handler.SetTerrainEnabled(true);
return "Enabling Terrain and Movements on next server login, respawn or world change.";
}
else if (argStr == "off")
{
handler.SetTerrainEnabled(false);
return "Disabling Terrain and Movements.";
}
else if (handler.GetTerrainEnabled())
{
if (args.Length == 1)
{
Direction direction;
switch (argStr)
{
case "up": direction = Direction.Up; break;
case "down": direction = Direction.Down; break;
case "east": direction = Direction.East; break;
case "west": direction = Direction.West; break;
case "north": direction = Direction.North; break;
case "south": direction = Direction.South; break;
case "get": return handler.GetCurrentLocation().ToString();
default: return "Unknown direction '" + argStr + "'.";
}
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
handler.MoveTo(Movement.Move(handler.GetCurrentLocation(), direction));
return "Moving " + argStr + '.';
}
else return "Cannot move in that direction.";
}
else if (args.Length == 3)
{
try
{
int x = int.Parse(args[0]);
int y = int.Parse(args[1]);
int z = int.Parse(args[2]);
Location goal = new Location(x, y, z);
if (handler.MoveTo(goal))
return "Walking to " + goal;
return "Failed to compute path to " + goal;
}
catch (FormatException) { return CMDDesc; }
}
else return CMDDesc;
}
else return "Please enable terrainandmovements to use this command.";
}
}
}